Search found 2257 matches

by boskid
Mon Mar 13, 2023 9:18 pm
Forum: Fixed for 2.0
Topic: [1.1.70] Undoing underground belt ghosts still leaves belt deconstructed
Replies: 1
Views: 1028

Re: [1.1.70] Undoing underground belt ghosts still leaves belt deconstructed

Thanks for the report. I can reproduce the issue in 1.1.77 however it looks like it was already fixed for 1.2.0 so i am moving it to "fixed for 1.2"
by boskid
Mon Mar 13, 2023 7:58 pm
Forum: 1 / 0 magic
Topic: [1.1.76] Crash loading save (ElectricSubNetwork::updateInputValues)
Replies: 6
Views: 1723

Re: [1.1.76] Crash loading save (ElectricSubNetwork::updateInputValues)

Thanks for the report however the crashes that happen are all caused by a corrupted save file: the electric network reports as belonging to a surface with index 2 while the nauvis (the only surface) has an index of 0. The only places where this index can change intentionally is when an ElectricNetwo...
by boskid
Mon Mar 13, 2023 2:53 pm
Forum: 1 / 0 magic
Topic: [1.1.68] Desync problem without any mod
Replies: 9
Views: 2195

Re: [1.1.68] Desync problem without any mod

I was looking into that desync report again but there is literally nothing that i could identify as interesting. If you have some reproduction steps i would like to know the steps but other than that i suspect it may be a 1/0 magic.
by boskid
Sat Mar 11, 2023 11:56 am
Forum: Fixed for 2.0
Topic: [1.1.76] Inserter does not wake up
Replies: 9
Views: 2653

Re: [1.1.76] Inserter does not wake up

This issue is really annoying. I tried making inserter to not go to sleep when furnace is not full. That makes one other test to fail which expects an inserter goes to sleep when trying to insert iron plate to a stone furnace before a recipe for steel is enabled because that test checks if the inser...
by boskid
Sat Mar 11, 2023 8:33 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.74] Furnace progress in quantum state after json migration
Replies: 3
Views: 2228

Re: [boskid][1.1.74] Furnace progress in quantum state after json migration

Ok i found and fixed the issue. It was related to technology effects reset in which case a furnace would stop crafting and would check what recipe it should be crafting based on the items in the ingredients slot. In this case because ingredients inventory was empty it would stay without a recipe but...
by boskid
Fri Mar 10, 2023 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.74] Furnace progress in quantum state after json migration
Replies: 3
Views: 2228

Re: [1.1.74] Furnace progress in quantum state after json migration

I just verified and its not even because of the json migration. The issue also happens when loading such save file in a prototypes changed mode.
by boskid
Fri Mar 10, 2023 10:46 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 3190

Re: [boskid][1.1.76] Any chances recovering this save?

Can the values be checked during the saving? Checked against what? The check that was throwing in this case was when loading a boolean which is basically 1 bit of data saved inside of 1 byte so the upper 7 bits have to be 0. I could check if bool being saved has those upper 7 bits cleared but thats...
by boskid
Fri Mar 10, 2023 10:08 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 3190

Re: [boskid][1.1.76] Any chances recovering this save?

The issue is not completely over. We can say: well, it is my hardware or cosmic rays, so what can I do to prevent next gamesave loss after another XXX hrs? I cannot give you any answers here. If we compute 2+2 and the processor gives answer of 5 (CPU error) then its outside of our assumptions of ho...
by boskid
Thu Mar 09, 2023 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.69] Land mines have no collision with train signals
Replies: 1
Views: 1940

Re: [1.1.69] Land mines have no collision with train signals

Fine. It will collide with rail signals starting from 1.1.78.
by boskid
Thu Mar 09, 2023 2:25 pm
Forum: Minor issues
Topic: [1.1.70] Wrong status on inserters
Replies: 3
Views: 1251

Re: [1.1.70] Wrong status on inserters

I just looked at this and the inserter is correct in saying that its waiting for the source item. It is the furnace's fault because it reports as not being full for inserters because it has no recipe in that point in time so it cannot check being full due to product overload. It can however answer t...
by boskid
Thu Mar 09, 2023 11:10 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.73] Desync when changing pathfinder settings mid path searching
Replies: 1
Views: 1963

Re: [boskid][1.1.73] Desync when changing pathfinder settings mid path searching

Thanks for the report. Issue is now fixed for 1.1.78. Issue here was related to goal_pressure_ratio setting which is used by one of the node heuristics. When a value of that setting was changing the heuristic would compare nodes differently and that was causing a server to have a heap that was not f...
by boskid
Thu Mar 09, 2023 8:16 am
Forum: Fixed for 2.0
Topic: [1.1.77] Underground pipe ghosts delete pipe ghost
Replies: 1
Views: 726

Re: [1.1.77] Underground pipe ghosts delete pipe ghost

Thanks for the report. Pipe-to-ground placement that finishes a pair is expected to remove all pipes in between if there are pipes on every tile between pipe-to-ground ends and pipes in between have no perpendicular connections. This behavior is primarily useful when you have long sections of pipes ...
by boskid
Wed Mar 08, 2023 11:48 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.76] Any chances recovering this save?
Replies: 20
Views: 3190

Re: [boskid][1.1.76] Any chances recovering this save?

I took a look at this save file and the error is correct: when loading level.dat at offset 249546864 the left line of the se-space-transport-belt on Nauvis Orbit at position {-17.5, 52.5} said hasRapidInteractions="64" where the only allowed values are 0(false) and 1(true). It does not loo...
by boskid
Tue Mar 07, 2023 9:48 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)
Replies: 4
Views: 2873

Re: [boskid][1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)

Thanks for the report. I was able to reproduce one issue which with some additional simple actions would lead to various crashes similar in stacktrace to those reported so i believe its the same issue as reported. Issue is now fixed for 1.1.78.
by boskid
Mon Mar 06, 2023 5:27 pm
Forum: Pending
Topic: [1.1.64] Desync on unmodded server
Replies: 1
Views: 901

Re: [1.1.64] Desync on unmodded server

Unfortunately i cannot download the desync report anymore.
by boskid
Mon Mar 06, 2023 5:25 pm
Forum: Not a bug
Topic: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
Replies: 7
Views: 2164

Re: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.

Thanks for the report. If your intention is to not select any entities you can use the "nothing" selection_mode flags.
by boskid
Mon Mar 06, 2023 4:35 pm
Forum: Not a bug
Topic: [1.1.61] Numerical instability for fluidboxes smaller than 100 units
Replies: 2
Views: 1188

Re: [1.1.61] Numerical instability for fluidboxes smaller than 100 units

Thanks for the report. Unfortunately i am not considering this to be a bug, this is an inherent limitation of the way we perform fluid flow and the only way to fix this would be to rework entire fluid flow logic which is not going to happen any time soon.

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