Thanks. I have not think mod compatibility yet. Just experimenting modding possibilities with fluidboxes. I will take a look of those mods.
Edit: After quick look I think I can make it compatible.
Will you be trying to do something like that or will you continue expanding the mod as is?
if so ...
Search found 3 matches
- Sat Dec 20, 2014 9:46 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Fluid handling expansion
- Replies: 8
- Views: 17802
- Sat Dec 20, 2014 12:19 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 213348
Re: [MOD 0.11.X] MoMods: Nuclear Power Go?
All mods are broken in 11.6 ( Case Sensitive ) is the error.
A friend an i are getting a Case Sensitive error in 11.6 on launch of factorio.
How would i fix a case sensitive error? like the name of the file or?
When starting factorio you will get an error, just rename the folder or zip for the ...
A friend an i are getting a Case Sensitive error in 11.6 on launch of factorio.
How would i fix a case sensitive error? like the name of the file or?
When starting factorio you will get an error, just rename the folder or zip for the ...
- Wed Dec 17, 2014 6:51 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Fluid handling expansion
- Replies: 8
- Views: 17802
Re: [MOD 0.11.6][WIP] Fluid handling expansion
Looks beautifull!
Would this be compatible with mods like Bob's ligistics mod and/or Liquid station mod & Rail tanker mod?
For example, would it make all 4 versions of the storage tank "higher", or just create a new recipe for another storage tank?
Would this be compatible with mods like Bob's ligistics mod and/or Liquid station mod & Rail tanker mod?
For example, would it make all 4 versions of the storage tank "higher", or just create a new recipe for another storage tank?