TL;DR
The Logistics section of the inventory/crafting menu should be hidden from view until the player unlocks logistics robots
What ?
The middle section of the character screen has functionality for controlling logistics robot supply to the player's inventory. I suggest this section of the ...
Search found 7 matches
- Sat Jun 24, 2023 10:53 pm
- Forum: Implemented Suggestions
- Topic: Hide Logistics UI Until Unlocked
- Replies: 1
- Views: 1592
- Mon Mar 18, 2019 9:49 pm
- Forum: Modding interface requests
- Topic: A better way to handle modpacks
- Replies: 2
- Views: 1228
Re: A better way to handle modpacks
Thanks for your response. I apologize, I should have taken a look at the newer versions of Factorio before I made any conclusions. I was unaware that newer versions allowed dependencies to be automatically installed. I have been playing on the latest release and hadn't opted into beta versions ...
- Sat Mar 16, 2019 12:46 am
- Forum: Modding interface requests
- Topic: A better way to handle modpacks
- Replies: 2
- Views: 1228
A better way to handle modpacks
Hello, I am currently looking into creating either a mod or external program that will be able to manage "modpacks" for Factorio
This, I believe, is something that would help make it easier for groups of people to play the game together. Additionally, I feel like modpacks are something that could ...
This, I believe, is something that would help make it easier for groups of people to play the game together. Additionally, I feel like modpacks are something that could ...
- Wed Dec 06, 2017 3:14 am
- Forum: Implemented Suggestions
- Topic: Support for mod packs
- Replies: 40
- Views: 17724
Re: Support for mod packs
Alright, here goes nothing.... if you don't hear back from me for a few days, call for help because I may have gone into a caffeine-induced coma 

- Tue Dec 05, 2017 6:03 pm
- Forum: Implemented Suggestions
- Topic: Support for mod packs
- Replies: 40
- Views: 17724
Re: Support for mod packs
and in response to @bobucles, mods are unable to modify files and other such things and can only do what is implemented in the API. This means that the proposed modloader would have to be an application separate from factorio which would easily cause confusion from players who are less ...
- Tue Dec 05, 2017 5:59 pm
- Forum: Implemented Suggestions
- Topic: Support for mod packs
- Replies: 40
- Views: 17724
Re: Support for mod packs
While modpacks could be created using simply a mod that depends on all the other mods needed, this is not the best way to go about doing it and makes it less accessible to those who don't know how to/don't want to learn how to make a mod. I feel that these are two completely separate things that are ...
- Tue Dec 05, 2017 5:11 am
- Forum: Implemented Suggestions
- Topic: Support for mod packs
- Replies: 40
- Views: 17724
Support for "Modpacks"
Hello, I love this game so much and I think it's even better with mods installed. However, I've noticed that there's no form of support for modpacks. I feel like this would be a great addition to the game because it would really boost the accessibility of multiplayer modded games and in turn would ...