Search found 5 matches

by Shearwood16
Thu Dec 14, 2017 11:55 am
Forum: Resolved Problems and Bugs
Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
Replies: 11
Views: 3273

Re: [16.0] Placing underground belt on ghost does not trigger exit place mode

During my testing when placing down on top of a blueprint even though the underground does not spin in hand when placed down it is as per the blueprint.

Not at home at the moment to show proof. If needs be will creat Gif in few hours.
by Shearwood16
Thu Dec 14, 2017 9:51 am
Forum: Resolved Problems and Bugs
Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
Replies: 11
Views: 3273

Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode

For me it would be most likely that you would place both sides of the underground at any one time. Could only think of a few times that you would only destroy one side (Mainly because you can drive over them). A biter might only attack one half of the belt. But I could not imagine that happens very ...
by Shearwood16
Wed Dec 13, 2017 11:14 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
Replies: 11
Views: 3273

Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode

Hmm good point. Not sure I can convince you either way. As you have pointed out both methods have their own use cases.
by Shearwood16
Wed Dec 13, 2017 8:45 pm
Forum: Resolved Problems and Bugs
Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
Replies: 11
Views: 3273

[16.0] Placing underground belt on ghost does not trigger exit place mode

When placing the first half of an underground belt on a ghost entity it does not spin the 2nd half to connect them up. 2nd half has to be manually rotated.

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