THX for your conclusion in the FFF. That's matches exactly what I have intended with my post:
viewtopic.php?f=38&t=56218&start=880#p333636
I'm fine
Search found 4 matches
- Wed Jan 17, 2018 2:36 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 414243
- Fri Jan 12, 2018 12:45 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 384106
Re: Friday Facts #224 - Bots versus belts
My friends and me are train lovers. I want to say this first, so it's clear that we are extremely biased. Our bases are big, with huge amounts of materials being processed. Anything we can deliver by train is much better than anything we deliver by belts ;-) We want to build "ordinary" fac...
- Sun Dec 03, 2017 11:54 pm
- Forum: Modding help
- Topic: Change receips of vanilla items
- Replies: 2
- Views: 1282
Re: Change receips of vanilla items
THX for your reply. I'm a foolish dumbass
I'm also working on a program for calculating production costs, which I'm going to use for the balancing process and, no surprise, I have a class named Incredient. Feels like with every line of code my bug count increments ...
I'm also working on a program for calculating production costs, which I'm going to use for the balancing process and, no surprise, I have a class named Incredient. Feels like with every line of code my bug count increments ...
- Sun Dec 03, 2017 3:11 pm
- Forum: Modding help
- Topic: Change receips of vanilla items
- Replies: 2
- Views: 1282
Change receips of vanilla items
Objective I'm trying to redefine receips of vanilla items by setting the new receip in a data.lua file. This works fine for some items, for others not. Success example iron-gear-wheel data.raw.recipe["iron-gear-wheel"].expensive.ingredients = { {"iron-plate", 10}, {"copper-...