Search found 15 matches
- Mon May 08, 2023 4:03 am
- Forum: Technical Help
- Topic: [1.1.81] Crash exiting the game
- Replies: 1
- Views: 829
[1.1.81] Crash exiting the game
I had saved my game, then clicked exit with the mouse. I clicked About by accident, closed that, and clicked quit game. Game then crashed. I also had Foreman 2.1.16 running on another monitor. This is the first crash that I've had in years. Tried to replicate, but the game exited normally. Mod List:...
- Wed Mar 18, 2020 1:13 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 500164
Re: pY Raw Ores Discussion
When did the recipe chain for Fawogae>Coal change to Fawogae>Raw Coal? I don't see it in any description and it has really affected my base...
Edit: Mostly due to my compact spaghetti. The new chain makes a butt load more coal, so it's all good
Edit: Mostly due to my compact spaghetti. The new chain makes a butt load more coal, so it's all good
- Fri Feb 14, 2020 3:21 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 338200
Re: pY Alien Life - Discussion
Does that mean that I can add the mod after I launch a rocket?kingarthur wrote: βThu Feb 13, 2020 8:02 am its a known error that is caused by you trying to add pyal to an older save that doesnt have the victory condition from the rocket silo. is unrelated to any other mods
- Thu Feb 13, 2020 4:12 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 338200
Re: pY Alien Life - Discussion
I tried to load the mod into an existing Py game and get the following error: https://i.imgur.com/ouHz3qX.png If i disable the mod the game loads fine. If I start a new game with the mod loaded, it starts fine. Here are my mods running: - Auto Deconstruct 0.1.16 - Bob's Adjustable Inserters 0.18.0 -...
- Sun Jul 07, 2019 4:48 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156550
Re: [0.17] Please post bugs and balance issues here.
Here's a head scratcher. I'm not sure what changed recently, but now when I use Boblibrary with Py the recipe for Circuit Board 1 changes to Circuit 1. If you start a sandbox game and include all tech and items, 200 Circuit Board 1 are placed in your inventory. However, there is no recipe for Circui...
- Fri Jul 05, 2019 2:13 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 342676
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it. Actually, just about everything needs Circuit Board 1 to build... Use v0.0.55, not 56. I'll give that a tr...
- Fri Jul 05, 2019 2:46 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 342676
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Does this mod rename PyHighTech "Circuit Board 1" to "Circuit 1"? There are recipes for buildings in PyHighTech that still require Circuit Board 1, but now I can't make it.
Actually, just about everything needs Circuit Board 1 to build...
Actually, just about everything needs Circuit Board 1 to build...
- Tue Jun 25, 2019 12:52 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156550
Re: [0.17] Please post bugs and balance issues here.
I'm not sure what changed as I haven't updated from Bob Plates 0.17.6 yet (as it messes up the heavy water with Py), but now I'm getting this error: https://i.imgur.com/vOIVaJo.png I've checked the offending icon file, and it says the picture is 64x64. The list of mods and their versions that got a...
- Tue Jun 25, 2019 3:23 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156550
Re: [0.17] Please post bugs and balance issues here.
I'm not sure what changed as I haven't updated from Bob Plates 0.17.6 yet (as it messes up the heavy water with Py), but now I'm getting this error: https://i.imgur.com/vOIVaJo.png I've checked the offending icon file, and it says the picture is 64x64. The list of mods and their versions that got af...
- Sun May 26, 2019 6:15 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156550
Re: [0.17] Please post bugs and balance issues here.
Sure thing. The error message is:bobingabout wrote: βSun May 26, 2019 5:18 pm
Can you be more specific about what type of conflict it added? EG, post the error message?
It lists Angels Refining, but I can't find any reference to Heavy Water in that one.
- Sun May 26, 2019 3:36 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156550
Re: [0.17] Please post bugs and balance issues here.
The latest Bob's Metals, Chemicals and Intermediates mod update added Heavy Water. This has caused a conflict with the Heavy Water recipe in PyFusion.
Edit: I have downgraded to 0.17.6 of the mod and it works with PyFusion.
Edit: I have downgraded to 0.17.6 of the mod and it works with PyFusion.
- Thu May 16, 2019 3:43 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 500164
Re: pY Raw Ores Discussion
The distillation column works for the coke, although it doesn't show up in FNEI. Thanks for that!!kingarthur wrote: βThu May 16, 2019 3:31 am
Well coke should be able to be made in a destructive distillation column.
The glass part I'd need to check on
- Thu May 16, 2019 2:41 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 500164
Re: pY Raw Ores Discussion
Using Py with Bob's and Angels seems to get stuck at the start. Or at least I can't figure it out. You need glass to make flasks. The glass needs Silicon Ore (which is can be obtained by processing Saphirite Chunks) or Quartz Ore (which needs a Crystal Mine). The Crystal Mine needs Transport Belts. ...
- Thu Feb 28, 2019 2:36 am
- Forum: Not a bug
- Topic: [posila] [0.17.2] Swap Buffers Failed
- Replies: 10
- Views: 6968
[posila] [0.17.2] Swap Buffers Failed
Loaded the game and started placing blue belts when the screen flickered to black and a popup window appeared: Swap buffers failed. IDXGISwapChanin::Present error: DXGI_ERROR_DEVICE_REMOVED (0x887a0005) Reason: DXGI_ERROR_DEVICE_REMOVED (0x887a0005) Edit: Here is the log file from the crash: 0.002 2...
- Sun Dec 17, 2017 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Crafting screen Pipette
- Replies: 22
- Views: 5404
Select factories from Crafting GUI
Wouldn't it be nice to be able to press 'Q' in the crafting menu to select the building for that item? I think it would be handy.