Search found 33 matches

by Szpak
Thu Feb 07, 2019 10:45 pm
Forum: General discussion
Topic: The biggest problem with Factorio (by far)
Replies: 21
Views: 2693

Re: The biggest problem with Factorio (by far)

Image

Seriously, it is blue. ( ͡° ͜ʖ ͡°)
by Szpak
Fri Jan 25, 2019 6:30 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 24247

Re: Friday Facts #279 - Train GUI & Modern Spitter

Why can't train fuel be in the same tab? It's annoying having to switch tabs just for such a small use case. Also, it seems spitters don't have eyes? It's weird, they should see where they want to shoot. There are a lot of species on earth that barely use a sense od vision. In fact, most of mammals...
by Szpak
Fri Jan 11, 2019 10:37 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 12267

Re: Did no one else notice massive nerf of tank in 0.17?

Little off-topic. My sons (lvl 13) favourite game is Minecraft. Minecraft got about 50+ snapshots/releases during 2018. About half of them got new stuff and the others was to fix bugs and/or balance things. I'm not saying that it is best way to release a game, but at least players can check ongoing...
by Szpak
Fri Jan 11, 2019 10:17 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 12267

Re: Did no one else notice massive nerf of tank in 0.17?

I wonder, how Mojang, wich is owned by the tiny company Microsoft (you might have heared of them because they also make an OS called Windows wich tries to compete with MacOS and Linux on the Desktop), can manage to get out 50+ releases a year. Really surprising that they got the manpower to pull th...
by Szpak
Thu Jan 10, 2019 9:23 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 12267

Re: Did no one else notice massive nerf of tank in 0.17?

Little off-topic. My sons (lvl 13) favourite game is Minecraft. Minecraft got about 50+ snapshots/releases during 2018. About half of them got new stuff and the others was to fix bugs and/or balance things. I'm not saying that it is best way to release a game, but at least players can check ongoing ...
by Szpak
Wed Jan 09, 2019 9:47 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 23794

Re: 0.17 Hype?

I hope 0.17 will be released soon. I was at the middle of making my new megabase when science changes was announced. Few hundred hours of playtime and maybe even more of planning has been lost changed to experience ;)
by Szpak
Sun Dec 30, 2018 2:26 pm
Forum: General discussion
Topic: Start Menu: I'm feeling lucky?
Replies: 9
Views: 920

Re: Start Menu: I'm feeling lucky?

Most of the time... I push power button on my Screen and Voila! Factorio is still working, 24/7 :P Then I hit "K" and pray that none of my structures was destroyed. If there are casualities in defense I'm rebuilding them and look for improvements to avoid such i future. If non-defense structures was...
by Szpak
Sat Sep 29, 2018 9:08 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 17253

Re: Friday Facts #262 - Hello my name is: Compilatron

Imo this robot guy could serve a purpose of early game blueprinting. It could just move slowly and place all entities it can reach around it, directly from player’s inventory. And when idle it would just follow player. Maybe it should be flying untargettable to prevent pathing and combat issues. Th...
by Szpak
Tue Aug 21, 2018 8:29 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 17202

Re: Friday Facts #256 - The little things 3

Awesome news, as always! I agree with all comments about belt immunity. It MUST be put into exoskeleton (MK 2 maybe?).. otherwise it is no go at least for me (massive OCD here ;). Now about bots queue, why not go further? Maybe all structures could have different priorities? Like 1-5 when 1 always l...
by Szpak
Wed Jul 18, 2018 5:36 am
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 7569

Re: [Poll] Battery design that stabilizes 0.16.51

Today, I went a little insane and made this mod. Please don't attack me violently, I did give credit where credit is definitely NOT due. https://mods-data.factorio.com/assets/6c32545d7a5b2e5f5c2a622c887064ea11573ef1.png Nice job Gergely! My personal favorites are cyan, magenta or yellow ;) Green/re...
by Szpak
Fri Jul 13, 2018 12:43 pm
Forum: Ideas and Suggestions
Topic: Buttons for transfer all operations
Replies: 3
Views: 538

Re: Buttons for transfer all operations

dstensnes wrote:My suggestion is:
1) Remove the control-click-on-empty-square functionality .
controls.png
controls.png (134.94 KiB) Viewed 463 times
I hope that shot explains what you should do next..
by Szpak
Fri Jul 13, 2018 11:44 am
Forum: Ideas and Suggestions
Topic: How to make belts comparable with bots.
Replies: 2
Views: 285

Re: How to make belts comparable with bots.

