Search found 11 matches

by NetherGranite
Sat Jun 22, 2019 5:01 pm
Forum: Duplicates
Topic: [0.17.50] Able to place signal in strange spot
Replies: 1
Views: 383

[0.17.50] Able to place signal in strange spot

Rail 1.png
Rail 1.png (430.19 KiB) Viewed 383 times
Rail 2.png
Rail 2.png (335.72 KiB) Viewed 383 times
I assume this isn't supposed to be possible haha
by NetherGranite
Wed Apr 24, 2019 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI
Replies: 2
Views: 1658

[wheybags][0.17.32] Rich text engine failure causes issues in train schedule GUI

Rich text engine failure screenshot.jpg For some reason, this rich text can't be rendered in the train schedule GUI, and it causes the reorder and delete GUI elements to go missing. The exact text of that train station's name is [color=100,0,100][Dump] Pickup - Science and Stack Inserters Southwest...
by NetherGranite
Wed Mar 27, 2019 5:52 am
Forum: Minor issues
Topic: [0.17.21] Copper wire will sometimes stop being drawn
Replies: 1
Views: 352

[0.17.21] Copper wire will sometimes stop being drawn

Annotation 2019-03-26 234658.jpg
Annotation 2019-03-26 234658.jpg (558.96 KiB) Viewed 352 times
You can see here that there is a copper wire being drawn on top of my character. However, if I walk south a tile,
Annotation 2019-03-26 234823.jpg
Annotation 2019-03-26 234823.jpg (445.91 KiB) Viewed 352 times
it's suddenly gone. Attached is the save; my coordinates are (-61, -12).
by NetherGranite
Sun Mar 03, 2019 3:36 pm
Forum: Duplicates
Topic: [0.17.4] Crash, not sure what happened
Replies: 0
Views: 291

[0.17.4] Crash, not sure what happened

Unfortunately, I wasn't doing anything at the moment as far as I remember. Here is the log: 0.001 2019-03-03 05:12:54; Factorio 0.17.4 (build 43174, win64, steam) 0.001 Operating system: Windows 10 (build 17763) 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bi...
by NetherGranite
Sun Mar 03, 2019 12:12 pm
Forum: Duplicates
Topic: [0.17.4] Crash when erasing a wall ghost before it had time to "connect" to adjacent wall ghosts
Replies: 2
Views: 398

[0.17.4] Crash when erasing a wall ghost before it had time to "connect" to adjacent wall ghosts

I'm not sure that what I described in the title is what caused it, but it's what I did when the game crashed. The log is attached. In case the title didn't make sense, what happened was I laid out a line of ghost walls. Because I was a server, it was a half second before the wall ghosts actually beg...
by NetherGranite
Sun Mar 03, 2019 10:15 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
Replies: 5
Views: 1671

Re: [0.17.1] Upgrade planner removes splitter input and output priorities

No, and I'm not using any soft mods either—but silly me! I forgot a crucial detail: this issue happens with ghosts, not entities that have already been placed.
by NetherGranite
Sun Mar 03, 2019 10:12 am
Forum: Won't fix.
Topic: [0.17.4] Side-loading belt draw order issue
Replies: 2
Views: 539

[0.17.4] Side-loading belt draw order issue

sideload_draw_order.jpg You can see that the contents of the belt being side-loaded onto are being drawn on top of the belt that's side-loading onto it even though that belt is drawn on top of it . This certainly isn't critical, but it masks what is otherwise a cool visual effect probably 90% of th...
by NetherGranite
Wed Feb 27, 2019 11:11 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
Replies: 5
Views: 1671

Re: [0.17.1] Upgrade planner removes splitter input and output priorities

I should mention that I was specifically downgrading. I can also consistently remove priority inputs and outputs by using upgrade planner to downgrade. Should I record a video of it?
by NetherGranite
Wed Feb 27, 2019 3:07 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Upgrade planner removes splitter input and output priorities
Replies: 5
Views: 1671

[0.17.1] Upgrade planner removes splitter input and output priorities

If I use upgrade planner to downgrade one of my green circuit setups from blue belts to red belts, the input and output priorities on the splitters vanish, including output filters.
by NetherGranite
Wed Feb 27, 2019 2:40 am
Forum: Resolved Problems and Bugs
Topic: [posila] Alt-mode item shader too subtle in some cases
Replies: 5
Views: 2364

[posila] Alt-mode item shader too subtle in some cases

unknown.png
unknown.png (1.64 MiB) Viewed 2364 times
The fade is incredibly light on some of the machines, making the icon hard to see unless you zoom in like this. Is this a bug? It seems to only apply to machines making certain items.

EDIT: It also applies to chests.
Annotation 2019-02-26 194251.jpg
Annotation 2019-02-26 194251.jpg (100.33 KiB) Viewed 2362 times
by NetherGranite
Mon Dec 18, 2017 4:11 am
Forum: Duplicates
Topic: Worst Bug Report You Will Ever Read
Replies: 1
Views: 347

Worst Bug Report You Will Ever Read

I was doing literally nothing and it crashed. This is probably totally useless, but I figured I would upload my log just in case it isn't.

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