Search found 2257 matches

by boskid
Mon Mar 06, 2023 4:32 pm
Forum: Pending
Topic: [1.1.57] Freezes at random times on linux
Replies: 1
Views: 1036

Re: [1.1.57] Freezes at random times on linux

Thanks for the report however without any way to reproduce this issue there is nothing i can do.
by boskid
Mon Mar 06, 2023 4:17 pm
Forum: Fixed for 2.0
Topic: [1.1.53] E doesn't close toobar selection window
Replies: 2
Views: 1483

Re: [1.1.53] E doesn't close toobar selection window

Thanks for the report. Issue is now fixed for 1.2.
by boskid
Mon Mar 06, 2023 3:52 pm
Forum: Pending
Topic: [1.1.56] Blueprints saved as flipped version
Replies: 5
Views: 1960

Re: [1.1.56] Blueprints saved as flipped version

Thanks for the report however i cannot reproduce this issue in 1.1.77, maybe i am missing some steps or it was already fixed. Moving to pending.
by boskid
Mon Mar 06, 2023 3:42 pm
Forum: Not a bug
Topic: [1.1.50] Upgradeing electric poles makes new connections
Replies: 6
Views: 2332

Re: [1.1.50] Upgradeing electric poles makes new connections

Thanks for the report. I am not considering this to be a bug. There are not many reasons why you would want to upgrade existing electric poles other than using newer items that are easier to produce. Having more connections may actually be desired since it creates extra rendundant connections that w...
by boskid
Mon Mar 06, 2023 3:10 pm
Forum: Fixed for 2.0
Topic: [1.1.49] mines blueprint not centered on cursor
Replies: 1
Views: 1306

Re: [1.1.49] mines blueprint not centered on cursor

Thanks for the report. Issue is now fixed for 1.2.0
by boskid
Mon Mar 06, 2023 2:34 pm
Forum: Not a bug
Topic: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor
Replies: 2
Views: 1381

Re: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor

Thanks for the report. I am not considering those tooltips need to mention obvious key combinations like the "clear cursor" binding.
by boskid
Sat Mar 04, 2023 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader fluid energy source, TO fluid change problem
Replies: 1
Views: 1644

Re: [1.1.77] Loader fluid energy source, TO fluid change problem

Thanks for the report. Issue is now fixed for 1.1.78.
by boskid
Sat Mar 04, 2023 11:07 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] loaders don't rotate heat connection
Replies: 1
Views: 1849

Re: [1.1.77] loaders don't rotate heat connection

Thanks for the report. Issue is now fixed for 1.1.78. There was a missing energy source notification due to separate code for rotating loaders that does not go through setDirection code.
by boskid
Sat Mar 04, 2023 9:55 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering
Replies: 1
Views: 1975

Re: [1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering

Thanks for the report. Loader will increase the buffer size to at least ElectricEnergySourcePrototype::buffer_capacity starting from 1.1.78.
by boskid
Wed Mar 01, 2023 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Multiple personal roboports do not discharge simultaneously
Replies: 5
Views: 2194

Re: [1.1.74] Multiple personal roboports do not discharge simultaneously

Thanks for the report. I made some tiny improvement here for 1.1.77 so it should discharge roboports equally if possible, but if some roboports are empty it may discharge other roboports more or go into fallback discharging. That however should not be a problem in most cases.
by boskid
Tue Feb 28, 2023 5:18 pm
Forum: Not a bug
Topic: [1.1.72] Max Rate Miner to Splitter Compresses on Side Config Only
Replies: 1
Views: 751

Re: [1.1.72] Max Rate Miner to Splitter Compresses on Side Config Only

Not a bug. There is a non zero distance an item has to travel from the miner to the center of a splitter when the splitting logic happens and so that setup is limited by throughput of a single belt line.
by boskid
Tue Feb 28, 2023 5:00 pm
Forum: Minor issues
Topic: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
Replies: 3
Views: 1300

Re: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks

I see where the issue comes from: that beacon is supplied by 2 electric networks. That entity has a primary electric network which is the small one, and the secondary electric network which is the huge network. The problem is that the huge network updates first, does not apply drain since its not a ...
by boskid
Tue Feb 28, 2023 4:38 pm
Forum: Fixed for 2.0
Topic: [1.1.76] Rocket silo fast replace not preserving the auto-launch with cargo flag
Replies: 1
Views: 753

Re: [1.1.76] Rocket silo fast replace not preserving the auto-launch with cargo flag

Thanks for the report. I see this issue does not happen in 1.2 so i am moving this to "Fixed for 1.2"
by boskid
Fri Feb 24, 2023 5:13 pm
Forum: Fixed for 2.0
Topic: [1.1.76] Incompatible fixed_recipe is ignored
Replies: 6
Views: 1862

Re: [1.1.76] Incompatible fixed_recipe is ignored

Thanks for the report. Issue will be fixed in 1.2. Both cases will be correctly handled with an error message: Failed to prepare global: Error while running setup for entity prototype "rocket-silo" (rocket-silo): fixed_recipe="rocket-part" cannot be used on this machine. Reason=D...
by boskid
Fri Feb 24, 2023 1:30 pm
Forum: Fixed for 2.0
Topic: [1.1.60] Infinity filters section in Editor mode does not expand to fill all available space
Replies: 1
Views: 1078

Re: [1.1.60] Infinity filters section in Editor mode does not expand to fill all available space

I cannot observe this issue in 1.2 so i am assuming it was fixed in the meantime. Moving to "Fixed for 1.2"
by boskid
Fri Feb 24, 2023 1:22 pm
Forum: Not a bug
Topic: [1.1.53] Off-center collision box allows rotation into colliding orientation
Replies: 2
Views: 1405

Re: [1.1.53] Off-center collision box allows rotation into colliding orientation

Thanks for the report. I am going to call this not a bug. My fix for this case if applied would be to disallow rotating existing entity at all due to collision box not being rotationally symmetric around the {0,0} position but i am considering such fix to be possibly mod breaking and as such i am no...
by boskid
Fri Feb 24, 2023 1:15 pm
Forum: Pending
Topic: [1.1.56] emissions_per_minute on an accumulator is weird
Replies: 3
Views: 1321

Re: [1.1.56] emissions_per_minute on an accumulator is weird

I have no idea what exactly this bug reports is about. emissions_per_minute is set on energy source prototype and it causes pollution when entity asks for the energy from the energy source. Accumulators are not updatable so they cannot extract energy from energy source and as such they cannot pollut...
by boskid
Fri Feb 24, 2023 1:01 pm
Forum: 1 / 0 magic
Topic: [1.1.61] Crash loading blueprint library: "Trying to disconnect circuit connector in inconsistent state."
Replies: 4
Views: 1371

Re: [1.1.61] Crash loading blueprint library: "Trying to disconnect circuit connector in inconsistent state."

When trying to load that blueprint storage it fails on some internal asserts because a boolean was loaded with unexpected value "13" for a GenericOnOffControlBehavior::entityDisabled for a lamp. Because of the file corruption and no reproduction i have to move this to 1/0 magic.

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