Search found 3 matches

by Fraisev*che
Mon Jan 28, 2019 2:04 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 86049

Re: Friday Facts #279 - Train GUI & Modern Spitter

I think the changes in the train GUI are really great. It makes for a much better UI. But I also agree with players saying that this UI fails to address long standing issues with trains while you're at it. The two most important ones being, in my opinion : * having a global scheduling place where yo...
by Fraisev*che
Sat Oct 06, 2018 9:10 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 71508

Re: Train station skipping conditions

That would be awesome to have those skipping conditions (or entry condition as called on another thread, they are basically the same idea). I also like the route idea. Having a central place to configure at once all related trains would be an awesome plus! "Go to waiting area if no following ro...
by Fraisev*che
Sat Dec 16, 2017 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.2] Map colors: major visibility issues
Replies: 15
Views: 7316

Re: [GFX] [16.2] Map colors: major visibility issues

Yes I agree something should be done about this! Another idea that could be great would be to have an option to have an icon of the resource type hovering at the center of each patch on the map. It would catch the eye easily and allow the player to make choices quickly. It might even be greater to a...

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