First of all, I don't mind tuning of the game. I'm even indifferent about the fluid changes, since that is just another hurdle.
Having every version up to now with the logistic network, and then trying to remove one of the most powerful features of the game just before 1.0 release seems like a bad ...
Search found 2 matches
- Fri Jan 05, 2018 11:59 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 490776
- Mon Dec 18, 2017 5:20 pm
- Forum: Implemented Suggestions
- Topic: New types of rails (curves, s-curves ...)
- Replies: 30
- Views: 28607
Re: New types of rails (curves, s-curves ...)
And bridges.
And ship-loading.
And containerization.
And ...
And Bridges for trains are not necessary since we have landfill (IMHO)
Bridges have a ton more uses than spanning bodies of water, though. Just being able to make more intelligent intersections and stations for trains would make ...
And ship-loading.
And containerization.
And ...
And Bridges for trains are not necessary since we have landfill (IMHO)
Bridges have a ton more uses than spanning bodies of water, though. Just being able to make more intelligent intersections and stations for trains would make ...