Search found 11 matches
- Fri Mar 01, 2019 12:11 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 42
- Views: 19737
Re: [MOD 0.16.x] Actual Craft Time
i hope this will be available soon in 0.17 i only used your 2.2 version yet, to have just input and outpunt clear is suuper usefull and i missing that for 0.17 as everything has to be new calculated ... i just saw that in your later versions you added the inserters needed and a slider bar ... :? but...
- Thu Feb 28, 2019 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Compilatron - unlockable in freeplay
- Replies: 8
- Views: 2812
Re: Compilatron - unlockable in freeplay
give the compilatron a purpose in freeplay, like a Modular armor ... put some lasers on it for fighting or some logistic/construction bots to start from, than it would not be useless... but i guess that will be part of a mod
- Wed Feb 13, 2019 12:09 am
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 12739
Re: Simple Solution To Thundering Train Herd
this is a very nice idea ... the only problem i see is the train that got the first opportunity to rout to the next free station is by far not the one that is the closest. lets say i have multiple smelting areas (named diffrent), mining sites (named the same) and waiting train stacks (after the smel...
- Tue Feb 12, 2019 10:28 pm
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 13
- Views: 4958
Re: New train cars visualization quantity with signals & train stations
Could be also a number like tiles beetween last and to set signal. that would be helpful not only for planing a station but also to place signals on a track that made sure there is enough space between each signal for a train. For straight tracks it is easy to make a short blueprint and carry that a...
- Wed Aug 15, 2018 10:09 am
- Forum: Implemented Suggestions
- Topic: Add ability to blueprint trains
- Replies: 24
- Views: 10465
- Fri Jul 27, 2018 9:27 pm
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 22597
Re: Connecting radars to circuit and logistic networks
is there a lua function to get the information needed to make a mod with it?
im not into modding so i dont really know what im looking for, i'm wondering that there is no mod for that yet
im not into modding so i dont really know what im looking for, i'm wondering that there is no mod for that yet
- Fri Jul 27, 2018 9:50 am
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 22597
Re: Connecting radars to circuit and logistic networks
this is an old topic and was often reposted as i can see... But i dont see an answer from the dev team if that is suitable for vanila or not. I would love to have that option, getting some infos out of the radar. Right now it just keep things in sight of the map but dosent do anything beside that. T...
- Fri Jul 27, 2018 9:31 am
- Forum: Ideas and Suggestions
- Topic: Enhanced radar range
- Replies: 2
- Views: 1609
Re: Enhanced radar range
I also think that the vanila radar is too small for bigger projects and should be at least upgradable with mk2/3 like so many other things in the game. The infinit reseach would be the best practice and the easiest way to achive that. I like Big_Brother even if i dont know why every power pole shoul...
- Thu Jul 26, 2018 9:29 am
- Forum: Implemented Suggestions
- Topic: Add ability to blueprint trains
- Replies: 24
- Views: 10465
Re: Add ability to blueprint trains
placing a train by hand is not the hard part, but to configure it could be, like bob sad, fillup the wagons with fixed slots for example. You have to do it in every map once and than you can copy it there ever you need to. It would be lovly to have something like a dummy object that can be programmt...
- Fri Dec 15, 2017 7:25 am
- Forum: Ideas and Suggestions
- Topic: Defence Systems on Trains
- Replies: 3
- Views: 4563
Re: Defence Systems on Trains
Maybe a war train is a step too far, yes. The point is that we have artillery already on trains and all your points hits this too. Why do i have to put a artillery on a train if i drive it myself .... i can setup a "blueprint attack base" near the train im sitting in ... or if the train on...
- Thu Dec 14, 2017 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Defence Systems on Trains
- Replies: 3
- Views: 4563
Defence Systems on Trains
Defence Systems on Trains As an addition to the already implemented artillery it would be very need to add also the other defensive types on trains, to make a full functional "war train " or just a small defence system on the run. What ? Some additional wagons that got gun turrets, laser ...