Edit - I didn't read.
If this is the case, then either my code does miracles or something else is wrong.
If anyone has any idea on how it's possible that my code runs against an entity, but doesn't log it - like it's supposed to on line 9 of my data-final-fixes...
That would be greatly ...
Search found 129 matches
- Fri Feb 04, 2022 2:38 pm
- Forum: Not a bug
- Topic: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...
- Replies: 3
- Views: 1575
- Fri Feb 04, 2022 12:16 pm
- Forum: Not a bug
- Topic: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...
- Replies: 3
- Views: 1575
[1.1.53] Mod being blamed for modifying an entity when it doesn't ...
Issue :
In certain combinations of mods, assembler-pipe-passthrough (APP) is blamed for creating invalid pipe connections, even when the mod makes no changes to the entity.
Steps to reproduce:
Enable mod list below, game should crash on start to the error message:
https://cdn.discordapp.com ...
In certain combinations of mods, assembler-pipe-passthrough (APP) is blamed for creating invalid pipe connections, even when the mod makes no changes to the entity.
Steps to reproduce:
Enable mod list below, game should crash on start to the error message:
https://cdn.discordapp.com ...
- Sun Jan 31, 2021 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Select which mods to disable on game launch failure
- Replies: 2
- Views: 1114
Select which mods to disable on game launch failure
Similar to what is available for "reset-mod-settings"; but add a "disable selected" option.
https://cdn.discordapp.com/attachments/198104144391700490/805437536162938880/unknown.png
As you can see in the screenshot, it's clearly indicated which mod caused the issue; I would like to selectively ...
https://cdn.discordapp.com/attachments/198104144391700490/805437536162938880/unknown.png
As you can see in the screenshot, it's clearly indicated which mod caused the issue; I would like to selectively ...
- Wed Nov 18, 2020 12:50 pm
- Forum: Modding help
- Topic: Minable Cliffs not showing expected resources
- Replies: 2
- Views: 1381
Re: Minable Cliffs not showing expected resources
@moderators - Can someone please move this into the MIR sub-thread please?
I've updated the original post to clarify the request.
I've updated the original post to clarify the request.
- Sat Nov 14, 2020 1:05 pm
- Forum: Modding help
- Topic: Minable Cliffs not showing expected resources
- Replies: 2
- Views: 1381
Minable Cliffs not showing expected resources
Edit:
What:
If an entity has minable results, or lootable results, these should show in the tooltip underneath the Map.
Why:
Consistency.
Original:
Made a simple mod to allow the player to mine cliffs and gain a bunch of resources, much like rocks.
Yet, in game, the expected ...
What:
If an entity has minable results, or lootable results, these should show in the tooltip underneath the Map.
Why:
Consistency.
Original:
Made a simple mod to allow the player to mine cliffs and gain a bunch of resources, much like rocks.
Yet, in game, the expected ...
- Mon Jul 06, 2020 3:59 am
- Forum: Mod portal Discussion
- Topic: Mod Portal - CSS Issue on Login Alert
- Replies: 0
- Views: 1051
Mod Portal - CSS Issue on Login Alert
After logging in, the Login Alert message is partially hidden behind other elements
Edit:
Browser: Chrome (Version 83.0.4103.116 (Official Build) (64-bit))
OS: Windows 10 (10.0.18363)
Edit:
Browser: Chrome (Version 83.0.4103.116 (Official Build) (64-bit))
OS: Windows 10 (10.0.18363)
- Fri Jul 03, 2020 1:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6] Natives don't change their base attack plans when I am by car
- Replies: 8
- Views: 5469
Re: [0.18.6] Natives don't change their base attack plans when I am by car
Further to this, I've noticed that the behavior is more apparent in groups of spitters.
- Tue Jun 09, 2020 10:44 pm
- Forum: Modding help
- Topic: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
- Replies: 2
- Views: 1422
Re: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
That is completely unhelpful as the entire point of the mod is make fluid passthrough, in both directions, a possibility.
But thanks for the response.
But thanks for the response.
- Tue Jun 09, 2020 2:21 pm
- Forum: Modding help
- Topic: [0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
- Replies: 2
- Views: 1422
[0.18.30][Modded][Fluidbox] Abnormal fluidbox behavior with single fluid recipes
While investigating a bug report for Assembler-Pipe-Passthrough (APP) I've found some strange behaviour with single fluid recipes and chem plants.
https://mods.factorio.com/mod/assembler-pipe-passthrough/discussion/5eb98b59c52dd7000c6df394
Refineries working properly, chem plants not:
https://cdn ...
https://mods.factorio.com/mod/assembler-pipe-passthrough/discussion/5eb98b59c52dd7000c6df394
Refineries working properly, chem plants not:
https://cdn ...
- Tue May 12, 2020 6:35 am
- Forum: Wiki Talk
- Topic: Incorrect pump image
- Replies: 1
- Views: 1547
Incorrect pump image
https://wiki.factorio.com/Tutorial:Circ ... l_Cracking
Posting here instead of fixing as I don't have access to the game at the moment.
