Search found 2312 matches

by boskid
Mon Jan 22, 2024 7:50 pm
Forum: Fixed for 2.0
Topic: Flamethrower turret #fluidbox == 2 but crashes on .get_filter(2)
Replies: 2
Views: 583

Re: Flamethrower turret #fluidbox == 2 but crashes on .get_filter(2)

Ref 0.15.31: "Exposed internal buffer of fluid turret to Lua as its last fluidbox."
by boskid
Mon Jan 22, 2024 7:38 pm
Forum: Fixed for 2.0
Topic: [1.1.94] clicking ping with deconplanner in mapview decons whole map
Replies: 1
Views: 647

Re: [1.1.94] clicking ping with deconplanner in mapview decons whole map

Thanks for the report. I did some small tweaks for 2.0 to prevent this from happening: when GPS tag is clicked, selection is aborted.
by boskid
Mon Jan 22, 2024 3:08 pm
Forum: Fixed for 2.0
Topic: [posila][1.1.101] Heat Exchanger Glow Sprite is above Player Character
Replies: 2
Views: 748

Re: [1.1.101] Heat Exchanger Glow Sprite is above Player Character

AFAIK this is the same as 104512 - the way how glowing (draw_as_light) is implemented causes it to not be covered by other sprites. In order for this to be fixed there would have to be significant changes made with how rendering works.
by boskid
Mon Jan 22, 2024 2:54 pm
Forum: Pending
Topic: [1.1.74] In map view zooming while panning causes jitter
Replies: 1
Views: 780

Re: [1.1.74] In map view zooming while panning causes jitter

I am not sure what this bug report is about but there were some changes around zooming while panning already made for 2.0 so i am moving this to Pending.
by boskid
Mon Jan 22, 2024 1:55 pm
Forum: Fixed for 2.0
Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
Replies: 3
Views: 1067

Re: [1.1.81] LuaEntity.set_filter does not update open GUI

Thanks for the report. This issue is now fixed for 2.0: set_filter(call) for inserter and loader and splitter_filter(write) for splitter were fixed to refresh GUI correctly.
by boskid
Mon Jan 22, 2024 1:29 pm
Forum: Not a bug
Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
Replies: 3
Views: 844

Re: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read

For my understanding, will the "abstract items" announced in the FFF 379 change the duality blueprint item/blueprint not-item we have today ? Or did I understand things wrong ? This is completly unrelated to abstract items from FFF-379. Items spawned from shortcut bar are true items which...
by boskid
Mon Jan 22, 2024 12:48 pm
Forum: Fixed for 2.0
Topic: [1.1.94] Cursor split stack doesn't round up when used on quickbar
Replies: 1
Views: 482

Re: [1.1.94] Cursor split stack doesn't round up when used on quickbar

Thanks for the report. Issue is now fixed for 2.0
by boskid
Mon Jan 22, 2024 12:20 pm
Forum: Not a bug
Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
Replies: 3
Views: 844

Re: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read

Thanks for the report however that is Not a bug. Blueprints technically have 2 states of existence: first is Item when they are inside of inventories and second is Records when they are inside of blueprint library. When you are holding blueprint from library you are holding blueprint record which is...
by boskid
Mon Jan 22, 2024 9:40 am
Forum: Fixed for 2.0
Topic: [1.1.94] Custom rail map colour doesn't work
Replies: 3
Views: 789

Re: [1.1.94] Custom rail map colour doesn't work

Thanks for the report. In 2.0 it will be possible to change rail's charting color by setting map_color.
by boskid
Mon Jan 22, 2024 8:30 am
Forum: Modding interface requests
Topic: [1.1.101] Rail signal cannot be rotated by script
Replies: 1
Views: 345

Re: [1.1.101] Rail signal cannot be rotated by script

Thanks for the report however that is a modding interface request. Rail signals never supported rotate by script.
by boskid
Sat Jan 20, 2024 4:45 pm
Forum: Fixed for 2.0
Topic: [boskid][1.1.103] Burner mining drill drops on wrong side of belt
Replies: 1
Views: 506

