Search found 9 matches
- Wed Jan 18, 2023 11:21 am
- Forum: Not a bug
- Topic: 16.15 Logistic Storage and buffer chests
- Replies: 8
- Views: 3043
Re: 16.15 Logistic Storage and buffer chests
I ran into this problem myself and found a workaround suitable for some situations: Wire all of the buffer chests together to get their combined contents. Put that through an arithmetic combinator set to multiply the "each" (asterisk, "*") signal by -1, and output "each"...
- Thu Sep 15, 2022 12:05 am
- Forum: Duplicates
- Topic: [1.1.68] Bots enqueue for charging on overloaded roboports while empty ports are nearby
- Replies: 1
- Views: 838
[1.1.68] Bots enqueue for charging on overloaded roboports while empty ports are nearby
When there are a lot of logistic bots in a network, they tend to queue in large numbers on a small number of overloaded roboports even when there are unused roboports nearby. Example screenshot: bot-charging.jpg In this screenshot, the network has 2400 bots, with none free. It does not matter how ma...
- Mon Dec 21, 2020 5:35 am
- Forum: Modding interface requests
- Topic: Allow mods BP orders to be undo-able!
- Replies: 5
- Views: 3271
Re: Allow mods BP orders to be undo-able!
+1 I'm working on a mod that adds a form of deconstruction planner that analyzes a portion of the factory to find unused entities and marks them for deconstruction. It would be very convenient if the user could undo this action, but the API offers no way to accomplish that. Furthermore, I think user...
- Wed Mar 18, 2020 3:19 pm
- Forum: Modding interface requests
- Topic: Access to original health/current lifetime
- Replies: 9
- Views: 3292
- Sat Mar 14, 2020 11:11 pm
- Forum: Modding interface requests
- Topic: Access to original health/current lifetime
- Replies: 9
- Views: 3292
Re: Access to original health/current lifetime
In the specific case of Smart Cannon Shells, they already have projectile.force_condition = "not-friend" set, but that does not affect explosive splash damage.
- Fri Apr 19, 2019 11:42 pm
- Forum: Not a bug
- Topic: [0.17.32] Modded projectile with force_condition="not-friend" does not hit trees or rocks
- Replies: 1
- Views: 965
[0.17.32] Modded projectile with force_condition="not-friend" does not hit trees or rocks
I created modded versions of the stock cannon shells that do not do friendly fire damage: https://mods.factorio.com/mod/SmartCannonShells They work by setting force_condition="not-friend" on the projectile. This attribute is documented at: https://wiki.factorio.com/Prototype/Projectile#for...
- Sat Mar 03, 2018 12:56 pm
- Forum: Mods
- Topic: [MOD 0.16] RoboTank
- Replies: 3
- Views: 2356
Re: [MOD 0.16] RoboTank
I'm glad you like the mod! I noticed this because of your YouTube comment (I don't know how to monitor Factorio forums). I just posted version 0.3.1 that should solve the problem. (I would reply on YouTube too but I get "failed to post comment" error now...)
- Wed Dec 20, 2017 5:08 am
- Forum: Mods
- Topic: [MOD 0.16] RoboTank
- Replies: 3
- Views: 2356
[MOD 0.16] RoboTank
Type: Mod Name: RoboTank Description: RoboTank is a tank that drives and shoots automatically, following the lead of a manually piloted commander vehicle. License: MIT Version: 0.3.0 Release: 2017-12-19 Tested-With-Factorio-Version: 0.16.5 Download: https://mods.factorio.com/mods/smcpeak/RoboTank In...
- Tue Dec 05, 2017 8:01 am
- Forum: Mods
- Topic: [MOD 0.15] RoboTank
- Replies: 1
- Views: 1634
[MOD 0.15] RoboTank
Type: Mod Name: RoboTank Description: RoboTank is a tank that drives and shoots automatically, following the lead of a manually piloted commander vehicle. License: MIT Version: 0.1.0 Release: 2017-12-04 Tested-With-Factorio-Version: 0.15.40 Download: https://mods.factorio.com/mods/smcpeak/RoboTank I...