It will be good if Factorio have Microturbine mod
https://en.wikipedia.org/wiki/Microturbine
Search found 6 matches
- Tue Nov 09, 2021 2:05 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Microturbine
- Replies: 0
- Views: 850
- Wed Jul 08, 2020 3:32 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35266
Re: Version 0.18.27
The new sounds are pretty good, but who missed this equipment grid bs lol I play at 125% interface size because I can't see shit otherwise. I cannot confirm this. Maybe some mods you use are not adapted to 0.18.27 yet and mess up the UI? With vanilla Factorio 0.18.27 on 125% interface scale it look...
- Sun Jan 14, 2018 10:08 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 425752
Re: Friday Facts #225 - Bots versus belts (part 2)
Automated vehicles with designated load/unload points (chests) will be great addition to bulky trains
- Sat Dec 30, 2017 8:49 am
- Forum: Gameplay Help
- Topic: Howto disable displaying player own name on minimap
- Replies: 1
- Views: 1191
Howto disable displaying player own name on minimap
It's usless and obscure minimap.
- Wed Dec 20, 2017 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.6] Frozen Biters
- Replies: 9
- Views: 7382
Re: [16.6] Frozen Biters
Approached close to them (they begin moving)
And again went far away
Annndd they stop rushing y base!- Wed Dec 20, 2017 5:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.6] Frozen Biters
- Replies: 9
- Views: 7382
Re: [16.6] Frozen Biters
Same thing. If biters get out of you sight, then they have freezed (You still can observe them from map). If you build transport belt toward biters location, step on belt (and start moving to them) and open map, then when you approach enough they begin moving around.