Re: [boskid][1.1.103] Burner mining drill drops on wrong side of belt

Thanks for the report. Issue is now fixed for 2.0. Issue is related to floating point errors when computing drop position: for directions other than North the drop vector from prototype gets rotated by "90/180/270" degrees but not quite exactly causing the drop vector to no longer be point...
by boskid
Wed Jan 17, 2024 6:20 pm
Forum: Gameplay Help
Topic: Train cannot path to station it is already at
Replies: 3
Views: 625

Re: Train cannot path to station it is already at

Thanks for the report however this is Not a bug. This behavior was explicitly requested by players to handle weird contraptions of "load long train at a sequence of same name train stops" which requires a train to explicitly reject going to the same train stop when going for a different sc...
by boskid
Wed Jan 17, 2024 6:16 pm
Forum: Modding help
Topic: Hwo to detect if 2 train stops are connected?
Replies: 5
Views: 875

Re: Hwo to detect if 2 train stops are connected?

Given that trains pathfinder API was implemented (https://lua-api.factorio.com/latest/classes/LuaGameScript.html#request_train_path) which is available in current stable version of 1.1.x i think this can be solved now quite easily: using trains pathfinder API, check if from one train stop position t...
by boskid
Mon Jan 15, 2024 5:25 pm
Forum: Pending
Topic: [1.1.101] Crash in lua library with SE+K2
Replies: 4
Views: 653

Re: [1.1.101] Crash in lua library with SE+K2

Thanks for the report however if this issue cannot be reproduced there is not much that can be done. Log file does not show anything i have seen crashing before. If you find a way to reproduce it please let me know, for now moving to Pending.
by boskid
Mon Jan 15, 2024 8:45 am
Forum: Fixed for 2.0
Topic: [1.1.101] Burner Inserter Refusing Input After Self-fuel Interrupted
Replies: 1
Views: 1457

Re: [1.1.101] Burner Inserter Refusing Input After Self-fuel Interrupted

Thanks for the report. Issue is now fixed for 2.0. Issue was that inserter when trying to fuel itself temporarily sets itself as the drop target, however refueling sequence was aborted by manually clearing held stack which would not abort this sequence properly: inserter was stuck thinking that it w...
by boskid
Mon Jan 15, 2024 7:57 am
Forum: Fixed for 2.0
Topic: [1.1.101] Burner filter inserters cannot pick up fuel not in whitelist
Replies: 1
Views: 523

Re: [1.1.101] Burner filter inserters cannot pick up fuel not in whitelist

Thanks for the report. Issue is now fixed for 2.0. Since you did not provide any save files i had to perform manual testing only to find out that the faulty case is when taking fuel from belt because when taking fuel from container it is working fine.
by boskid
Thu Jan 11, 2024 9:52 am
Forum: Not a bug
Topic: [1.1.101] show-transport-line-gap: minor visual anomaly
Replies: 2
Views: 711

Re: [1.1.101] show-transport-line-gap: minor visual anomaly

Thanks for the report, however things in debug settings are primarily for our internal usage and they may be sometimes not accurate for simplification. This observed behavior is caused by show-transport-line-gaps logic being heavily simplified: when there are 2 transport lines connected, a gap line ...
by boskid
Thu Jan 11, 2024 9:35 am
Forum: Not a bug
Topic: [1.1.101] can't manually craft
Replies: 6
Views: 1396

Re: [1.1.101] can't manually craft

Thanks for the report however i cannot reproduce any issues with crafting. Using your save file i can normally craft and i see there were no permissions changed in the game so everything should be fine. Please verify if Settings > Controls > "Craft 1" and other are set to a known to you co...
by boskid
Wed Jan 10, 2024 8:04 pm
Forum: Not a bug
Topic: [boskid][1.1.101] Save Loading time regressed to 3 minutes
Replies: 3
Views: 816

Re: [boskid][1.1.101] Save Loading time regressed to 3 minutes

I am going to claim that this is Not a bug because of how this bug report is stated. It is not caused by 1.1.101 release specific. This is caused by internal structures being rebuilt which is triggered by version change but would be also triggered by any mod changes making it not a "regression&...

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