Search found 10 matches
- Mon Oct 31, 2022 7:14 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69][switch][demo] not all sound in first start
- Replies: 2
- Views: 922
[1.1.69][switch][demo] not all sound in first start
I started the demo on the switch and i noticed that i can not hear the mining sounds that i normaly hear on a pc, the music i can hear without problem. After closing the game and a restart there was no sound problem. Then my kid started on his switch username and the same occurs and the restart fixe...
- Fri Jul 19, 2019 7:22 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242894
Re: Friday Facts #304 - Small bugs; Big changes
I like the oil part where a not used input is not shown. ( makes switching receipies easier) I do however dislike the change in the output. I use the basic procesing if i am expanding the base and need a ton of lubricant becous it gives more heavy oil. Is it an option to make a 3 (4) step oil proces...
- Tue Mar 05, 2019 4:32 pm
- Forum: Not a bug
- Topic: [0.17.5] achievement enabled with mods
- Replies: 4
- Views: 3359
Re: [0.17.5] achievement enabled with mods
Ok thanks.
Thought there was only steam achievements
Thought there was only steam achievements
- Tue Mar 05, 2019 3:55 pm
- Forum: Not a bug
- Topic: [0.17.5] achievement enabled with mods
- Replies: 4
- Views: 3359
[0.17.5] achievement enabled with mods
I just started a rail world with a fue mods like quick start
I placed a loco after 2 minutes and I got the rail before x minutes achievement. Should the achievements normally be unavailable when using mods
I placed a loco after 2 minutes and I got the rail before x minutes achievement. Should the achievements normally be unavailable when using mods
- Thu Feb 28, 2019 4:06 pm
- Forum: Not a bug
- Topic: [0.17.2] complilatron text is getting to small
- Replies: 2
- Views: 819
Re: [0.17.2] complilatron text is getting to small
I played yesterday in a bit dark surrounding and it seamed that the text was getting smaller when you zoom in. actualy it stays the same factorio, bug 2-Zoom compare.png but i have more difficulty reading the word 'fuel' in the zoomed in version factorio, bug 2-Zoom in.png then in the zoom out versi...
- Wed Feb 27, 2019 11:42 pm
- Forum: Not a bug
- Topic: [0.17.2] complilatron text is getting to small
- Replies: 2
- Views: 819
[0.17.2] complilatron text is getting to small
When zoomed out :arrow: compilation is giving info in a text window. When zoomed in :arrow: the text window resizes and the text is more difficult to read the when zoomed out. Edit: maybe it's the problem that the text is the same color as the ground color. Therefore the contrast is not enough to re...
- Wed Feb 27, 2019 11:38 pm
- Forum: Implemented Suggestions
- Topic: [0.17.2] Compilatron destroying wooden chest
- Replies: 3
- Views: 1907
[0.17.2] Compilatron destroying wooden chest
In the campaign I placed a miner on the coal patch and made wooden chest for it to output in. (IMG 1) When the miner run out of fuel, complilatron came over and stood over the chest (IMG 2) At this moment I could not open the chest. After I lured him a way ( filling the miner with fuel and empty the...
- Fri Dec 29, 2017 10:10 pm
- Forum: Duplicates
- Topic: [16.8] saves crash after 2-5 minutes (no corrupt), new OK
- Replies: 2
- Views: 1523
Re: [16.8] saves crash after 2-5 minutes (no corrupt), new OK
loaded the same save in 16.9 and the game crashes while i am being delivered items by bots after 2 minutes and 4 seconds mod save with mods on 2.04 factorio-current.log factorio-dump-current.dmp EDIT 1: mod save with mods off 3.58 factorio-current.log factorio-dump-current.dmp EDIT 2 loading the sav...
- Fri Dec 29, 2017 10:00 pm
- Forum: Duplicates
- Topic: [16.8] saves crash after 2-5 minutes (no corrupt), new OK
- Replies: 2
- Views: 1523
[16.8] saves crash after 2-5 minutes (no corrupt), new OK
No problem with loading any save game but they all crash after some minutes. using bits to build some blueprints, picking things of a belt or walking around tried the following different games mod save with mods off, 2.28 mod save with mods on , 4.21 New game standard setting no mods, 25+ New game s...
- Mon Dec 18, 2017 2:43 pm
- Forum: Duplicates
- Topic: [16.5] Crash on: "Radar::update"
- Replies: 1
- Views: 784
[16.5] Crash on: "Radar::update"
Hello, i am playing 0.16.5 build 34419 win64 steam and have a related issue. My game crashes when i delete a 2nd (either one ) powerpole near a gunturret in the lower right corner. When try to replicate the problem it happens every time. when i try to remove a powerpole just between that turret and ...