Search found 2257 matches
- Thu Mar 23, 2023 9:53 am
- Forum: Not a bug
- Topic: surface.find_entities_filtered() hangs for large radius
- Replies: 5
- Views: 956
Re: surface.find_entities_filtered() hangs for large radius
Is there a use case for searching ungenerated areas? If the generated map looks like a donut, then entity search has to go through entire search area. If a chunk does not exist the search quickly sweeps to the end of line but because entity searches are always scanning surface row by row (advanced ...
- Tue Mar 21, 2023 5:23 pm
- Forum: Duplicates
- Topic: [1.1.77] Loaders feeding labs cause lower consumption values in graph
- Replies: 2
- Views: 689
- Mon Mar 20, 2023 10:35 am
- Forum: Pending
- Topic: [1.1.77] Crash modifying and reloading mods "LuaBinder.hpp:405: obj was not true"
- Replies: 1
- Views: 720
Re: [1.1.77] Crash modifying and reloading mods "LuaBinder.hpp:405: obj was not true"
Thanks for the report however i will require a reproduction on this because i was unable to reproduce it myself and its first time i am seeing this assert catching anything and it suggests a heavy abuse of the lua metatables by the scripting: it can be either reattaching metatable to non-table, reat...
- Mon Mar 20, 2023 9:52 am
- Forum: 1 / 0 magic
- Topic: [1.1.77] Crash "Trying to make chunk at unreasonable position"
- Replies: 1
- Views: 755
Re: [1.1.77] Crash "Trying to make chunk at unreasonable position"
Thanks for the report. There is exactly one "iron-ore" resource entity that has a position which is corrupted: that entity reports as having a position MapPosition(-322.5, 4161536) while it is being loaded by a chunk at a ChunkPosition(-11, 1). The x coordinate is well within the limits (b...
- Mon Mar 20, 2023 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash
- Replies: 1
- Views: 1884
Re: [1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash
Thanks for the report. In 1.1.78 the InserterPrototype::stack_size_bonus will only accept values from 0 to 255.
- Fri Mar 17, 2023 8:59 am
- Forum: Pending
- Topic: [1.1.72] Crash on linux
- Replies: 1
- Views: 877
Re: [1.1.72] Crash on linux
SInce stacktrace has no useful details here and you are not providing any extra details about when the crash happened, if you can reproduce this or anything, i am moving this to pending.
- Fri Mar 17, 2023 8:55 am
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 3433
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
I am trying to reproduce the crash in 1.1.76 or 1.1.78 (not yet released) and whatever i do the save file loads fine up to loading this save file with no mods enabled. Moving to pending unless you can still reproduce the crash in 1.1.76 or later.
- Wed Mar 15, 2023 6:28 pm
- Forum: 1 / 0 magic
- Topic: [1.1.76] Invalid TransportLineIndex 90 Error [Modded]
- Replies: 4
- Views: 922
Re: [1.1.76] Invalid TransportLineIndex 90 Error [Modded]
Well, my conclusion here is that this save file is corrupted. Corruption here is around stack inserter on nauvis near position {677.5, 894.5} which tries to pickup item from express-transport-belt at {676.5, 894.5}. That inserter during update tries to use a transportLineIndex of 90 when the only po...
- Wed Mar 15, 2023 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.59] [Rseding91] Crash when shift clicking blueprint book into game blueprints
- Replies: 1
- Views: 2321
Re: [boskid][1.1.59] [Rseding91] Crash when shift clicking blueprint book into game blueprints
Thanks for the report. Issue is now fixed for 1.1.78.
- Wed Mar 15, 2023 12:36 pm
- Forum: Duplicates
- Topic: [1.1.77] Crash after some time when disconnected
- Replies: 4
- Views: 980
Re: [1.1.77] Crash after some time when disconnected
This log does not contain any useful informations and as such there is no well defined condition when this bug report would be considered fixed or not a bug. Since there is also 105527 it could be a duplicate as well. Moving to duplicates until proven otherwise.
- Wed Mar 15, 2023 12:03 pm
- Forum: Not a bug
- Topic: [1.1.76] Positive flamethrower gun speed bonus does not affect fluid consumption of flamethrower turret
- Replies: 1
- Views: 737
Re: [1.1.76] Positive flamethrower gun speed bonus does not affect fluid consumption of flamethrower turret
Thanks for the report. This is not a bug. Flamethrower turret shooting speed is limited by the value of FluidTurret::ending_attack_speed which means a fluid turret is only able to shoot every 4 ticks (since ending_attack_speed=0.2, 3 ticks will be required only to increase the progress, and in 4th t...
