Search found 5 matches

by gangan
Fri Jun 21, 2024 2:29 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65018

Re: Friday Facts #416 - Fluids 2.0

1. Will simple valves be added? I know you can use pumps, but pumps always pull actively from their input-side. A valve would simple cut off or connect a segment. E.g disconnecting some chem-plants when input-storage of a liquid is low. Or to react to changing demands. 2.As others said before I'm a ...
by gangan
Fri Mar 22, 2024 1:49 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 26737

Re: Friday Facts #403 - Train stops 2.0

What happens if a train runs out of fuel on an elevated rail, without an engineer inside? Do we have to use another train to refuel the "dry" train? :?:
by gangan
Tue Mar 05, 2024 5:39 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 3065

Re: I made a thing. (4 way Overhead Rail intersection).

Nice job, that's some dedication for theory crafting I haven't seen in a while :shock: Also good to hear that it's helping your mental health. On your intersection: I'm by far not a rail-expert, but with proper signal placing this should have a good throughput and high resistance to deadlocks. Plus ...
by gangan
Fri Jan 12, 2024 5:47 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 232
Views: 61326

Re: Friday Facts #393 - Putting things on top of other things

These two mods combine to completely solve the flashing power icon annoyance. They have become essential for me in every play through: No Power Icons - https://mods.factorio.com/mod/No_Power_Icons Bottleneck Lite - https://mods.factorio.com/mod/BottleneckLite The factory looks nicer overall and you...
by gangan
Fri Jan 12, 2024 5:13 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 232
Views: 61326

Re: Friday Facts #393 - Putting things on top of other things

Would it be possible to add an option to deactivate the visual movement of belts? Just of the belt itself, might look wired as the items would glide on a "standing" belt, but I already have trouble getting motion sickness when building large belt systems. Now looking at the stacked belts a...

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