Search found 19 matches
- Fri Aug 02, 2019 8:58 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
I'd rather see a low tier ground based con bot limited enough so that regular conbots would be a significant upgrade, but that would help kickstart the scaling needed to automate blue science, so that we don't go from mandatory BOP=> AOP to mandatory BOP=> Bots. Well I'm aware that it's not exactly...
- Fri Aug 02, 2019 7:52 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
2) Make con bots not need lubricant somehow 3) Make Petroleum=>Solid Fuel far more efficient (I hate to suggest this, as it pretty much makes light oil worthless, but I dislike not having Heavy/Light oil to turn into fuel more so I think it'd go good with the .17.60 changes) Hmm, I already feared t...
- Fri Aug 02, 2019 7:39 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66875
Re: Friday Facts #306 - Experimental Demo
And of course this is brought up here, but first, the subject of the thread. I liked the changes, I will admit I found the last bits of the old one a bit too overwhelming, and this one's a bit more my speed, far less chance of me thinking I've been doing well only to fine myself in an unwinnable sit...
- Fri Aug 02, 2019 6:58 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
- Fri Aug 02, 2019 6:16 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
...but it doesn't really feel "chemical", i think i did the whole setup with less than 300 pipes, it feels more like adding furnaces array, that's roughly 33% of the footprint of my base at this point and i'm about to double that to get enough material on belt for all machines. The more I...
- Fri Aug 02, 2019 4:27 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 153493
Re: Version 0.17.60
While reading posts, I keep coming across people referring to "useless solid fuel". I am perplexed. My Normal progression, before 0.17.60 "fixed" oil was: Build Oil Put Construction Bots online ( batteries, frames, lubricant, et al.) Put Solid fuel into mass production (light an...
- Fri Aug 02, 2019 2:52 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
I claim "you're making me redo all that" is going to happen at most as much as with anything else in the game. Players doesn't know what is coming at any stage, so they don't know at what scale they need to build anything (and build in small scale). It's pretty hard to come up with some o...
- Fri Aug 02, 2019 12:27 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 153493
Re: Version 0.17.60
So had some time to play around with the new changes last night and today and I still strongly dislike it, it pushes bots further back than I'd like and still has the issue of teaching new players bad design/habits and pushing the "wall" of oil back to the point where it'll punish those ba...
- Wed Jul 31, 2019 6:00 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 153493
Re: Version 0.17.60
but you could also wait for robots to fiddle with big design or deconstruct older design. ( which gives a motivation to setup blue science this is how it was when i started and it pushed me/felt rewarding to setup oil for them.) True, Looks at his 2168 hours of playtime on steam , I could do that, ...
- Wed Jul 31, 2019 4:39 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 153493
Re: Version 0.17.60
It is harder to make robots than blue science, and as long as roboports require Advanced Circuits it always will be. And now with this change you literally make all the components for blue science while making construction robots. No it's not? I mean, maybe we play differently but I've always made ...
- Wed Jul 31, 2019 2:53 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 153493
Re: Version 0.17.60
Well, took a peek at the changes in game for a bit, but I won't have time to really play around with them till the day after tomorrow, but after just a surface glance these changes are just as disappointing as I expected them to be, and I don't think this is going to help, at most delay the frustrat...
- Wed Jul 31, 2019 2:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
This is a disappointing development
- Sun Jul 28, 2019 7:37 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
- Sun Jul 28, 2019 4:58 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
It was based off last weekβs changes but adding a heavy+light only recipe unlockable in logistic science. This process had petroleum gas as an input which would make sure the most basic one has to be done first, and this process was completely optional - the player could skip it and go to AOP direc...
- Sat Jul 27, 2019 10:28 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
I believe it is very common in Factorio to have to rebuild things, because the player did not expect some things to be needed later, or unlocked a more efficient way to do something (better belts, beacons, logistic robots), or the amount of for example electronic or advanced circuits they will need...
- Sat Jul 27, 2019 8:03 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321913
Re: Friday Facts #305 - The Oil Changes
Gonna chime in again that I really don't like the oil changes and the proposed "fix" doesn't seem to help at all, seeming just to shuffle around the problem rather than alleviate anyone's concerns. Others have said it better than I would, but I will agree this doesn't seem teach a new play...
- Sat Jul 20, 2019 4:51 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 236933
Re: Friday Facts #304 - Small bugs; Big changes
Others have said it better, but I really don't like the oil changes
Love the changes otherwise, but the oil one just seems ill conceived
Love the changes otherwise, but the oil one just seems ill conceived
- Thu Dec 14, 2017 6:47 am
- Forum: General discussion
- Topic: The obligatory terrain generation rework discussion thread
- Replies: 10
- Views: 4923
Re: The obligatory terrain generation rework discussion thread
Not a fan of the water generation. I loved relatively low frequency, but large water before. That generated continents separated by land bridges you could build relatively narrow walls across. But with 0.16 you're most likely to get lakes everywhere. Very low, very big comes closest, but the land g...
- Thu Dec 14, 2017 6:44 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 111197
Re: 0.16 Map generation Feedback
I don't mind most of those things too much but I really don't like the starting areas in .16, they always seem to be lacking resources and most annoying of all to me there never seems to be a large body of water nearby, I always like building my starting base near a coast but even on water size big/...