Search found 212 matches
- Wed Oct 30, 2024 11:42 pm
- Forum: Gameplay Help
- Topic: [2.0.11] Train interrupt activates even if all next stops are disabled
- Replies: 6
- Views: 753
Re: [2.0.11] Train interrupt activates even if all next stops are disabled
Is there a way to add a condition to see if there are open stations to the interrupt? Otherwise, it still seems broken. Wouldn't the spirit of the fueling station be that trains shouldn't remain there after they fill up?
- Wed Oct 30, 2024 3:15 am
- Forum: Not a bug
- Topic: [2.0.12] Game crash when ship gets destroyed
- Replies: 2
- Views: 326
Re: [2.0.12] Game crash when ship gets destroyed
also attaching the autosaves. I was on the way to gleba but it also made autosave for first trip to nauvis.
Edit: Loading the autosave first trip to nauvis will be right where the ship is blowing up, and the crash happened again, so maybe repeatable for you(?).
Edit: Loading the autosave first trip to nauvis will be right where the ship is blowing up, and the crash happened again, so maybe repeatable for you(?).
- Wed Oct 30, 2024 3:13 am
- Forum: Not a bug
- Topic: [2.0.12] Game crash when ship gets destroyed
- Replies: 2
- Views: 326
[2.0.12] Game crash when ship gets destroyed
I've a new ship, flew it towards Gleba and it blows up on the way. The game crashed.
Attached are the log file and save game.
Attached are the log file and save game.
- Wed Oct 30, 2024 12:00 am
- Forum: Gameplay Help
- Topic: [2.0.11] Train interrupt activates even if all next stops are disabled
- Replies: 6
- Views: 753
Re: [2.0.11] Train interrupt activates even if all next stops are disabled
The save game - but at a later time from when it happened.
Edit: I opened the map and found an easy way to duplicate it. Go to the streel train, change the stop to disable by changing the sign to less-than (see picture) so that it is disabled. Then remove fuel from the train, down to less than 20 ...
Edit: I opened the map and found an easy way to duplicate it. Go to the streel train, change the stop to disable by changing the sign to less-than (see picture) so that it is disabled. Then remove fuel from the train, down to less than 20 ...
- Tue Oct 29, 2024 7:58 am
- Forum: Gameplay Help
- Topic: [2.0.11] Train interrupt activates even if all next stops are disabled
- Replies: 6
- Views: 753
[2.0.11] Train interrupt activates even if all next stops are disabled
So, if the train has a loading station and fills up, and then is waiting for an available unloading station, but none are available, if the train has a fuel interrupt, it'll just leave for the interrupt instead of waiting until their next destination is available. IE, the train shouldn't interrupt ...
- Wed Oct 23, 2024 5:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 3970
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
Thank you for this! I'd thought 5 years of blueprints were down the drain.
- Sun Oct 20, 2024 7:51 am
- Forum: Outdated/Not implemented
- Topic: [2.0.6] Flip horizontally / vertically issues
- Replies: 2
- Views: 617
[2.0.6] Flip horizontally / vertically issues
So, there's an issue with the flip horizonal for me. This isn't really a bug, but supper annoying. I remapped the flip horizontal key to F, (which it was in 1.1?). It shouldn't matter which key is assigned, but has more issues with F.
When I try to pick up items from belts with F, sometimes my ...
When I try to pick up items from belts with F, sometimes my ...
- Sun Oct 20, 2024 7:30 am
- Forum: Pending
- Topic: [2.0.6] Map lags on opening and other lag
- Replies: 3
- Views: 778
Re: [2.0.6] Map lags on opening and other lag
Unfortunately the log file isn't from the play period, as I was trying to find and update mods afterwards. I have included the save game.
- Sun Oct 20, 2024 6:57 am
- Forum: Pending
- Topic: [2.0.6] Map lags on opening and other lag
- Replies: 3
- Views: 778
[2.0.6] Map lags on opening and other lag
It's almost as if there is a memory leak, as the game becomes laggier and laggier as a play (from last load, not whole play) progresses. It's most noticeable on viewing the map. The whole game freezes after a short time when opening the map.
About my rig, I've an AMD 7950x3d processor, 64gigs of ...
About my rig, I've an AMD 7950x3d processor, 64gigs of ...
