Search found 4 matches

by osuf
Wed Apr 26, 2017 1:31 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128715

Re: [MOD 0.14] Alien Biomes

This is the most amazing mod! Just adding these terrain variations gives so much to the feel of the game. It would be fun if some effects of the different biomes would be relevant too - e.g. efficacy of different machines (smelting more efficient in warm biomes), spread of pollution, and variations ...
by osuf
Tue Jan 27, 2015 7:13 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16035

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Hi Xecutor, I really enjoyed your mod and begun modifying it quite extensively to my preferences. The vision I had is that trains should be used for more than getting mined resources back to the base - there should be virtual locations to which produced goods have to be shipped, and traded goods sen...
by osuf
Tue Jan 27, 2015 5:36 am
Forum: Modding help
Topic: Q: data.raw in game and minimap markers
Replies: 1
Views: 1304

Q: data.raw in game and minimap markers

I am happy about how extensive Factorio's scripting functionalities are but I have failed to figure out two issues and would greatly appreciate some pointers. 1. I would like to have (read-only) access to recipes in game, not merely enabling or disabling them. One can access data.raw in a mod's data...
by osuf
Tue Dec 16, 2014 4:16 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 50841

Re: [MOD 0.10.x] Floors v0.0.2

Hi mod maker Kolli,
I am playing around a bit with a mod but graphics is not my strongest suit and some of your resources seemed very suitable. Would it be acceptable if I use a reskinned version of your Floor-o-Matic to designate trade posts, as attached?

Thanks for a great a mod.

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