Search found 5 matches

by Slondo
Sun Sep 20, 2026 11:45 pm
Forum: Ideas and Suggestions
Topic: Catching up the Factorio
Replies: 9
Views: 947

Re: Catching up the Factorio


Yes, multiplayer Factorio has a "server". But that server is really just another peer with a few perks. The server gets to be the one who defines what "the game" is. They have a save that is the game. When people connect to the "server", they're just connecting to that peer and all the peers that ...
by Slondo
Sun Sep 20, 2026 2:41 am
Forum: Ideas and Suggestions
Topic: Catching up the Factorio
Replies: 9
Views: 947

Re: Catching up the Factorio

I see your point, but it still doesn't make sense to send the entire map and try to synchronize the game state, given that the host is already processing the entire factory in the background. Clients shouldn't need to do that work; they should simply receive information and send updates whenever ...
by Slondo
Sat Sep 19, 2026 9:09 pm
Forum: Ideas and Suggestions
Topic: Catching up the Factorio
Replies: 9
Views: 947

Re: Catching up the Factorio

The intention would be to literally eliminate the download.

No pauses, no catching up, nothing. Just connect and play.
by Slondo
Sat Sep 19, 2026 2:00 am
Forum: Ideas and Suggestions
Topic: Catching up the Factorio
Replies: 9
Views: 947

Catching up the Factorio

This topic might have already been created, but I’m posting it anyway in the hope of making some impact.

What would the intention be?
Joining a server would be reduced to the level of any other game, like Minecraft, where you simply connect without having to wait several minutes—depending on the ...
by Slondo
Tue Jan 30, 2018 9:14 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 86293

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

the shadows are really a very important element in any game, I would suggest something like "dynamic shadows" for add in game in some future update :D

Factorio has a system of day and night ... imagine if the shadows of the entities were "animated" to project on the ground in relation to the ...

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