During my testing when placing down on top of a blueprint even though the underground does not spin in hand when placed down it is as per the blueprint.
Not at home at the moment to show proof. If needs be will creat Gif in few hours.
Search found 5 matches
- Thu Dec 14, 2017 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
- Replies: 11
- Views: 3855
- Thu Dec 14, 2017 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
- Replies: 11
- Views: 3855
Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
For me it would be most likely that you would place both sides of the underground at any one time. Could only think of a few times that you would only destroy one side (Mainly because you can drive over them). A biter might only attack one half of the belt. But I could not imagine that happens very ...
- Wed Dec 13, 2017 11:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
- Replies: 11
- Views: 3855
Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode
Hmm good point. Not sure I can convince you either way. As you have pointed out both methods have their own use cases.
- Wed Dec 13, 2017 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
- Replies: 11
- Views: 3855
Re: Placing underground belt on blueprint bug. [0.16]
Uploaded a GIF.
- Wed Dec 13, 2017 8:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
- Replies: 11
- Views: 3855
[16.0] Placing underground belt on ghost does not trigger exit place mode
When placing the first half of an underground belt on a ghost entity it does not spin the 2nd half to connect them up. 2nd half has to be manually rotated.