Having diegetic recipe info would be amazing. Beacon modules showing up as they do is one of my favorite details. Inserters can already be identified by the Y-shape of their legs. Pump sprites are directional too.
I was playing with the idea of modding the assembler sprites to have physical ...
Search found 7 matches
- Fri Jul 31, 2026 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Soft Alt Mode
- Replies: 4
- Views: 313
- Wed Jul 15, 2026 5:15 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Make planet animations more realistic/KSP-like
- Replies: 4
- Views: 547
Re: [2.1] Make planet animations more realistic/KSP-like
As much as I love this idea, it would pretty much require also rotating the planet by 90 degrees, perspective effects, and having a full rotating dark/light side. The examples look great in terms of scaling the planet up and down as you approach and depart, but the planet continuing to face directly ...
- Mon Jul 13, 2026 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Disable tile speed increase for Mech Armor
- Replies: 8
- Views: 1545
Re: Disable tile speed increase for Mech Armor
Maybe something like retaining your legs speed for a few seconds when you take off
I like this idea, basically "coyote time". If we could have a second or two where we keep our full speed before gradually easing down to the jetpack speed, it would completely solve the issue. We'd be able to ...
- Thu Jul 09, 2026 6:27 am
- Forum: Ideas and Suggestions
- Topic: Add a toggle to disable the jetpack
- Replies: 13
- Views: 5294
Re: Add a toggle to disable the jetpack
+1 since 2.1 will likely be the very last chance to see this addressed. While I still think the most intuitive solution would be the (rejected) idea of applying tile bonus speed while flying, I understand that this may be a deliberate balance choice. That being said, the "always auto" mode that the ...
- Tue Jun 23, 2026 7:25 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 5
- Views: 356
Re: Save Files Grouped By World/Playthrough
It is already possible to do this, you just have to create the folders in your file explorer. Factorio will show all the folders in the directory, allowing you to browse in and out of them to keep each playthrough contained. A "create folder" button would be really lovely, though.
- Fri Nov 15, 2024 3:29 am
- Forum: Duplicates
- Topic: [2.0.15][SA] Crash clicking steel chest in inventory (Inventory::canInsertCount)
- Replies: 1
- Views: 951
[2.0.15][SA] Crash clicking steel chest in inventory (Inventory::canInsertCount)
The game crashed when I tried to click the steel chest in my inventory. This did not happen again when reloading the save and trying it again.
Save file: https://drive.google.com/file/d/16fKOO5 ... sp=sharing
Save file: https://drive.google.com/file/d/16fKOO5 ... sp=sharing
- Thu Dec 07, 2017 11:41 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 142559
Re: Friday Facts #219 - Cliffs
I'm looking at the screenshots for these cliffs, and I can't stop seeing the terrain underneath the cliffs continuing, looking like the cliffs are just an overlay on flat terrain. While I understand that's how the cliffs are being achieved, more or less, is there anything that can be done to help ...