Search found 12 matches

by Sheridan
Tue Nov 14, 2023 9:16 pm
Forum: Not a bug
Topic: [1.1.96] Bypassing the multiplayer password when updating the game
Replies: 5
Views: 818

Re: [1.1.96] Bypassing the multiplayer password when updating the game

Later, at 1:18, I exit the game and immediately connect to it. The server asks for the password. That's why I decided there was a bug.
I do not insist, I explain why I decided that there is a bug :)
by Sheridan
Tue Nov 14, 2023 9:05 pm
Forum: Not a bug
Topic: [1.1.96] Bypassing the multiplayer password when updating the game
Replies: 5
Views: 818

Re: [1.1.96] Bypassing the multiplayer password when updating the game

Usually the server asks me for a password. The video shows this when i reconnect to the same game. On the other hand, most likely the password is not cached if the server is specified on the command line. I might not have noticed it, since I very rarely connect by pressing a button, almost always sp...
by Sheridan
Tue Nov 14, 2023 9:00 pm
Forum: Not a bug
Topic: [1.1.96] Bypassing the multiplayer password when updating the game
Replies: 5
Views: 818

Re: [1.1.96] Bypassing the multiplayer password when updating the game

The failure of the RecipeBook mod specified in the server logs most likely has nothing to do with the problem. There the failure occurs some time after a successful login, after downloading recipes.
by Sheridan
Tue Nov 14, 2023 8:35 pm
Forum: Not a bug
Topic: [1.1.96] Bypassing the multiplayer password when updating the game
Replies: 5
Views: 818

[1.1.96] Bypassing the multiplayer password when updating the game

After updating the game server and mods, when connecting to the server and updating the client, followed by updating mods, it becomes possible to enter a multiplayer game without entering a password. The password is simply not asked, login to the server occurs immediately. I recorded a video to show...
by Sheridan
Wed Oct 27, 2021 2:15 pm
Forum: Ideas and Requests For Mods
Topic: Switchable spidertron remote
Replies: 2
Views: 1053

Re: Switchable spidertron remote

I prefer not to change the game too much. I play as close to vanilla as possible. AAI for me is quite a lot of changes
by Sheridan
Wed Oct 27, 2021 9:17 am
Forum: Ideas and Requests For Mods
Topic: Switchable spidertron remote
Replies: 2
Views: 1053

Switchable spidertron remote

1. Has its own invertory, in which you can fold conventional remotes 2. When in hand - the behavior is identical to a regular remote control, but the shift + mouse wheel allows you to switch between the remotes folded into the invertory of this remote control (like blueprints in book) What is this m...
by Sheridan
Sat Apr 06, 2019 5:40 pm
Forum: Not a bug
Topic: [kovarex] [0.17.25] crash when loading game
Replies: 4
Views: 1678

[kovarex] [0.17.25] crash when loading game

I play on my own server. My recent actions in the world: I launched a large enough reconstruction of a concrete pavement, there were a lot of bots in the air. I ran on other matters, but caught desynchronization, which grew to 30 jumps and grew further. I decided to restart the game, but after loadi...
by Sheridan
Mon Mar 11, 2019 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.10] Crash on loading save game from 0.17.8
Replies: 2
Views: 999

[kovarex] [0.17.10] Crash on loading save game from 0.17.8

I think this bug applies undo operations when building a logic circuit.
This save can be load only on 0.17.8. On 0.17.9 and 0.17.10 - always crash on load.

Save file and log file on google drive: https://drive.google.com/open?id=10R_LU ... 9p7YniPu28
by Sheridan
Mon Mar 11, 2019 8:43 pm
Forum: Duplicates
Topic: [0.17.10] Crash when delete combinator
Replies: 2
Views: 921

Re: [0.17.10-0] Crash when delete combinator

I think this bug exists from 17.8 and related to undo.
by Sheridan
Fri Mar 08, 2019 10:59 pm
Forum: Ideas and Suggestions
Topic: Statistics about logistics chests in logistics network
Replies: 0
Views: 632

Statistics about logistics chests in logistics network

TL;DR Roboport must provide statistics about logistics chests count in logistics network as separate option in "Mode of operation" What ? Dear developers, please add to the roboport the possibility of obtaining the number of logistic chests with separate counter for each chest type. This ...
by Sheridan
Tue Dec 26, 2017 9:21 am
Forum: Ideas and Suggestions
Topic: Improving the work of trains
Replies: 0
Views: 646

Improving the work of trains

TL;DR I have a proposal to improve the work of trains, which will allow programming more flexible logic of the railway. What ? Now I use the following logic on my base: 1. The names of the stations in all mines are the same 2. There are several unload stations, also with the same (other) names 3. T...

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