Search found 129 matches

by EnigmaticAussie
Fri Feb 04, 2022 2:38 pm
Forum: Not a bug
Topic: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...
Replies: 3
Views: 1261

Re: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...

Edit - I didn't read. If this is the case, then either my code does miracles or something else is wrong. If anyone has any idea on how it's possible that my code runs against an entity, but doesn't log it - like it's supposed to on line 9 of my data-final-fixes... That would be greatly appreciated. ...
by EnigmaticAussie
Fri Feb 04, 2022 12:16 pm
Forum: Not a bug
Topic: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...
Replies: 3
Views: 1261

[1.1.53] Mod being blamed for modifying an entity when it doesn't ...

Issue : In certain combinations of mods, assembler-pipe-passthrough (APP) is blamed for creating invalid pipe connections, even when the mod makes no changes to the entity. Steps to reproduce: Enable mod list below, game should crash on start to the error message: https://cdn.discordapp.com/attachm...
by EnigmaticAussie
Sun Jan 31, 2021 2:02 pm
Forum: Ideas and Suggestions
Topic: Select which mods to disable on game launch failure
Replies: 2
Views: 809

Select which mods to disable on game launch failure

Similar to what is available for "reset-mod-settings"; but add a "disable selected" option. https://cdn.discordapp.com/attachments/198104144391700490/805437536162938880/unknown.png As you can see in the screenshot, it's clearly indicated which mod caused the issue; I would like t...
by EnigmaticAussie
Wed Nov 18, 2020 12:50 pm
Forum: Modding help
Topic: Minable Cliffs not showing expected resources
Replies: 2
Views: 1124

Re: Minable Cliffs not showing expected resources

@moderators - Can someone please move this into the MIR sub-thread please?

I've updated the original post to clarify the request.
by EnigmaticAussie
Sat Nov 14, 2020 1:05 pm
Forum: Modding help
Topic: Minable Cliffs not showing expected resources
Replies: 2
Views: 1124

Minable Cliffs not showing expected resources

Edit: What: If an entity has minable results, or lootable results, these should show in the tooltip underneath the Map. Why: Consistency. Original: Made a simple mod to allow the player to mine cliffs and gain a bunch of resources, much like rocks. Yet, in game, the expected resources don't appear ...
by EnigmaticAussie
Mon Jul 06, 2020 3:59 am
Forum: Mod portal Discussion
Topic: Mod Portal - CSS Issue on Login Alert
Replies: 0
Views: 890

Mod Portal - CSS Issue on Login Alert

After logging in, the Login Alert message is partially hidden behind other elements

Image

Edit:
Browser: Chrome (Version 83.0.4103.116 (Official Build) (64-bit))
OS: Windows 10 (10.0.18363)
by EnigmaticAussie
Fri Jul 03, 2020 1:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.6] Natives don't change their base attack plans when I am by car
Replies: 8
Views: 4637

Re: [0.18.6] Natives don't change their base attack plans when I am by car

Further to this, I've noticed that the behavior is more apparent in groups of spitters.
by EnigmaticAussie
Tue Jun 09, 2020 10:44 pm
Forum: Modding help
Topic: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
Replies: 2
Views: 1154

Re: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes

That is completely unhelpful as the entire point of the mod is make fluid passthrough, in both directions, a possibility.

But thanks for the response.
by EnigmaticAussie
Tue Jun 09, 2020 2:21 pm
Forum: Modding help
Topic: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
Replies: 2
Views: 1154

[0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes

While investigating a bug report for Assembler-Pipe-Passthrough (APP) I've found some strange behaviour with single fluid recipes and chem plants. https://mods.factorio.com/mod/assembler-pipe-passthrough/discussion/5eb98b59c52dd7000c6df394 Refineries working properly, chem plants not: https://cdn.di...
by EnigmaticAussie
Tue May 12, 2020 6:35 am
Forum: Wiki Talk
Topic: Incorrect pump image
Replies: 1
Views: 1315

Incorrect pump image

https://wiki.factorio.com/Tutorial:Circ ... l_Cracking

Posting here instead of fixing as I don't have access to the game at the moment.

Pump in image is the old small pump.
by EnigmaticAussie
Mon May 04, 2020 4:49 am
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 52
Views: 19834

Re: [One Line Suggestions]

Sort by game version, current experimental by default. Can this be done again? It's currently broken . In the sense that it only returns search items for 0.17 when doing a search. Example: https://mods.factorio.com/query/bumble-bots Only has a 0.18 release, doesn't appear in the default search sett...
by EnigmaticAussie
Mon Mar 23, 2020 2:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.6] Natives don't change their base attack plans when I am by car
Replies: 8
Views: 4637

[0.18.15] Natives don't change their base attack plans when I am by car

I have also experienced this in the latest build 0.18.15. It's possible to crush/attack raiding parties without retaliation against the player. I've tried the following scenarios: On foot (with exo skeletons) In a Car In a Tank On each occasion, the biters do not deviate from their attack destinatio...
by EnigmaticAussie
Fri Feb 14, 2020 1:03 pm
Forum: Not a bug
Topic: [0.17.79] Incorrect fluid connections after activating mod
Replies: 1
Views: 1219

Re: [0.17.79] Incorrect fluid connections after activating mod

Not a bug.

add:

Code: Select all

output_fluidbox.pipe_picture = assembler2pipepictures()
to your code.
by EnigmaticAussie
Mon Dec 02, 2019 2:03 pm
Forum: Fan Art
Topic: [Request] Science Beakers HD Wallpaper
Replies: 0
Views: 2296

[Request] Science Beakers HD Wallpaper

Hi all, I was hoping that someone might have far superior skills than I and create a Science Beaker HD Wallpaper, or knows of where I can get one. I'm looking to "spice up" my work desktop background, to remind me of the grind and the sweet reward at the end of a deliciously difficult prod...
by EnigmaticAussie
Fri Nov 08, 2019 3:50 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 74688

Re: Friday Facts #320 - Color correction

FYI, the graphics on the FFF are confusing, as you would normally think that the LHS is old, and the RHS is new.

But it appears to be reversed - unless my eyes are really really playing tricks on me.
by EnigmaticAussie
Thu Aug 08, 2019 3:56 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 1932

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

It (semi) consistently crashes for me using the steps above.

I'll see if I can get it to crash on another machine.
by EnigmaticAussie
Thu Aug 08, 2019 1:09 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 1932

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

1. Sync mods with attached save - steps require space exploration version 0.1.132 2. Load will fail as a Space Exploration entity (se-condenser-turbine) has overlapping fluidboxes. 3. DO NOT CLOSE THE GUI 4. Edit `prototypes/entity/condenser-turbine.lua` line 348 - modify to: { type="output&quo...
by EnigmaticAussie
Thu Aug 08, 2019 12:40 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 1932

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

I've tried to replicate it using a different mod, and it's not ever happened again.

I will attempt to recreate the exact steps to make this happen.
by EnigmaticAussie
Wed Aug 07, 2019 6:21 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"
Replies: 1
Views: 1877

[Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"

Setting `logistic_mode` to `storage` on an `infinity-chest`modifies the GUI to include a Request tab. This is inconsistent with the standard storage chest which has a Logistics Filter slot. Vanilla: https://cdn.discordapp.com/attachments/198104144391700490/608545158178275334/unknown.png Modded: http...

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