Search found 12 matches
- Sat Mar 02, 2019 12:26 pm
- Forum: Duplicates
- Topic: [0.17.4] Crash when canceling currently active research
- Replies: 5
- Views: 2551
Re: [0.17.4] Crash when canceling currently active research
Same for me -- posted save files in viewtopic.php?f=7&t=66288&p=405170#p405170
- Sat Mar 02, 2019 12:25 pm
- Forum: Duplicates
- Topic: [0.17.4] Science queue crash
- Replies: 3
- Views: 1724
Re: [0.17.4] Science queue crash
This topic is a duplicate of viewtopic.php?f=7&t=66233&p=405028&hili ... ch#p405028
- Sat Mar 02, 2019 12:25 pm
- Forum: Duplicates
- Topic: [0.17.4] Science queue crash
- Replies: 3
- Views: 1724
Re: [0.17.4] Science queue crash
Confirmed on mine as well. Cancelled current queued item (Mining Productivity 11), and crashes when closing research screen.
- Mon Dec 18, 2017 11:25 am
- Forum: Duplicates
- Topic: [0.16.5] MP Crash - Inserter::update()
- Replies: 2
- Views: 956
Re: [0.16.5] MP Crash - Inserter::update()
Thanks for the quick reply!
- Mon Dec 18, 2017 11:17 am
- Forum: Duplicates
- Topic: [0.16.5] MP Crash - Inserter::update()
- Replies: 2
- Views: 956
[0.16.5] MP Crash - Inserter::update()
On Redmew MP game, which runs custom scenario code, ~36 hours old. Log from the server 2017-12-18 12:05:41 [JOIN] erezd joined the game 107.467 Info ServerMultiplayerManager.cpp:789: mapTick(7779504) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 113....
- Sat Dec 16, 2017 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 12936
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
Also see -- viewtopic.php?f=47&t=55025
I can confirm ONE electrical network issue was resolved with 16.3, but the getDemand bug remains.
I can confirm ONE electrical network issue was resolved with 16.3, but the getDemand bug remains.
- Sat Dec 16, 2017 11:31 am
- Forum: Duplicates
- Topic: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
- Replies: 3
- Views: 1503
Re: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
Ah sorry -- didn't know if you wanted a separate thread with different files or not
- Sat Dec 16, 2017 11:31 am
- Forum: Duplicates
- Topic: [16.3] Crash on save load on: "ElectricSubNetwork::getDemand" AGAIN
- Replies: 6
- Views: 2340
Re: [16.3] Crash on save load on: "ElectricSubNetwork::getDemand" AGAIN
See also viewtopic.php?f=47&t=55025 same bug different server 16.3 Win 10 clients unable to join
- Sat Dec 16, 2017 11:21 am
- Forum: Duplicates
- Topic: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
- Replies: 3
- Views: 1503
[16.3] Multiplayer Crash to Desktop - ElectricSubNetwork
Explosive Gaming MP server, unable to join -- dump file attached 25.775 Loading script.dat: 31244 bytes. 25.797 Checksum for script C:/Users/i2500k/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1237593518 25.867 Info ClientMultiplayerManager.cpp:568: MapTick(2803357) changing state fr...
- Fri Dec 15, 2017 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
- Replies: 3
- Views: 2076
Re: [16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
Confirmed fixed in 16.3 Please close issue.
- Fri Dec 15, 2017 12:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
- Replies: 3
- Views: 2076
Re: [16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
Dump file attached. Save crashed ~2 seconds after loading
- Fri Dec 15, 2017 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
- Replies: 3
- Views: 2076
[16.2] Crash: redmew MP Server on: "ElectricSubNetwork::decrementLampCounts"
Good day - The redmew Multiplayer server was running a Vanilla, no mods load, looks about 7 hours old, and crashed. Server is a linux system. Game crashes even when I downloaded the autosave locally into a Windows 10 environment. Attached is the save file, most relevant code line seems to be 167.058...