Search found 202 matches

by Dune
Wed Oct 02, 2024 5:05 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 30023

Re: Friday Facts #406 - Space Age Music

I'm trying to catch up on the FF's, and just looking at this... notably the space music and couldn't help notice an oddity. It's probably been mentioned, but the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is movi...
by Dune
Thu Feb 22, 2024 4:26 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 136
Views: 32781

Re: Friday Facts #392 - Parametrised blueprints

I don't see the point of this feature - it seems to be an added complexity that puts further menus over the top of the game that is supposed to be being played. Instead of looking at say a train stop blueprint, now I'm looking at an over complicated editor that is like a programming language that pr...
by Dune
Wed Feb 17, 2021 4:23 am
Forum: Duplicates
Topic: [1.1.24] inconsistent underground belt placement over ghosts
Replies: 2
Views: 1672

[1.1.24] inconsistent underground belt placement over ghosts

Placing ghost underground of different color over another builds both undergrounds.

See video for demonstration

https://youtu.be/Ts6SlrcAMfI
by Dune
Mon Feb 15, 2021 11:24 pm
Forum: Duplicates
Topic: [1.1.22] combat / flamethrower turrets
Replies: 1
Views: 933

Re: [1.1.22] crash getting out of train

game crashed again 2 mins in after reloading. Rolling back to previous version, this is unstable.

Here's a link to where in the stream - https://www.twitch.tv/videos/915686527?t=00h17m00s
by Dune
Mon Feb 15, 2021 11:15 pm
Forum: Duplicates
Topic: [1.1.22] combat / flamethrower turrets
Replies: 1
Views: 933

[1.1.22] combat / flamethrower turrets

Was streaming, can see here of https://www.twitch.tv/videos/915686527?t=00h09m50s

I'm not sure what I was doing, but it might have something to do with flamethrower turrets, as it crashed below too when flamethrower turrets started shooting.
by Dune
Fri Jan 15, 2021 9:35 am
Forum: Duplicates
Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
Replies: 4
Views: 1913

Re: [1.1.11] Can't ghost place anything (except blueprints) from map view

Nm, it's already fixed for the next release.
by Dune
Fri Jan 15, 2021 9:33 am
Forum: Duplicates
Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
Replies: 4
Views: 1913

Re: [1.1.11] Can't ghost place anything (except blueprints) from map view

Clarification, can ghost place from map view when near your character.
by Dune
Fri Jan 15, 2021 9:27 am
Forum: Duplicates
Topic: [1.1.11] Can't ghost place anything (except blueprints) from map view
Replies: 4
Views: 1913

[1.1.11] Can't ghost place anything (except blueprints) from map view

Nm, it's already fixed for the next release. Title says it all, but check out my vod from tonight's stream, 3hrs in, I'll give a link when I'm done streaming. First noticed this with belts, but a viewer asked about other stuff, and they were right, nothing but blueprints (including copy paste). Here...
by Dune
Wed Jan 13, 2021 5:17 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2640

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

Okay, but whichever I mentioned, I did mean the one in ./appdata/factorio/config/ was being checked first, and then once it saw that the flags were set for the exe directory and not the system directory did it then use the local files to the exe.
by Dune
Mon Jan 11, 2021 8:27 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2640

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

@Reseding91, it actually worked the opposite in the above case. That's why I first reported as a bug, and it got moved to troubleshoot.

In my case it checks appdata/factorio/config/config.ini before the install folder/config/config.ini
by Dune
Fri Jan 08, 2021 8:38 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2640

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

Clean install, nothing moved over. Changed only config-path.cfg to have "use-system-read-write-data-directories=false", but it just ignores this and still uses the appdata folder. It may seem trivial, but I like to have different versions of the game available. If they all point to the sam...
by Dune
Fri Jan 08, 2021 7:55 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2640

Re: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

I re-unzipped 1.1.6 into a separate folder, and careful which files I copied over... Just went with blueprints, saves and scenarios (need it since I'm using a redmew.com's scenario) folders, it worked as it had before. But then copying the other files, player-data and config.ini, it is still working...
by Dune
Fri Jan 08, 2021 6:20 am
Forum: Technical Help
Topic: [1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%
Replies: 7
Views: 2640

[1.1.8] upgrading to 1.1.8 switched save, mods folder to the %appdata%

So, I upgraded to 1.1.8 via steam (from 1.1.6) and it changed my save/mods folder from the install folder to the %appsdata%/factorio folder. I tried downgrading back to 1.1.6, or downloading a zip of 1.1.6 thinking it might be a 1.1.8 issue, but it is still trying to load from the appsdata folder, w...
by Dune
Mon Dec 14, 2020 10:03 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 33479

Re: Version 1.1.6

TheEnemy42 wrote:
Mon Dec 14, 2020 9:26 pm
Why is the satellite under Production and not Intermediate?
Because then someone would argue you could use productivity modules to make them.
by Dune
Thu Dec 10, 2020 8:52 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 5724

Re: Add an option to disable the black stripes in zoomed-in map view

Made a mod to remove these lines just now with the help of user eradicator. Give it a try.

https://mods.factorio.com/mod/MapView_NoBlackLines
by Dune
Thu Dec 10, 2020 7:27 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 2780

Re: Black stripes at edge of screen in zoomed-in map view

Just for the record, disabling it is literally a one-line mod. data.raw['utility-constants'].default.zoom_to_world_effect_strength = 0 You make it sound easy. I've almost no experience in modding factorio. I downloaded the test mod, added that line to settings.lua (since it seems a setting) and I g...
by Dune
Thu Dec 10, 2020 7:01 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 2780

Re: Black stripes at edge of screen in zoomed-in map view

Made a suggestion post since I didn't see one for this, please add 'me too' to it.

viewtopic.php?p=526852
by Dune
Thu Dec 10, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 5724

Please remove pixilation on zoomed/focused map view

The view of the player map when zoomed in enough for things to render, the areas around the edges are pixilated (has lines). See included screenshots. This isn't the case on the normal player view. The pixilation makes me nauseous. It really makes me ill. Please make a way to disable this 'feature.'...
by Dune
Thu Dec 10, 2020 6:51 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 2780

Re: Black stripes at edge of screen in zoomed-in map view

This makes me cry that this is an 'intended' feature. It makes me nauseous to look at it. Why would the devs want to make the players sick? If there's a feature request to disable this, I'd sign that pledge.

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