- Sun Oct 20, 2024 6:43 am
- Forum: Balancing
- Topic: [2.0.6] Big Worms nigh unbeatable
- Replies: 9
- Views: 2173
[2.0.6] Big Worms nigh unbeatable
I went for blue science before military science, and when I first came across a big-worm it killed dozens of turrets and myself several times. I finally gave up fighting it and opened the /editor and just deleted the thing.
It's so ridiculous that your reach is about five feet and their spit goes ...
It's so ridiculous that your reach is about five feet and their spit goes ...
- Wed Oct 02, 2024 5:05 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 45105
Re: Friday Facts #406 - Space Age Music
I'm trying to catch up on the FF's, and just looking at this... notably the space music and couldn't help notice an oddity.
It's probably been mentioned, but the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is ...
It's probably been mentioned, but the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is ...
- Thu Feb 22, 2024 4:26 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 144
- Views: 52545
Re: Friday Facts #392 - Parametrised blueprints
I don't see the point of this feature - it seems to be an added complexity that puts further menus over the top of the game that is supposed to be being played. Instead of looking at say a train stop blueprint, now I'm looking at an over complicated editor that is like a programming language that ...
- Wed Feb 17, 2021 4:31 am
- Forum: Duplicates
- Topic: [1.1.24] inconsistent underground belt placement over ghosts
- Replies: 2
- Views: 1826
Re: [1.1.24] inconsistent underground belt placement over ghosts
You can see how I discovered it in my twitch stream, https://www.twitch.tv/videos/916999784?t=03h54m20s
- Wed Feb 17, 2021 4:23 am
- Forum: Duplicates
- Topic: [1.1.24] inconsistent underground belt placement over ghosts
- Replies: 2
- Views: 1826
[1.1.24] inconsistent underground belt placement over ghosts
Placing ghost underground of different color over another builds both undergrounds.
See video for demonstration
https://youtu.be/Ts6SlrcAMfI
See video for demonstration
https://youtu.be/Ts6SlrcAMfI
- Mon Feb 15, 2021 11:24 pm
- Forum: Duplicates
- Topic: [1.1.22] combat / flamethrower turrets
- Replies: 1
- Views: 1073
Re: [1.1.22] crash getting out of train
game crashed again 2 mins in after reloading. Rolling back to previous version, this is unstable.
Here's a link to where in the stream - https://www.twitch.tv/videos/915686527?t=00h17m00s
Here's a link to where in the stream - https://www.twitch.tv/videos/915686527?t=00h17m00s
- Mon Feb 15, 2021 11:15 pm
- Forum: Duplicates
- Topic: [1.1.22] combat / flamethrower turrets
- Replies: 1
- Views: 1073
[1.1.22] combat / flamethrower turrets
Was streaming, can see here of https://www.twitch.tv/videos/915686527?t=00h09m50s
I'm not sure what I was doing, but it might have something to do with flamethrower turrets, as it crashed below too when flamethrower turrets started shooting.
I'm not sure what I was doing, but it might have something to do with flamethrower turrets, as it crashed below too when flamethrower turrets started shooting.
- Fri Jan 15, 2021 9:35 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 2151
Re: [1.1.11] Can't ghost place anything (except blueprints) from map view
Nm, it's already fixed for the next release.
- Fri Jan 15, 2021 9:33 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 2151
Re: [1.1.11] Can't ghost place anything (except blueprints) from map view
Clarification, can ghost place from map view when near your character.
- Fri Jan 15, 2021 9:27 am
- Forum: Duplicates
- Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
- Replies: 4
- Views: 2151
[1.1.11] Can't ghost place anything (except blueprints) from map view
Nm, it's already fixed for the next release.
Title says it all, but check out my vod from tonight's stream, 3hrs in, I'll give a link when I'm done streaming. First noticed this with belts, but a viewer asked about other stuff, and they were right, nothing but blueprints (including copy paste ...
Title says it all, but check out my vod from tonight's stream, 3hrs in, I'll give a link when I'm done streaming. First noticed this with belts, but a viewer asked about other stuff, and they were right, nothing but blueprints (including copy paste ...
- Wed Jan 13, 2021 5:17 am
- Forum: Technical Help
- Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
- Replies: 7
- Views: 2945
Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Okay, but whichever I mentioned, I did mean the one in ./appdata/factorio/config/ was being checked first, and then once it saw that the flags were set for the exe directory and not the system directory did it then use the local files to the exe.