Search found 202 matches
- Wed Oct 02, 2024 5:05 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 30023
Re: Friday Facts #406 - Space Age Music
I'm trying to catch up on the FF's, and just looking at this... notably the space music and couldn't help notice an oddity. It's probably been mentioned, but the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is movi...
- Thu Feb 22, 2024 4:26 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 136
- Views: 32781
Re: Friday Facts #392 - Parametrised blueprints
I don't see the point of this feature - it seems to be an added complexity that puts further menus over the top of the game that is supposed to be being played. Instead of looking at say a train stop blueprint, now I'm looking at an over complicated editor that is like a programming language that pr...
- Wed Feb 17, 2021 4:31 am
- Forum: Duplicates
- Topic: [1.1.24] inconsistent underground belt placement over ghosts
- Replies: 2
- Views: 1672
Re: [1.1.24] inconsistent underground belt placement over ghosts
You can see how I discovered it in my twitch stream, https://www.twitch.tv/videos/916999784?t=03h54m20s
- Wed Feb 17, 2021 4:23 am
- Forum: Duplicates
- Topic: [1.1.24] inconsistent underground belt placement over ghosts
- Replies: 2
- Views: 1672
[1.1.24] inconsistent underground belt placement over ghosts
Placing ghost underground of different color over another builds both undergrounds.
See video for demonstration
https://youtu.be/Ts6SlrcAMfI
See video for demonstration
https://youtu.be/Ts6SlrcAMfI
- Mon Feb 15, 2021 11:24 pm
- Forum: Duplicates
- Topic: [1.1.22] combat / flamethrower turrets
- Replies: 1
- Views: 933
Re: [1.1.22] crash getting out of train
game crashed again 2 mins in after reloading. Rolling back to previous version, this is unstable.
Here's a link to where in the stream - https://www.twitch.tv/videos/915686527?t=00h17m00s
Here's a link to where in the stream - https://www.twitch.tv/videos/915686527?t=00h17m00s
- Mon Feb 15, 2021 11:15 pm
- Forum: Duplicates
- Topic: [1.1.22] combat / flamethrower turrets
- Replies: 1
- Views: 933
[1.1.22] combat / flamethrower turrets
Was streaming, can see here of https://www.twitch.tv/videos/915686527?t=00h09m50s
I'm not sure what I was doing, but it might have something to do with flamethrower turrets, as it crashed below too when flamethrower turrets started shooting.
I'm not sure what I was doing, but it might have something to do with flamethrower turrets, as it crashed below too when flamethrower turrets started shooting.
- Fri Jan 15, 2021 9:35 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 1913
Re: [1.1.11] Can't ghost place anything (except blueprints) from map view
Nm, it's already fixed for the next release.
- Fri Jan 15, 2021 9:33 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 1913
Re: [1.1.11] Can't ghost place anything (except blueprints) from map view
Clarification, can ghost place from map view when near your character.
- Fri Jan 15, 2021 9:27 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 1913
[1.1.11] Can't ghost place anything (except blueprints) from map view
Nm, it's already fixed for the next release. Title says it all, but check out my vod from tonight's stream, 3hrs in, I'll give a link when I'm done streaming. First noticed this with belts, but a viewer asked about other stuff, and they were right, nothing but blueprints (including copy paste). Here...
- Wed Jan 13, 2021 5:17 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2640
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Okay, but whichever I mentioned, I did mean the one in ./appdata/factorio/config/ was being checked first, and then once it saw that the flags were set for the exe directory and not the system directory did it then use the local files to the exe.
- Mon Jan 11, 2021 8:27 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2640
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
@Reseding91, it actually worked the opposite in the above case. That's why I first reported as a bug, and it got moved to troubleshoot.
In my case it checks appdata/factorio/config/config.ini before the install folder/config/config.ini
In my case it checks appdata/factorio/config/config.ini before the install folder/config/config.ini
- Fri Jan 08, 2021 8:38 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2640
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Clean install, nothing moved over. Changed only config-path.cfg to have "use-system-read-write-data-directories=false", but it just ignores this and still uses the appdata folder. It may seem trivial, but I like to have different versions of the game available. If they all point to the sam...
- Fri Jan 08, 2021 7:55 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2640
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
I re-unzipped 1.1.6 into a separate folder, and careful which files I copied over... Just went with blueprints, saves and scenarios (need it since I'm using a redmew.com's scenario) folders, it worked as it had before. But then copying the other files, player-data and config.ini, it is still working...
- Fri Jan 08, 2021 6:20 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2640
[1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
So, I upgraded to 1.1.8 via steam (from 1.1.6) and it changed my save/mods folder from the install folder to the %appsdata%/factorio folder. I tried downgrading back to 1.1.6, or downloading a zip of 1.1.6 thinking it might be a 1.1.8 issue, but it is still trying to load from the appsdata folder, w...
- Mon Dec 14, 2020 10:03 pm
- Forum: Releases
- Topic: Version 1.1.6
- Replies: 26
- Views: 33479
Re: Version 1.1.6
Because then someone would argue you could use productivity modules to make them.TheEnemy42 wrote: ↑Mon Dec 14, 2020 9:26 pmWhy is the satellite under Production and not Intermediate?
- Thu Dec 10, 2020 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5724
Re: Add an option to disable the black stripes in zoomed-in map view
Made a mod to remove these lines just now with the help of user eradicator. Give it a try.
https://mods.factorio.com/mod/MapView_NoBlackLines
https://mods.factorio.com/mod/MapView_NoBlackLines
- Thu Dec 10, 2020 7:27 pm
- Forum: Not a bug
- Topic: Black stripes at edge of screen in zoomed-in map view
- Replies: 8
- Views: 2780
Re: Black stripes at edge of screen in zoomed-in map view
Just for the record, disabling it is literally a one-line mod. data.raw['utility-constants'].default.zoom_to_world_effect_strength = 0 You make it sound easy. I've almost no experience in modding factorio. I downloaded the test mod, added that line to settings.lua (since it seems a setting) and I g...
- Thu Dec 10, 2020 7:01 pm
- Forum: Not a bug
- Topic: Black stripes at edge of screen in zoomed-in map view
- Replies: 8
- Views: 2780
Re: Black stripes at edge of screen in zoomed-in map view
Made a suggestion post since I didn't see one for this, please add 'me too' to it.
viewtopic.php?p=526852
viewtopic.php?p=526852
- Thu Dec 10, 2020 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5724
Please remove pixilation on zoomed/focused map view
The view of the player map when zoomed in enough for things to render, the areas around the edges are pixilated (has lines). See included screenshots. This isn't the case on the normal player view. The pixilation makes me nauseous. It really makes me ill. Please make a way to disable this 'feature.'...
- Thu Dec 10, 2020 6:51 pm
- Forum: Not a bug
- Topic: Black stripes at edge of screen in zoomed-in map view
- Replies: 8
- Views: 2780
Re: Black stripes at edge of screen in zoomed-in map view
This makes me cry that this is an 'intended' feature. It makes me nauseous to look at it. Why would the devs want to make the players sick? If there's a feature request to disable this, I'd sign that pledge.