Pump in image is the old small pump.
Posting here instead of fixing as I don't have access to the game at the moment.
Pump in image is the old small pump.
- Mon May 04, 2020 4:49 am
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 54
- Views: 24570
Re: [One Line Suggestions]
Sort by game version, current experimental by default.
Can this be done again?
It's currently broken . In the sense that it only returns search items for 0.17 when doing a search.
Example:
https://mods.factorio.com/query/bumble-bots
Only has a 0.18 release, doesn't appear in the default ...
- Mon Mar 23, 2020 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6] Natives don't change their base attack plans when I am by car
- Replies: 8
- Views: 5469
[0.18.15] Natives don't change their base attack plans when I am by car
I have also experienced this in the latest build 0.18.15.
It's possible to crush/attack raiding parties without retaliation against the player.
I've tried the following scenarios:
On foot (with exo skeletons)
In a Car
In a Tank
On each occasion, the biters do not deviate from their attack ...
It's possible to crush/attack raiding parties without retaliation against the player.
I've tried the following scenarios:
On foot (with exo skeletons)
In a Car
In a Tank
On each occasion, the biters do not deviate from their attack ...
- Fri Feb 14, 2020 1:03 pm
- Forum: Not a bug
- Topic: [0.17.79] Incorrect fluid connections after activating mod
- Replies: 1
- Views: 1439
Re: [0.17.79] Incorrect fluid connections after activating mod
Not a bug.
add:
to your code.
add:
Code: Select all
output_fluidbox.pipe_picture = assembler2pipepictures()
- Mon Dec 02, 2019 2:03 pm
- Forum: Fan Art
- Topic: [Request] Science Beakers HD Wallpaper
- Replies: 0
- Views: 2537
[Request] Science Beakers HD Wallpaper
Hi all,
I was hoping that someone might have far superior skills than I and create a Science Beaker HD Wallpaper, or knows of where I can get one.
I'm looking to "spice up" my work desktop background, to remind me of the grind and the sweet reward at the end of a deliciously difficult production ...
I was hoping that someone might have far superior skills than I and create a Science Beaker HD Wallpaper, or knows of where I can get one.
I'm looking to "spice up" my work desktop background, to remind me of the grind and the sweet reward at the end of a deliciously difficult production ...
- Fri Nov 08, 2019 3:50 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 88921
Re: Friday Facts #320 - Color correction
FYI, the graphics on the FFF are confusing, as you would normally think that the LHS is old, and the RHS is new.
But it appears to be reversed - unless my eyes are really really playing tricks on me.
But it appears to be reversed - unless my eyes are really really playing tricks on me.
- Wed Aug 14, 2019 2:03 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 43
- Views: 14448
- Thu Aug 08, 2019 3:56 am
- Forum: Pending
- Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
- Replies: 5
- Views: 2366
Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
It (semi) consistently crashes for me using the steps above.
I'll see if I can get it to crash on another machine.
I'll see if I can get it to crash on another machine.
- Thu Aug 08, 2019 1:09 am
- Forum: Pending
- Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
- Replies: 5
- Views: 2366
Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
1. Sync mods with attached save - steps require space exploration version 0.1.132
2. Load will fail as a Space Exploration entity (se-condenser-turbine) has overlapping fluidboxes.
3. DO NOT CLOSE THE GUI
4. Edit `prototypes/entity/condenser-turbine.lua` line 348 - modify to:
{ type="output ...
2. Load will fail as a Space Exploration entity (se-condenser-turbine) has overlapping fluidboxes.
3. DO NOT CLOSE THE GUI
4. Edit `prototypes/entity/condenser-turbine.lua` line 348 - modify to:
{ type="output ...
- Thu Aug 08, 2019 12:40 am
- Forum: Pending
- Topic: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
- Replies: 5
- Views: 2366
Re: [Rseding91] [0.17.63] Attempting to sweep SubSpritePool while sub sprites are still being used.
I've tried to replicate it using a different mod, and it's not ever happened again.
I will attempt to recreate the exact steps to make this happen.
I will attempt to recreate the exact steps to make this happen.
- Wed Aug 07, 2019 6:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"
- Replies: 1
- Views: 2196
[Twinsen] [0.17.63][Modding][Minor] infinity-storage-chest "Request slot"
Setting `logistic_mode` to `storage` on an `infinity-chest`modifies the GUI to include a Request tab.
This is inconsistent with the standard storage chest which has a Logistics Filter slot.
Vanilla:
https://cdn.discordapp.com/attachments/198104144391700490/608545158178275334/unknown.png
Modded ...
This is inconsistent with the standard storage chest which has a Logistics Filter slot.
Vanilla:
https://cdn.discordapp.com/attachments/198104144391700490/608545158178275334/unknown.png
Modded ...