Search found 14 matches
- Wed Jun 20, 2018 4:49 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 41417
Re: Aren't construction bots available too late?
Yes, working without robots is slow and obtaining them for the first time in a game feels like a good step forward. That's also the point. The game is about progression, and obtaining useful technologies, gadgets, items and entities along the way. If players get everything from the beginning, there ...
- Tue Apr 24, 2018 3:09 pm
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 21454
Re: Factorio flaws
What is your issue with power?
For normal maps (there are some specially designed scenarios where this doesn't apply), power is usually just plopping down some steam engines whenever you need more. Then when you reach higher tech, you do the same with reactors. Then in very late game, you either ...
For normal maps (there are some specially designed scenarios where this doesn't apply), power is usually just plopping down some steam engines whenever you need more. Then when you reach higher tech, you do the same with reactors. Then in very late game, you either ...
- Mon Apr 23, 2018 4:50 pm
- Forum: General discussion
- Topic: Factorio flaws
- Replies: 48
- Views: 21454
Re: Factorio flaws
If you think current power is interesting, ok...
Yes, the issue is imho that bots outperform belts in mass throughput, but that doesn't appear to be the prevalent opinion.
It's kind of the deepest research and thing you can build. I don't think it matters much. What i never understood is why ...
Yes, the issue is imho that bots outperform belts in mass throughput, but that doesn't appear to be the prevalent opinion.
It's kind of the deepest research and thing you can build. I don't think it matters much. What i never understood is why ...
- Fri Apr 20, 2018 12:58 pm
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 16914
Re: killing enemy should gives you a reward.
what the point if killing biter, didnt give you anything ?
Have them enabled and try not killing any of them - you will soon find out. Imho you should overthink your affinity towards immediate rewards - I too am someone who is affected by instant rewards everywhere - it is not a good thing.
i ...
Have them enabled and try not killing any of them - you will soon find out. Imho you should overthink your affinity towards immediate rewards - I too am someone who is affected by instant rewards everywhere - it is not a good thing.
i ...
- Mon Apr 09, 2018 1:27 pm
- Forum: Multiplayer
- Topic: something verry anoying .
- Replies: 3
- Views: 1820
Re: something verry anoying .
I hope this is actually a troll post.
- Tue Mar 27, 2018 12:05 am
- Forum: Tools
- Topic: Blueprint to item requester blueprint
- Replies: 2
- Views: 4698
Blueprint to item requester blueprint
Someone asked if it was possible to request the items needed for a specific blueprint. He found a mod that makes this possible, but i was bored and also wrote a tool that that takes a blueprint and generates a blueprint with requester chests that request the items needed. Nothing fancy, probably ...
- Tue Jan 23, 2018 9:19 am
- Forum: Gameplay Help
- Topic: Mega steam engine setup in .16
- Replies: 10
- Views: 6682
Re: Mega steam engine setup in .16
There is no alternative to solar for megabases. What you can do however (see Xterminator), is build nuclear or steam, deactivate all involved entities and produce equivalent power with an electric energy interface. Assuming you will use oil products as fuel, you can calculate what you would produce ...
- Sun Jan 14, 2018 12:46 am
- Forum: Won't fix.
- Topic: [16.16] Vehicle clipping
- Replies: 3
- Views: 2065
Re: [16.16] Vehicle clipping
If the tile they are directed towards is e.g. occupied by a beacon, yes. It essentially stacks the car as a chest into the beacon tile. If not, happy car factory building!Loewchen wrote:I don't understand, do you think inserters putting items in a cars trunk is a bug?
- Sun Jan 14, 2018 12:25 am
- Forum: Won't fix.
- Topic: [16.16] Vehicle clipping
- Replies: 3
- Views: 2065
[16.16] Vehicle clipping
TL;DR; vehicles can be clipped into other entities' tiles and get checked first for inserters' output (apparently not always for input, just sometimes). Some bounding boxes make for quite hilarious "features".
This has been around for quite some time, don't know if anyone posted it before and it ...
This has been around for quite some time, don't know if anyone posted it before and it ...
- Fri Jan 12, 2018 11:11 pm
- Forum: General discussion
- Topic: Too much water?
- Replies: 6
- Views: 6174
Re: Too much water?
The huge amount of water is also bad for another reason: water is done after resource generation. Resources aren't checked for being under water. So you can have a nice ore patch being cut in half. Thus potentially putting you at in resource shortage
As long as setting resources to the lowest ...
As long as setting resources to the lowest ...
- Fri Jan 12, 2018 10:59 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 492864
Re: Friday Facts #225 - Bots versus belts (part 2)
Packed items like pallets/containers
Just adds another thing to do for every single recipe, mostly just adding tediousness. Basically mandatory barrels if you wanted to increase throughput. ...
TL;DR; Bulk, in essence, is just relevant when the items are not inside some inventory.
Stacking ...
Just adds another thing to do for every single recipe, mostly just adding tediousness. Basically mandatory barrels if you wanted to increase throughput. ...
TL;DR; Bulk, in essence, is just relevant when the items are not inside some inventory.
Stacking ...
- Fri Jan 12, 2018 8:01 pm
- Forum: General discussion
- Topic: Too much water?
- Replies: 6
- Views: 6174
Re: Too much water?
Without knowing map settings, hard to tell. Probably you got a larger starting area and frequent small water. I personally prefer more diverse maps, this is our current one (megabase). Intercontinental train traffic ftw. I rather dislike that the minimum uranium spawn still results in a lot more ...
- Mon Jan 08, 2018 4:04 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt compression with corners in 0.15
- Replies: 3
- Views: 3164
Re: Belt compression with corners in 0.15
Yes, I've seen it posted on reddit before.Was it already mentioned somewhere?
No, at least not the current version 0.16.15.works in 0.16

(ignore the one inserter that isn't inserting, the green stack was probably low when quickly dragging over the chests)
- Wed Dec 13, 2017 10:31 pm
- Forum: General discussion
- Topic: [0.15.40] Logistic Bot Dispatch Experiments
- Replies: 0
- Views: 1010
[0.15.40] Logistic Bot Dispatch Experiments
UPDATE 2: The following behavior has changed and therefore been "fixed" in 0.16.8. Thanks devs, now i can make what i originally wanted :)
I was designing a train loader when i came across imho weird behavior of logistic bot dispatch speed. These results would need to be confirmed by someone as it ...
I was designing a train loader when i came across imho weird behavior of logistic bot dispatch speed. These results would need to be confirmed by someone as it ...