Search found 5 matches
- Fri Jun 21, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75703
Re: Friday Facts #416 - Fluids 2.0
1. Will simple valves be added? I know you can use pumps, but pumps always pull actively from their input-side. A valve would simple cut off or connect a segment. E.g disconnecting some chem-plants when input-storage of a liquid is low. Or to react to changing demands. 2.As others said before I'm a ...
- Fri Mar 22, 2024 1:49 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29752
Re: Friday Facts #403 - Train stops 2.0
What happens if a train runs out of fuel on an elevated rail, without an engineer inside? Do we have to use another train to refuel the "dry" train?
- Tue Mar 05, 2024 5:39 pm
- Forum: General discussion
- Topic: I made a thing. (4 way Overhead Rail intersection).
- Replies: 15
- Views: 4389
Re: I made a thing. (4 way Overhead Rail intersection).
Nice job, that's some dedication for theory crafting I haven't seen in a while :shock: Also good to hear that it's helping your mental health. On your intersection: I'm by far not a rail-expert, but with proper signal placing this should have a good throughput and high resistance to deadlocks. Plus ...
- Fri Jan 12, 2024 5:47 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66692
Re: Friday Facts #393 - Putting things on top of other things
These two mods combine to completely solve the flashing power icon annoyance. They have become essential for me in every play through: No Power Icons - https://mods.factorio.com/mod/No_Power_Icons Bottleneck Lite - https://mods.factorio.com/mod/BottleneckLite The factory looks nicer overall and you...
- Fri Jan 12, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66692
Re: Friday Facts #393 - Putting things on top of other things
Would it be possible to add an option to deactivate the visual movement of belts? Just of the belt itself, might look wired as the items would glide on a "standing" belt, but I already have trouble getting motion sickness when building large belt systems. Now looking at the stacked belts a...