Later, at 1:18, I exit the game and immediately connect to it. The server asks for the password. That's why I decided there was a bug.
I do not insist, I explain why I decided that there is a bug
Search found 12 matches
- Tue Nov 14, 2023 9:16 pm
- Forum: Not a bug
- Topic: [1.1.96] Bypassing the multiplayer password when updating the game
- Replies: 5
- Views: 818
- Tue Nov 14, 2023 9:05 pm
- Forum: Not a bug
- Topic: [1.1.96] Bypassing the multiplayer password when updating the game
- Replies: 5
- Views: 818
Re: [1.1.96] Bypassing the multiplayer password when updating the game
Usually the server asks me for a password. The video shows this when i reconnect to the same game. On the other hand, most likely the password is not cached if the server is specified on the command line. I might not have noticed it, since I very rarely connect by pressing a button, almost always sp...
- Tue Nov 14, 2023 9:00 pm
- Forum: Not a bug
- Topic: [1.1.96] Bypassing the multiplayer password when updating the game
- Replies: 5
- Views: 818
Re: [1.1.96] Bypassing the multiplayer password when updating the game
The failure of the RecipeBook mod specified in the server logs most likely has nothing to do with the problem. There the failure occurs some time after a successful login, after downloading recipes.
- Tue Nov 14, 2023 8:35 pm
- Forum: Not a bug
- Topic: [1.1.96] Bypassing the multiplayer password when updating the game
- Replies: 5
- Views: 818
[1.1.96] Bypassing the multiplayer password when updating the game
After updating the game server and mods, when connecting to the server and updating the client, followed by updating mods, it becomes possible to enter a multiplayer game without entering a password. The password is simply not asked, login to the server occurs immediately. I recorded a video to show...
- Wed Oct 27, 2021 2:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Switchable spidertron remote
- Replies: 2
- Views: 1053
Re: Switchable spidertron remote
I prefer not to change the game too much. I play as close to vanilla as possible. AAI for me is quite a lot of changes
- Wed Oct 27, 2021 9:17 am
- Forum: Ideas and Requests For Mods
- Topic: Switchable spidertron remote
- Replies: 2
- Views: 1053
Switchable spidertron remote
1. Has its own invertory, in which you can fold conventional remotes 2. When in hand - the behavior is identical to a regular remote control, but the shift + mouse wheel allows you to switch between the remotes folded into the invertory of this remote control (like blueprints in book) What is this m...
- Sat Apr 06, 2019 5:40 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.25] crash when loading game
- Replies: 4
- Views: 1678
[kovarex] [0.17.25] crash when loading game
I play on my own server. My recent actions in the world: I launched a large enough reconstruction of a concrete pavement, there were a lot of bots in the air. I ran on other matters, but caught desynchronization, which grew to 30 jumps and grew further. I decided to restart the game, but after loadi...
- Thu Mar 14, 2019 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.10] Crash on loading save game from 0.17.8
- Replies: 2
- Views: 999
Re: [kovarex] [0.17.10] Crash on loading save game from 0.17.8
Thank you very much!! Now working! )
- Mon Mar 11, 2019 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.10] Crash on loading save game from 0.17.8
- Replies: 2
- Views: 999
[kovarex] [0.17.10] Crash on loading save game from 0.17.8
I think this bug applies undo operations when building a logic circuit.
This save can be load only on 0.17.8. On 0.17.9 and 0.17.10 - always crash on load.
Save file and log file on google drive: https://drive.google.com/open?id=10R_LU ... 9p7YniPu28
This save can be load only on 0.17.8. On 0.17.9 and 0.17.10 - always crash on load.
Save file and log file on google drive: https://drive.google.com/open?id=10R_LU ... 9p7YniPu28
- Mon Mar 11, 2019 8:43 pm
- Forum: Duplicates
- Topic: [0.17.10] Crash when delete combinator
- Replies: 2
- Views: 921
Re: [0.17.10-0] Crash when delete combinator
I think this bug exists from 17.8 and related to undo.
- Fri Mar 08, 2019 10:59 pm
- Forum: Ideas and Suggestions
- Topic: Statistics about logistics chests in logistics network
- Replies: 0
- Views: 632
Statistics about logistics chests in logistics network
TL;DR Roboport must provide statistics about logistics chests count in logistics network as separate option in "Mode of operation" What ? Dear developers, please add to the roboport the possibility of obtaining the number of logistic chests with separate counter for each chest type. This ...
- Tue Dec 26, 2017 9:21 am
- Forum: Ideas and Suggestions
- Topic: Improving the work of trains
- Replies: 0
- Views: 646
Improving the work of trains
TL;DR I have a proposal to improve the work of trains, which will allow programming more flexible logic of the railway. What ? Now I use the following logic on my base: 1. The names of the stations in all mines are the same 2. There are several unload stations, also with the same (other) names 3. T...