5thHorseman wrote:I'd like a reason other than "because then it would help bots
Yeah, You've got the point. However, those restrictions could be ignored. Even without them belts would get bigger boost than bots.
by Szpak
Fri Jul 13, 2018 10:25 am
Forum: Ideas and Suggestions
Topic: How to make belts comparable with bots.
Replies: 2
Views: 285

How to make belts comparable with bots.

Since fff #224, bots vs belts discussion, I was thinking about this problem very often. And every time I had this sad conclusion: belts not only affect ups more than bots but they also have another huuuge disadvantage. They need more space than a simple requester+inserter array. But i have a proposa...
by Szpak
Fri Jul 13, 2018 9:26 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6277

Re: Whats your current game goal?

Also trying to set a record for most pps ever. (pistols per second) :lol: Now that is what makes this game great! :) Once, I've made huge plant that converts wood into planks and then into wooden chests just to burn them ;) It wasn't efficient (chest cost is 2 raw wood but it has same fuel value as...
by Szpak
Wed Jul 11, 2018 11:00 pm
Forum: General discussion
Topic: [Poll] Battery design that stabilizes 0.16.51
Replies: 53
Views: 7569

Re: [Poll] Battery design that stabilizes 0.16.51

https://forums.factorio.com/download/file.php?mode=view&id=38367&sid=57e26a0691fd354855a5aa56fe13f65e https://forums.factorio.com/download/file.php?mode=view&id=38368&sid=57e26a0691fd354855a5aa56fe13f65e https://forums.factorio.com/download/file.php?mode=view&id=38369&sid=57e26a0691fd354855a5aa56fe...
by Szpak
Tue Jul 10, 2018 5:53 pm
Forum: Technical Help
Topic: What is most UPS unfriendly in Factorio?
Replies: 10
Views: 3599

Re: What is most UPS unfriendly in Factorio?

As for water trains: Not recommended. Nuclear plants just eat too much water to be transporting it. I am pretty sure about that ;) But I'll try so no one will have to :D As I said previously. It is a death world so it takes a lot of time to clear, build perimeter. Nothing substantial to show yet. B...
by Szpak
Tue Jul 10, 2018 5:38 pm
Forum: Off topic
Topic: Doomtrooper cards
Replies: 2
Views: 8106

Re: Doomtrooper cards

Now that is a MAAASSIVE necropost :D but I was so bored last evening that I've checked all off-topics and found this one. It reminded me of my old collection :)
IMG_20180710_192326.jpg
IMG_20180710_192326.jpg (1.09 MiB) Viewed 4998 times
Kovarex, You've played Bauhaus don't you? :D

All cards in Polish.
by Szpak
Mon Jul 09, 2018 10:59 pm
Forum: Technical Help
Topic: What is most UPS unfriendly in Factorio?
Replies: 10
Views: 3599

Re: What is most UPS unfriendly in Factorio?

@eredicator

Took me a while to response cause I'm very busy at work now and I don't have time to play actually ;)
100% Vanilla is my goal.
I'll try to update this topic whenever there will be some visible changes to show.
Patience. It is one word that describe building mega factory ')
by Szpak
Mon Jul 09, 2018 10:25 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6277

Re: Whats your current game goal?

I'm trying to build 10k/s beakers mega (giga?) base on an amplified deathworld driven only by nuclear power plant. Bots only. No belts'n no pipes. All fluids are barreled and shipped to consumers via train with only exception to steam.


Edit: typos
by Szpak
Thu Jul 05, 2018 10:56 pm
Forum: Technical Help
Topic: What is most UPS unfriendly in Factorio?
Replies: 10
Views: 3599

Re: What is most UPS unfriendly in Factorio?

Well. No/yes/maybe. Depends on the layout and the length of those pipes. That number of trains for water alone will cause significant repathing, and you also need to fill/empty the wagons, which is 2 more interactions than a straight pipe into the reactor (though they're not inventories so not as b...

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