Search found 15 matches

by toorudez
Mon May 08, 2023 4:03 am
Forum: Technical Help
Topic: [1.1.81] Crash exiting the game
Replies: 1
Views: 829

[1.1.81] Crash exiting the game

I had saved my game, then clicked exit with the mouse. I clicked About by accident, closed that, and clicked quit game. Game then crashed. I also had Foreman 2.1.16 running on another monitor. This is the first crash that I've had in years. Tried to replicate, but the game exited normally. Mod List:...
by toorudez
Wed Mar 18, 2020 1:13 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 500164

Re: pY Raw Ores Discussion

When did the recipe chain for Fawogae>Coal change to Fawogae>Raw Coal? I don't see it in any description and it has really affected my base...
Edit: Mostly due to my compact spaghetti. The new chain makes a butt load more coal, so it's all good ;)
by toorudez
Fri Feb 14, 2020 3:21 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 338200

Re: pY Alien Life - Discussion

kingarthur wrote: ↑Thu Feb 13, 2020 8:02 am its a known error that is caused by you trying to add pyal to an older save that doesnt have the victory condition from the rocket silo. is unrelated to any other mods
Does that mean that I can add the mod after I launch a rocket?
by toorudez
Thu Feb 13, 2020 4:12 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 338200

Re: pY Alien Life - Discussion

I tried to load the mod into an existing Py game and get the following error: https://i.imgur.com/ouHz3qX.png If i disable the mod the game loads fine. If I start a new game with the mod loaded, it starts fine. Here are my mods running: - Auto Deconstruct 0.1.16 - Bob's Adjustable Inserters 0.18.0 -...
by toorudez
Sun Jul 07, 2019 4:48 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 156550

Re: [0.17] Please post bugs and balance issues here.

Here's a head scratcher. I'm not sure what changed recently, but now when I use Boblibrary with Py the recipe for Circuit Board 1 changes to Circuit 1. If you start a sandbox game and include all tech and items, 200 Circuit Board 1 are placed in your inventory. However, there is no recipe for Circui...
by toorudez
Fri Jul 05, 2019 2:13 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 342676

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a tr...
by toorudez
Fri Jul 05, 2019 2:46 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 342676

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it.

Actually, just about everything needs Circuit Board 1 to build...
by toorudez
Tue Jun 25, 2019 12:52 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 156550

Re: [0.17] Please post bugs and balance issues here.

I'm not sure what changed as I haven't updated from Bob Plates 0.17.6 yet (as it messes up the heavy water with Py), but now I'm getting this error: https://i.imgur.com/vOIVaJo.png I've checked the offending icon file, and it says the picture is 64x64. The list of mods and their versions that got a...
by toorudez
Tue Jun 25, 2019 3:23 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 156550

Re: [0.17] Please post bugs and balance issues here.

I'm not sure what changed as I haven't updated from Bob Plates 0.17.6 yet (as it messes up the heavy water with Py), but now I'm getting this error: https://i.imgur.com/vOIVaJo.png I've checked the offending icon file, and it says the picture is 64x64. The list of mods and their versions that got af...
by toorudez
Sun May 26, 2019 6:15 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 156550

Re: [0.17] Please post bugs and balance issues here.

bobingabout wrote: ↑Sun May 26, 2019 5:18 pm
Can you be more specific about what type of conflict it added? EG, post the error message?
Sure thing. The error message is:
Image

It lists Angels Refining, but I can't find any reference to Heavy Water in that one.
by toorudez
Sun May 26, 2019 3:36 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 156550

Re: [0.17] Please post bugs and balance issues here.

The latest Bob's Metals, Chemicals and Intermediates mod update added Heavy Water. This has caused a conflict with the Heavy Water recipe in PyFusion.

Edit: I have downgraded to 0.17.6 of the mod and it works with PyFusion.
by toorudez
Thu May 16, 2019 3:43 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 500164

Re: pY Raw Ores Discussion

kingarthur wrote: ↑Thu May 16, 2019 3:31 am
Well coke should be able to be made in a destructive distillation column.

The glass part I'd need to check on
The distillation column works for the coke, although it doesn't show up in FNEI. Thanks for that!!
by toorudez
Thu May 16, 2019 2:41 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 500164

Re: pY Raw Ores Discussion

Using Py with Bob's and Angels seems to get stuck at the start. Or at least I can't figure it out. You need glass to make flasks. The glass needs Silicon Ore (which is can be obtained by processing Saphirite Chunks) or Quartz Ore (which needs a Crystal Mine). The Crystal Mine needs Transport Belts. ...
by toorudez
Thu Feb 28, 2019 2:36 am
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 6968

[posila] [0.17.2] Swap Buffers Failed

Loaded the game and started placing blue belts when the screen flickered to black and a popup window appeared: Swap buffers failed. IDXGISwapChanin::Present error: DXGI_ERROR_DEVICE_REMOVED (0x887a0005) Reason: DXGI_ERROR_DEVICE_REMOVED (0x887a0005) Edit: Here is the log file from the crash: 0.002 2...
by toorudez
Sun Dec 17, 2017 8:30 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 22
Views: 5404

Select factories from Crafting GUI

Wouldn't it be nice to be able to press 'Q' in the crafting menu to select the building for that item? I think it would be handy.

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