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by bob809
Wed Dec 13, 2017 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.0] Remote calls mangle tables
Replies: 3
Views: 2981

Re: [Rseding91] [16.0] Remote calls mangle tables

Thank you for the quick fix :)
by bob809
Wed Dec 13, 2017 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.0] Remote calls mangle tables
Replies: 3
Views: 2981

[Rseding91] [16.0] Remote calls mangle tables

Table arguments to remote calls get mangled e.g. {a = 1, b = 2} -> {a = 2}. To reproduce: Mod with a 1 line control.lua remote.add_interface("test", {test = function(x) game.print(serpent.block(x)) end}) In game run /c remote.call("test", "test", {a = 1, b = 2}) Expecte...

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