This change wastes sooooooo much time - mining every misplaced entity.
I don't know your play test groups. But with some groups it is rare to have a misplaced ghost that is not instantly caught.
With common copy/paste blueprints, many times ghost entities are only manually placed when connecting ...
Search found 2 matches
- Thu Oct 24, 2024 12:57 am
- Forum: Not a bug
- Topic: [2.0.8] - Entity ghosts not removing correctly in map/remote view
- Replies: 9
- Views: 1000
- Thu Dec 14, 2017 11:51 pm
- Forum: Multiplayer
- Topic: Looking for server to join
- Replies: 4
- Views: 3087
Looking for server to join
First time multiplayer. Would like to join a new server as it starts up.
Looking for Vanilla - default.
Goal is mega base on top of a +100 million iron depot (I know it will take some traveling).
I have made a pre-mega base on solo already, so I can handle myself.
steam name = "unknown_zzz"
Looking for Vanilla - default.
Goal is mega base on top of a +100 million iron depot (I know it will take some traveling).
I have made a pre-mega base on solo already, so I can handle myself.
steam name = "unknown_zzz"