Search found 11 matches

by Hive
Fri Mar 01, 2019 12:11 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 40
Views: 4871

Re: [MOD 0.16.x] Actual Craft Time

i hope this will be available soon in 0.17 i only used your 2.2 version yet, to have just input and outpunt clear is suuper usefull and i missing that for 0.17 as everything has to be new calculated ... i just saw that in your later versions you added the inserters needed and a slider bar ... :? but...
by Hive
Thu Feb 28, 2019 11:58 pm
Forum: Ideas and Suggestions
Topic: Compilatron - unlockable in freeplay
Replies: 8
Views: 487

Re: Compilatron - unlockable in freeplay

give the compilatron a purpose in freeplay, like a Modular armor ... put some lasers on it for fighting or some logistic/construction bots to start from, than it would not be useless... but i guess that will be part of a mod
by Hive
Wed Feb 13, 2019 12:09 am
Forum: Ideas and Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 30
Views: 1729

Re: Simple Solution To Thundering Train Herd

this is a very nice idea ... the only problem i see is the train that got the first opportunity to rout to the next free station is by far not the one that is the closest. lets say i have multiple smelting areas (named diffrent), mining sites (named the same) and waiting train stacks (after the smel...
by Hive
Tue Feb 12, 2019 10:28 pm
Forum: Ideas and Suggestions
Topic: New train cars visualization quantity with signals & train stations
Replies: 9
Views: 573

Re: New train cars visualization quantity with signals & train stations

Could be also a number like tiles beetween last and to set signal. that would be helpful not only for planing a station but also to place signals on a track that made sure there is enough space between each signal for a train. For straight tracks it is easy to make a short blueprint and carry that a...
by Hive
Wed Aug 15, 2018 10:09 am
Forum: Ideas and Suggestions
Topic: Add ability to blueprint trains
Replies: 24
Views: 3046

Re: Add ability to blueprint trains

seams like we have a working mod!

https://mods.factorio.com/mod/blueprint-train
by Hive
Fri Jul 27, 2018 9:27 pm
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 35
Views: 7857

Re: Connecting radars to circuit and logistic networks

is there a lua function to get the information needed to make a mod with it?

im not into modding so i dont really know what im looking for, i'm wondering that there is no mod for that yet
by Hive
Fri Jul 27, 2018 9:50 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 35
Views: 7857

Re: Connecting radars to circuit and logistic networks

this is an old topic and was often reposted as i can see... But i dont see an answer from the dev team if that is suitable for vanila or not. I would love to have that option, getting some infos out of the radar. Right now it just keep things in sight of the map but dosent do anything beside that. T...
by Hive
Fri Jul 27, 2018 9:31 am
Forum: Ideas and Suggestions
Topic: Enhanced radar range
Replies: 2
Views: 331

Re: Enhanced radar range

I also think that the vanila radar is too small for bigger projects and should be at least upgradable with mk2/3 like so many other things in the game. The infinit reseach would be the best practice and the easiest way to achive that. I like Big_Brother even if i dont know why every power pole shoul...
by Hive
Thu Jul 26, 2018 9:29 am
Forum: Ideas and Suggestions
Topic: Add ability to blueprint trains
Replies: 24
Views: 3046

Re: Add ability to blueprint trains

placing a train by hand is not the hard part, but to configure it could be, like bob sad, fillup the wagons with fixed slots for example. You have to do it in every map once and than you can copy it there ever you need to. It would be lovly to have something like a dummy object that can be programmt...
by Hive
Fri Dec 15, 2017 7:25 am
Forum: Ideas and Suggestions
Topic: Defence Systems on Trains
Replies: 3
Views: 901

Re: Defence Systems on Trains

Maybe a war train is a step too far, yes. The point is that we have artillery already on trains and all your points hits this too. Why do i have to put a artillery on a train if i drive it myself .... i can setup a "blueprint attack base" near the train im sitting in ... or if the train only shoots ...
by Hive
Thu Dec 14, 2017 8:39 pm
Forum: Ideas and Suggestions
Topic: Defence Systems on Trains
Replies: 3
Views: 901

Defence Systems on Trains

Defence Systems on Trains As an addition to the already implemented artillery it would be very need to add also the other defensive types on trains, to make a full functional "war train " or just a small defence system on the run. What ? Some additional wagons that got gun turrets, laser turrets or...

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