- Wed Mar 15, 2023 11:21 am
- Forum: Not a bug
- Topic: [1.1.76] smart belt bug
- Replies: 4
- Views: 1338
Re: [1.1.76] smart belt bug
Thanks for the report. Fix is to not do that. It was never designed to handle those cases so its not a bug if it does not work. This is an intersection of 3 complex systems, electric poles drag building, smart belt building and player input source. Smart belt building uses belt building locked to a ...
- Wed Mar 15, 2023 10:53 am
- Forum: Not a bug
- Topic: [1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards
- Replies: 1
- Views: 734
Re: [1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards
Thanks for the report however this is not a bug. Smart belt building logic for reverse drag that creates underground belts is implemented as 2 stages: first it builds undergrounds in a way they would connect correctly and then it adjusts their direction if they happened to be pointing wrong way. The...
- Wed Mar 15, 2023 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.76] Crash loading save "Error TransportBelt.cpp:612: !this->isCurved() was not true"
- Replies: 4
- Views: 1983
Re: [boskid][1.1.76] Crash loading save "Error TransportBelt.cpp:612: !this->isCurved() was not true"
Thanks for the report and primarily for the save file. The issue here is tightly related to loader ghosts making a connection to an entity of different force which it was not supposed to do. The issue is now fixed for 1.1.78 and the provided save file will load fine.
- Wed Mar 15, 2023 7:37 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.76] Crash loading save "Error TransportBelt.cpp:612: !this->isCurved() was not true"
- Replies: 4
- Views: 1983
Re: [1.1.76] Crash loading save "Error TransportBelt.cpp:612: !this->isCurved() was not true"
Hm.. this is really interesting. The issue is with the belt to the left of the selected loader, the belt on the left should be only connected to the left loader as the ghost on the right is of different force and should not be affecting shape of a belt, same as the belt below.
- Tue Mar 14, 2023 9:32 am
- Forum: Not a bug
- Topic: [1.1.53] Wider wire sprites do not affect vertical wires
- Replies: 1
- Views: 1066
Re: [1.1.53] Wider wire sprites do not affect vertical wires
Thanks for the report. This is not a bug. If a vertical wires would be required to be rendered as wider, there should be a modding interface request for a separate wire sprite used when rendering vertical cables. If an existing sprite of a wire (that includes the bending due to gravity) would be ren...
- Tue Mar 14, 2023 9:24 am
- Forum: Not a bug
- Topic: [1.1.74] Spidertron path line disappears from map when zooming out too much
- Replies: 2
- Views: 839
Re: [1.1.74] Spidertron path line disappears from map when zooming out too much
Thanks for the report. This is not a bug. There is a threshold of 0.5 chart zoom below which the spider path does not render.
For 1.1.78 i moved that constant to utility constants under "chart.zoom_threshold_to_draw_spider_path" with a default value of 0.5.
For 1.1.78 i moved that constant to utility constants under "chart.zoom_threshold_to_draw_spider_path" with a default value of 0.5.
- Tue Mar 14, 2023 7:59 am
- Forum: Fixed for 2.0
- Topic: [1.1.68] Current signal not preserved in some signal selection dialogs
- Replies: 1
- Views: 1160
Re: [1.1.68] Current signal not preserved in some signal selection dialogs
Thanks for the report. I see the issue happening in 1.1.77 but it was already fixed for 1.2.0 so i am moving this to "fixed for 1.2"
- Tue Mar 14, 2023 7:29 am
- Forum: Not a bug
- Topic: [1.1.63] Rounding error when supplying flamethrower turrets with oil from an assembly machine
- Replies: 2
- Views: 1145
Re: [1.1.63] Rounding error when supplying flamethrower turrets with oil from an assembly machine
Fluids are implemented using floating point numbers, there are roundings happening in various places. If during fluid flow there was some fluid amount lost then its gone. I am not going to round those numbers up because it could happen that there is 49.99999 fluid in the assembling machine that woul...
- Mon Mar 13, 2023 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Title of research doesn't update upon completion while tech tree is open
- Replies: 1
- Views: 2031
Re: [1.1.57] Title of research doesn't update upon completion while tech tree is open
Thanks for the report. Issue is now fixed for 1.1.78.