Just saw my idea got implemented, very nice
Not only that, we also got now an archive, love you guys for doing it <3
Search found 7 matches
- Thu Jul 26, 2018 9:45 am
- Forum: Mod portal Discussion
- Topic: - Suggestion - Let us remove discussion posts
- Replies: 2
- Views: 2074
- Fri Jul 13, 2018 8:33 pm
- Forum: Mod portal Discussion
- Topic: - Suggestion - Let us remove discussion posts
- Replies: 2
- Views: 2074
- Suggestion - Let us remove discussion posts
'Sup guys, since the mod portal finally starts getting some real love, I was hoping we get the ability to remove selected posts on the discussion posts. Many mods have real "not-so-intellegent"-posts which no one needs to see or dont add any value. Furthermore since we do have now the FAQ...
- Fri Jun 22, 2018 10:51 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 36485
Re: Friday Facts #248 - Not Saturday Facts
While I appreciate that you always have the modding community in the back of your head, I would like to know what the impact of the new GUI will make on current and future mods? For example the small icons on the top left corner or other windows. Does that mean modders will need to reinvent themself...
- Thu May 03, 2018 8:33 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 428705
- Sat Dec 23, 2017 2:54 pm
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 13905
Re: My wishes for Mod Portal 2.0
If I may, I would also like to add one small addition - a working mod portal, yeah that would be nice. Currently, the mod portal is not accesiable for me, because it fails to load all the time (be it in-game or the website) It would be really nice if the devs get onto it after 0.16 gets stable relea...
- Wed Dec 20, 2017 12:43 pm
- Forum: Modding help
- Topic: Help updating Single Splitters for .16
- Replies: 5
- Views: 2126
Re: Help updating Single Splitters for .16
without taking a look at the 2nd problem, the first one is pretty easy. With 0.16 each object with a picture now also needs a icon_size = 32/64/128. For example icon = "__CoolMod__/Folder/AnotherFolder/AwesomeIconx32.png", icon_size = 32, Check the technology and item part of the mod, so i...
- Wed Dec 20, 2017 4:33 am
- Forum: Modding help
- Topic: Beacon and the Productivity effect
- Replies: 0
- Views: 617
Beacon and the Productivity effect
Hey, I wrote myself my first mod for factorio, nothing special just a simple addition to the exisiting modules, but I have one small problem. I added a new module with all 3 effects, including the productivity effect, but since beacon wont accept them I needed a workaround, thus I enabled the beacon...