Search found 7 matches

by AbstractHand
Fri Jul 31, 2026 11:35 pm
Forum: Ideas and Suggestions
Topic: Soft Alt Mode
Replies: 4
Views: 313

Re: Soft Alt Mode

Having diegetic recipe info would be amazing. Beacon modules showing up as they do is one of my favorite details. Inserters can already be identified by the Y-shape of their legs. Pump sprites are directional too.

I was playing with the idea of modding the assembler sprites to have physical ...
by AbstractHand
Wed Jul 15, 2026 5:15 pm
Forum: Ideas and Suggestions
Topic: [2.1] Make planet animations more realistic/KSP-like
Replies: 4
Views: 547

Re: [2.1] Make planet animations more realistic/KSP-like

As much as I love this idea, it would pretty much require also rotating the planet by 90 degrees, perspective effects, and having a full rotating dark/light side. The examples look great in terms of scaling the planet up and down as you approach and depart, but the planet continuing to face directly ...
by AbstractHand
Mon Jul 13, 2026 1:35 pm
Forum: Ideas and Suggestions
Topic: Disable tile speed increase for Mech Armor
Replies: 8
Views: 1545

Re: Disable tile speed increase for Mech Armor


Maybe something like retaining your legs speed for a few seconds when you take off


I like this idea, basically "coyote time". If we could have a second or two where we keep our full speed before gradually easing down to the jetpack speed, it would completely solve the issue. We'd be able to ...
by AbstractHand
Thu Jul 09, 2026 6:27 am
Forum: Ideas and Suggestions
Topic: Add a toggle to disable the jetpack
Replies: 13
Views: 5294

Re: Add a toggle to disable the jetpack

+1 since 2.1 will likely be the very last chance to see this addressed. While I still think the most intuitive solution would be the (rejected) idea of applying tile bonus speed while flying, I understand that this may be a deliberate balance choice. That being said, the "always auto" mode that the ...
by AbstractHand
Tue Jun 23, 2026 7:25 am
Forum: Ideas and Suggestions
Topic: Save Files Grouped By World/Playthrough
Replies: 5
Views: 356

Re: Save Files Grouped By World/Playthrough

It is already possible to do this, you just have to create the folders in your file explorer. Factorio will show all the folders in the directory, allowing you to browse in and out of them to keep each playthrough contained. A "create folder" button would be really lovely, though.
by AbstractHand
Fri Nov 15, 2024 3:29 am
Forum: Duplicates
Topic: [2.0.15][SA] Crash clicking steel chest in inventory (Inventory::canInsertCount)
Replies: 1
Views: 951

[2.0.15][SA] Crash clicking steel chest in inventory (Inventory::canInsertCount)

The game crashed when I tried to click the steel chest in my inventory. This did not happen again when reloading the save and trying it again.

Save file: https://drive.google.com/file/d/16fKOO5 ... sp=sharing
by AbstractHand
Thu Dec 07, 2017 11:41 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 142559

Re: Friday Facts #219 - Cliffs

I'm looking at the screenshots for these cliffs, and I can't stop seeing the terrain underneath the cliffs continuing, looking like the cliffs are just an overlay on flat terrain. While I understand that's how the cliffs are being achieved, more or less, is there anything that can be done to help ...

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