Search found 4 matches

by Guardian667
Wed Jan 17, 2018 2:36 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 414243

Re: Friday Facts #225 - Bots versus belts (part 2)

THX for your conclusion in the FFF. That's matches exactly what I have intended with my post:
viewtopic.php?f=38&t=56218&start=880#p333636
I'm fine 8-)
by Guardian667
Fri Jan 12, 2018 12:45 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 384106

Re: Friday Facts #224 - Bots versus belts

My friends and me are train lovers. I want to say this first, so it's clear that we are extremely biased. Our bases are big, with huge amounts of materials being processed. Anything we can deliver by train is much better than anything we deliver by belts ;-) We want to build "ordinary" fac...
by Guardian667
Sun Dec 03, 2017 11:54 pm
Forum: Modding help
Topic: Change receips of vanilla items
Replies: 2
Views: 1282

Re: Change receips of vanilla items

THX for your reply. I'm a foolish dumbass :-D

I'm also working on a program for calculating production costs, which I'm going to use for the balancing process and, no surprise, I have a class named Incredient. Feels like with every line of code my bug count increments ...
by Guardian667
Sun Dec 03, 2017 3:11 pm
Forum: Modding help
Topic: Change receips of vanilla items
Replies: 2
Views: 1282

Change receips of vanilla items

Objective I'm trying to redefine receips of vanilla items by setting the new receip in a data.lua file. This works fine for some items, for others not. Success example iron-gear-wheel data.raw.recipe["iron-gear-wheel"].expensive.ingredients = { {"iron-plate", 10}, {"copper-...

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