Search found 11 matches
- Sat Jun 22, 2019 5:01 pm
- Forum: Duplicates
- Topic: [0.17.50] Able to place signal in strange spot
- Replies: 1
- Views: 984
[0.17.50] Able to place signal in strange spot
I assume this isn't supposed to be possible haha
- Wed Apr 24, 2019 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
- Replies: 2
- Views: 3138
[wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
Rich text engine failure screenshot.jpg
For some reason, this rich text can't be rendered in the train schedule GUI, and it causes the reorder and delete GUI elements to go missing. The exact text of that train station's name is [color=100,0,100][Dump] Pickup - Science and Stack Inserters ...
For some reason, this rich text can't be rendered in the train schedule GUI, and it causes the reorder and delete GUI elements to go missing. The exact text of that train station's name is [color=100,0,100][Dump] Pickup - Science and Stack Inserters ...
- Wed Mar 27, 2019 5:52 am
- Forum: Minor issues
- Topic: [0.17.21] Copper wire will sometimes stop being drawn
- Replies: 1
- Views: 1099
[0.17.21] Copper wire will sometimes stop being drawn
You can see here that there is a copper wire being drawn on top of my character. However, if I walk south a tile,
it's suddenly gone. Attached is the save; my coordinates are (-61, -12).
it's suddenly gone. Attached is the save; my coordinates are (-61, -12).
- Sun Mar 03, 2019 3:36 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash, not sure what happened
- Replies: 0
- Views: 833
[0.17.4] Crash, not sure what happened
Unfortunately, I wasn't doing anything at the moment as far as I remember. Here is the log:
0.001 2019-03-03 05:12:54; Factorio 0.17.4 (build 43174, win64, steam)
0.001 Operating system: Windows 10 (build 17763)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio ...
0.001 2019-03-03 05:12:54; Factorio 0.17.4 (build 43174, win64, steam)
0.001 Operating system: Windows 10 (build 17763)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio ...
- Sun Mar 03, 2019 12:12 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash when erasing a wall ghost before it had time to "connect" to adjacent wall ghosts
- Replies: 2
- Views: 1244
[0.17.4] Crash when erasing a wall ghost before it had time to "connect" to adjacent wall ghosts
I'm not sure that what I described in the title is what caused it, but it's what I did when the game crashed. The log is attached. In case the title didn't make sense, what happened was I laid out a line of ghost walls. Because I was a server, it was a half second before the wall ghosts actually ...
- Sun Mar 03, 2019 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
- Replies: 5
- Views: 3852
Re: [0.17.1] Upgrade planner removes splitter input and output priorities
No, and I'm not using any soft mods either—but silly me! I forgot a crucial detail: this issue happens with ghosts, not entities that have already been placed.
- Sun Mar 03, 2019 10:12 am
- Forum: Won't fix.
- Topic: [0.17.4] Side-loading belt draw order issue
- Replies: 2
- Views: 1372
[0.17.4] Side-loading belt draw order issue
sideload_draw_order.jpg
You can see that the contents of the belt being side-loaded onto are being drawn on top of the belt that's side-loading onto it even though that belt is drawn on top of it . This certainly isn't critical, but it masks what is otherwise a cool visual effect probably 90% of ...
You can see that the contents of the belt being side-loaded onto are being drawn on top of the belt that's side-loading onto it even though that belt is drawn on top of it . This certainly isn't critical, but it masks what is otherwise a cool visual effect probably 90% of ...
- Wed Feb 27, 2019 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
- Replies: 5
- Views: 3852
Re: [0.17.1] Upgrade planner removes splitter input and output priorities
I should mention that I was specifically downgrading. I can also consistently remove priority inputs and outputs by using upgrade planner to downgrade. Should I record a video of it?
- Wed Feb 27, 2019 3:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
- Replies: 5
- Views: 3852
[0.17.1] Upgrade planner removes splitter input and output priorities
If I use upgrade planner to downgrade one of my green circuit setups from blue belts to red belts, the input and output priorities on the splitters vanish, including output filters.
- Wed Feb 27, 2019 2:40 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Alt-mode item shader too subtle in some cases
- Replies: 5
- Views: 4693
[posila] Alt-mode item shader too subtle in some cases
The fade is incredibly light on some of the machines, making the icon hard to see unless you zoom in like this. Is this a bug? It seems to only apply to machines making certain items.
EDIT: It also applies to chests.
EDIT: It also applies to chests.
- Mon Dec 18, 2017 4:11 am
- Forum: Duplicates
- Topic: Worst Bug Report You Will Ever Read
- Replies: 1
- Views: 930
Worst Bug Report You Will Ever Read
I was doing literally nothing and it crashed. This is probably totally useless, but I figured I would upload my log just in case it isn't.