Search found 7 matches

by Bassad
Thu Jul 26, 2018 9:45 am
Forum: Mod portal Discussion
Topic: - Suggestion - Let us remove discussion posts
Replies: 2
Views: 2074

Re: - Suggestion - Let us remove discussion posts

Just saw my idea got implemented, very nice :)

Not only that, we also got now an archive, love you guys for doing it <3
by Bassad
Fri Jul 13, 2018 8:33 pm
Forum: Mod portal Discussion
Topic: - Suggestion - Let us remove discussion posts
Replies: 2
Views: 2074

- Suggestion - Let us remove discussion posts

'Sup guys, since the mod portal finally starts getting some real love, I was hoping we get the ability to remove selected posts on the discussion posts. Many mods have real "not-so-intellegent"-posts which no one needs to see or dont add any value. Furthermore since we do have now the FAQ...
by Bassad
Fri Jun 22, 2018 10:51 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 36485

Re: Friday Facts #248 - Not Saturday Facts

While I appreciate that you always have the modding community in the back of your head, I would like to know what the impact of the new GUI will make on current and future mods? For example the small icons on the top left corner or other windows. Does that mean modders will need to reinvent themself...
by Bassad
Thu May 03, 2018 8:33 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 428705

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Seems like the armor fix didnt help, because

https://imgur.com/a/6FQSEC7

using version 0.0.30
by Bassad
Sat Dec 23, 2017 2:54 pm
Forum: Mod portal Discussion
Topic: My wishes for Mod Portal 2.0
Replies: 28
Views: 13905

Re: My wishes for Mod Portal 2.0

If I may, I would also like to add one small addition - a working mod portal, yeah that would be nice. Currently, the mod portal is not accesiable for me, because it fails to load all the time (be it in-game or the website) It would be really nice if the devs get onto it after 0.16 gets stable relea...
by Bassad
Wed Dec 20, 2017 12:43 pm
Forum: Modding help
Topic: Help updating Single Splitters for .16
Replies: 5
Views: 2126

Re: Help updating Single Splitters for .16

without taking a look at the 2nd problem, the first one is pretty easy. With 0.16 each object with a picture now also needs a icon_size = 32/64/128. For example icon = "__CoolMod__/Folder/AnotherFolder/AwesomeIconx32.png", icon_size = 32, Check the technology and item part of the mod, so i...
by Bassad
Wed Dec 20, 2017 4:33 am
Forum: Modding help
Topic: Beacon and the Productivity effect
Replies: 0
Views: 617

Beacon and the Productivity effect

Hey, I wrote myself my first mod for factorio, nothing special just a simple addition to the exisiting modules, but I have one small problem. I added a new module with all 3 effects, including the productivity effect, but since beacon wont accept them I needed a workaround, thus I enabled the beacon...

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