Search found 6 matches
- Sat Oct 26, 2024 12:02 am
- Forum: Not a bug
- Topic: Unexpected division results in arithmetic combinator
- Replies: 4
- Views: 210
Re: Unexpected division results in arithmetic combinator
Yeah. That's exactly what I tried to describe. THX for the hint. I forgot to write the second formula correctly. The question is if this is the intended behaviour. Since one can only set EACH as input, is could sound logical. But since you cannot set ALL as input it sounds like a lack of configurabi...
- Fri Oct 25, 2024 10:41 pm
- Forum: Not a bug
- Topic: Unexpected division results in arithmetic combinator
- Replies: 4
- Views: 210
Unexpected division results in arithmetic combinator
When using an 1. arithemtic combinator with division, 2. each item as an input and 3. divide the input by a value, it seems that each single input value is divided first and the the intermediate results are summed up. I would expect that for this kind of setup first the sum of all inputs is made and...
- Wed Jan 17, 2018 2:36 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 426628
Re: Friday Facts #225 - Bots versus belts (part 2)
THX for your conclusion in the FFF. That's matches exactly what I have intended with my post:
viewtopic.php?f=38&t=56218&start=880#p333636
I'm fine
viewtopic.php?f=38&t=56218&start=880#p333636
I'm fine
- Fri Jan 12, 2018 12:45 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 397694
Re: Friday Facts #224 - Bots versus belts
My friends and me are train lovers. I want to say this first, so it's clear that we are extremely biased. Our bases are big, with huge amounts of materials being processed. Anything we can deliver by train is much better than anything we deliver by belts ;-) We want to build "ordinary" fac...
- Sun Dec 03, 2017 11:54 pm
- Forum: Modding help
- Topic: Change receips of vanilla items
- Replies: 2
- Views: 1346
Re: Change receips of vanilla items
THX for your reply. I'm a foolish dumbass
I'm also working on a program for calculating production costs, which I'm going to use for the balancing process and, no surprise, I have a class named Incredient. Feels like with every line of code my bug count increments ...
I'm also working on a program for calculating production costs, which I'm going to use for the balancing process and, no surprise, I have a class named Incredient. Feels like with every line of code my bug count increments ...
- Sun Dec 03, 2017 3:11 pm
- Forum: Modding help
- Topic: Change receips of vanilla items
- Replies: 2
- Views: 1346
Change receips of vanilla items
Objective I'm trying to redefine receips of vanilla items by setting the new receip in a data.lua file. This works fine for some items, for others not. Success example iron-gear-wheel data.raw.recipe["iron-gear-wheel"].expensive.ingredients = { {"iron-plate", 10}, {"copper-...