Search found 116 matches

by EnigmaticAussie
Mon Dec 02, 2019 2:03 pm
Forum: Fan Art
Topic: [Request] Science Beakers HD Wallpaper
Replies: 0
Views: 114

[Request] Science Beakers HD Wallpaper

Hi all, I was hoping that someone might have far superior skills than I and create a Science Beaker HD Wallpaper, or knows of where I can get one. I'm looking to "spice up" my work desktop background, to remind me of the grind and the sweet reward at the end of a deliciously difficult production cha...
by EnigmaticAussie
Fri Nov 08, 2019 3:50 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14632

Re: Friday Facts #320 - Color correction

FYI, the graphics on the FFF are confusing, as you would normally think that the LHS is old, and the RHS is new.

But it appears to be reversed - unless my eyes are really really playing tricks on me.
by EnigmaticAussie
Thu Aug 08, 2019 3:56 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 252

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

It (semi) consistently crashes for me using the steps above.

I'll see if I can get it to crash on another machine.
by EnigmaticAussie
Thu Aug 08, 2019 1:09 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 252

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

1. Sync mods with attached save - steps require space exploration version 0.1.132 2. Load will fail as a Space Exploration entity (se-condenser-turbine) has overlapping fluidboxes. 3. DO NOT CLOSE THE GUI 4. Edit `prototypes/entity/condenser-turbine.lua` line 348 - modify to: { type="output", positi...
by EnigmaticAussie
Thu Aug 08, 2019 12:40 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 252

Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

I've tried to replicate it using a different mod, and it's not ever happened again.

I will attempt to recreate the exact steps to make this happen.
by EnigmaticAussie
Wed Aug 07, 2019 6:21 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"
Replies: 1
Views: 364

[Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"

Setting `logistic_mode` to `storage` on an `infinity-chest`modifies the GUI to include a Request tab. This is inconsistent with the standard storage chest which has a Logistics Filter slot. Vanilla: https://cdn.discordapp.com/attachments/198104144391700490/608545158178275334/unknown.png Modded: http...
by EnigmaticAussie
Wed Aug 07, 2019 4:01 am
Forum: Pending
Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
Replies: 5
Views: 252

[Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.

Troubleshooting a mod not starting the game. "Disable mods" GUI appears. Make minor changes in mod code. Select Restart Game Crashes out Mods to be disabled: • space-exploration • Squeak Through 301.241 Info AppManager.cpp:1211: Restarting Factorio 301.241 Restarting for reason other than update. Se...
by EnigmaticAussie
Mon Aug 05, 2019 1:20 pm
Forum: Mod portal Discussion
Topic: Deprecated mod appearing in search results
Replies: 0
Views: 102

Deprecated mod appearing in search results

Recently deprecated an old version of burner leech, originally by Klonan, as I overhauled how it worked and wanted to get rid of the "A16 Fix" part of the name. However, when searching for the replacement mod, the deprecated mod still appears in the listings. https://mods.factorio.com/query/burner-l...
by EnigmaticAussie
Mon Aug 05, 2019 11:26 am
Forum: Modding interface requests
Topic: Request: module_specification.allowed_module_categories
Replies: 8
Views: 434

Re: Request: module_specification.allowed_module_categories

As far as I can tell, that shouldn't interfere with the suggested changes.
by EnigmaticAussie
Mon Jul 29, 2019 5:01 am
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.59] Placing train shows power zones
Replies: 12
Views: 891

Re: [0.17.59] Placing train shows power zones

Possible *not-a-bug*.
Seeing trains are now blueprintable.
by EnigmaticAussie
Sat Jul 27, 2019 10:19 am
Forum: Ideas and Suggestions
Topic: Options for Tree & Rock Generation
Replies: 12
Views: 695

Re: Options for Tree & Rock Generation

slippycheeze wrote:
Fri Jul 26, 2019 7:45 pm
EnigmaticAussie wrote:
Fri Jul 26, 2019 11:25 am
slippycheeze wrote:
Wed Jul 24, 2019 2:34 pm
"all decoratives"
Trees and rocks are not decorative though, they are technically a resource.
the Bioluminescence entities are trees, shrubs, and reeds
Go tell the mod maker.
This isn't a base issue.

Having options for spawning actual trees and rocks is.
by EnigmaticAussie
Fri Jul 26, 2019 1:30 pm
Forum: Duplicates
Topic: [0.17.59] Keyboard doesn't work in Load UI
Replies: 2
Views: 162

Re: [0.17.59] Keyboard doesn't work in Load UI

This is a duplicate of viewtopic.php?f=30&t=73671 and already resolved.
by EnigmaticAussie
Fri Jul 26, 2019 11:25 am
Forum: Ideas and Suggestions
Topic: Options for Tree & Rock Generation
Replies: 12
Views: 695

Re: Options for Tree & Rock Generation

slippycheeze wrote:
Wed Jul 24, 2019 2:34 pm
"all decoratives"
Trees and rocks are not decorative though, they are technically a resource.
by EnigmaticAussie
Fri Jul 26, 2019 4:58 am
Forum: Resolved Problems and Bugs
Topic: [0.17.59][Linux] Del key does not toggle mod deletion sometimes
Replies: 2
Views: 376

[0.17.59][Linux] Del key does not toggle mod deletion sometimes

Browse installed mods.
Use *del* key to mark/unmark for deletion.
Sometimes it works, sometimes not.

I tried clicking the mod - del key does not work
Using arrow keys to navigate to the same mod - del key works.
by EnigmaticAussie
Fri Jul 26, 2019 4:42 am
Forum: Resolved Problems and Bugs
Topic: [0.17.59][Linux] Crash while browsing modslist
Replies: 1
Views: 424

[0.17.59][Linux] Crash while browsing modslist

440.640 Error CrashHandler.cpp:595: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb212e8, 0xceaebd, 0xbaf7b8, 0xbafad8, 0xbafb39, 0x43f60, 0xba254, 0x635578, 0xb46118, 0xb46540, 0xd20e41, 0x145b322, 0x145bbde, 0x145c6dd, 0x146f438, 0x1407a9c, ...
by EnigmaticAussie
Thu Jul 25, 2019 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
Replies: 18
Views: 1250

Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.

I don't mind the hard crash - but I can understand the logic behind not letting it happen.
Especially seeing as essentially it's a mod problem, not a core problem.

I'll have a think about some possible implementations of fixes for this and get back to you.
by EnigmaticAussie
Thu Jul 25, 2019 1:01 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.
Replies: 18
Views: 1250

Re: [Dominik] [Mod related] fluid mixing assertion failure triggered by upgrade of Assembler Fluid Passthrough mod.

But for this case I think I will just prevent having any overlapping connections within one entity as a check in the prototype, which would give a warning into the log if that happens. I assume this means that it won't crash out, but rather just have a Warning ModManager.cpp: ... multiple connectio...
by EnigmaticAussie
Wed Jul 24, 2019 4:26 am
Forum: Duplicates
Topic: FluidSystem.cpp:243: this->blockedConnectionCount == blockedConnectionCounter was not true
Replies: 1
Views: 126

FluidSystem.cpp:243: this->blockedConnectionCount == blockedConnectionCounter was not true

I was troubleshooting a bug report for assembler-pipe-passthrough, and came across another CTD. Original save: https://mega.nz/#!eQcWHaCZ!Q1e3Qmdh4MKNipLceJ2IAmtHHmXovVCVjZJnlE-4xjY I loaded the save with a subset of the mods enabled: Angels Smelting Angels Refining Angels Petro Chem If I keep Picke...

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