Search found 15 matches

by alienwombat
Sat Mar 14, 2020 6:59 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 191
Views: 83401

Re: [MOD 0.18] KRASTORIO^2

How does one harvest the biomass/creep that is left over under biter nests? standard mining drills don't work. You can't mine it by hand. Is there some special thing you need? The ingame Wiki explains this in the "Creep" section. You have to craft the "Creep collector" item. The...
by alienwombat
Tue Apr 23, 2019 4:02 pm
Forum: General discussion
Topic: [Academic problem] 8 way intersection without roundabout?
Replies: 13
Views: 2429

Re: [Academic problem] 8 way intersection without roundabout?

This seems straigth forward:
8x_cross.png
8x_cross.png (705.28 KiB) Viewed 1867 times
I cann see no way a train could turn around.
by alienwombat
Mon Aug 27, 2018 8:58 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 73863

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Hi, i have a feature request: When i plan a production block, i often want to change the module and beacon settings for all recipes in the block. Usually to the common 4 productivity in the assemblers and 2 speed in the beacons. That's a lot of clicking. Some copy and paste function to copy the modu...
by alienwombat
Tue Jul 31, 2018 10:19 pm
Forum: Logistic Train Network
Topic: Feature request: custom train schedules
Replies: 11
Views: 1276

Re: Feature request: custom train schedules

I think it's an interesting idea. But i can't think of a use case that can't be solved simpler. If you wan't to load and unload full trains without worrying about items stuck in inserters, just set appropriate thresholds, to make sure a full train can be loaded/unloaded at the provider/requester. Ju...
by alienwombat
Sun Jul 15, 2018 1:42 pm
Forum: Logistic Train Network
Topic: Issue with Barrels
Replies: 4
Views: 689

Re: Issue with Barrels

You are using the "provide threshold" signal. You have to use the "request threshold" signal (blue chest with a ≀ sign) to override the global 10k threshold.
by alienwombat
Tue Jun 05, 2018 12:17 am
Forum: Logistic Train Network
Topic: Confusion about requester station design
Replies: 10
Views: 3074

Re: Confusion about requester station design

I think i have (hopefully) found a quite compact solution for using the "output delay fix" circuitry, even if there are tons of modded trains. It should also be forward compatible if more train trains are added: This is the standard circuit: 4890656.png The left decider "waits" u...
by alienwombat
Mon May 28, 2018 11:26 pm
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 18236

Re: network ID How?

This post shows some examples, how combinations of the up to 32 networks are encoded:
viewtopic.php?f=214&t=60334#p363405
by alienwombat
Tue Feb 27, 2018 9:34 pm
Forum: Bob's mods
Topic: Strange effects of extreme speed or productivity bonuses?
Replies: 4
Views: 1054

Re: Strange effects of extreme speed or productivity bonuses?

it's actually 1 bonus item per tick for productivity, so it's possible to have a crafting speed that only gives 1 craft per 60 ticks, or 1 second, but have 6000% productivity giving 1 item per tick. there was also a roll over bug where it was possible to get negative speed etc by using too many mod...
by alienwombat
Mon Feb 26, 2018 7:02 pm
Forum: Bob's mods
Topic: Strange effects of extreme speed or productivity bonuses?
Replies: 4
Views: 1054

Strange effects of extreme speed or productivity bonuses?

This isn't really related to Bob's mods, but it is probably only relevant if you are using Bob's modules, so i'm asking here. I read that very extreme bonuses could lead to some strange effects or have some limitations. I'm hoping someone can confirm how things are really working. Here is how i curr...
by alienwombat
Mon Feb 12, 2018 10:42 pm
Forum: Logistic Train Network
Topic: Confusion about requester station design
Replies: 10
Views: 3074

Re: Confusion about requester station design

That' actually a quite nice solution! I was wondering how the slight overloading that's usually expected was handled. One more question about smart unloading with the 5 different trains and wagons in bobs mods: If i want to use the design you linked to fix the delay problem on the LTN output, i have...
by alienwombat
Sun Feb 11, 2018 7:34 pm
Forum: Logistic Train Network
Topic: Confusion about requester station design
Replies: 10
Views: 3074

Re: Confusion about requester station design

Glad to hear i understood that right. I think i will skip that smart part in my stations, since i'm currently playing with bobs mods which has 5 different locomotives and cargo wagons, making that circuit to fix the delay a bit too large for my liking. One more question that popped up thinking about...
by alienwombat
Sun Feb 11, 2018 6:14 pm
Forum: Logistic Train Network
Topic: Confusion about requester station design
Replies: 10
Views: 3074

Confusion about requester station design

I'm slightly confused about the requester design shown here . I think i understand what it's supposed to do, but let's make sure i really get it: The LTN output gives the expected train content after unloading. This is subtracted from the current train content and sent to the filter inserters. So th...
by alienwombat
Wed Jan 17, 2018 9:36 pm
Forum: Show your Creations
Topic: Compact setups for 1/sec of each science pack
Replies: 3
Views: 35074

Compact setups for 1/sec of each science pack

Some science setups i designed for feeding from a main bus, where i mostly care about the width of production lines and not their height. They could be shrunk a bit more obviously, but i like the the look with long belts and few undergrounds. https://pastebin.com/y0fGrrV8 1822815.png https://pastebi...
by alienwombat
Tue Dec 12, 2017 10:34 pm
Forum: General discussion
Topic: How to organize train networks?
Replies: 7
Views: 3069

Re: How to organize train networks?

Thanks for all those tips. I think i will use the Logistics Train Network mod.
by alienwombat
Sun Dec 10, 2017 9:58 pm
Forum: General discussion
Topic: How to organize train networks?
Replies: 7
Views: 3069

How to organize train networks?

Relatively new player here. I just finished the campaign by building some rather interesting factories. I think the technical term to describe them is "spaghetti". After that I've done some research, watching youtube etc., and decided that the first factory, that i launch a rocket with, ha...

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