Search found 339 matches

by CDarklock
Sun Mar 10, 2019 3:58 am
Forum: Duplicates
Topic: [0.17.9] Sciences (queueble) unlocked out of order
Replies: 4
Views: 175

Re: [0.17.9] Sciences (queueble) unlocked out of order

Occasionally, at Science pack thresholds, if all tech tree requirements are met, with at least one queued, a science will be marked as queueble despite the science pack requirements not being met. Factorio doesn't stop you from doing stupid things because that would stop you from doing clever things.
by CDarklock
Fri Mar 08, 2019 7:24 pm
Forum: Off topic
Topic: I always see faces!
Replies: 12
Views: 4649

Re: I always see faces!

When I look onto the map I see faces. It's called "pareidolia." Basically the human brain is just a huge pattern-matching engine, so whenever it sees something it can't classify - like, say, a cloud - it will still try to classify it as the closest pattern it can match. And the most important match...
by CDarklock
Fri Mar 08, 2019 4:35 pm
Forum: Outdated/Not implemented
Topic: [0.17.3] Campaign Experience and Suggestions
Replies: 13
Views: 826

Re: [0.17.3] Campaign Experience and Suggestions

What about this: A difficulty slider You kind of gave me that idea. Thank you. Difficulty sliders, unfortunately, come with a serious stigma that if you turn them down you're a loser. Also, real gamers turn them all the way up. There's this whole elitism thing, where letting people make the game ea...
by CDarklock
Fri Mar 08, 2019 4:11 pm
Forum: Ideas and Suggestions
Topic: All military research depends on oil processing -> Make military science pack depend on oil
Replies: 10
Views: 304

Re: All military research depends on oil processing -> Make military science pack depend on oil

I'm saying that in the research tech tree land mines are locked behind military science pack while shooting speed 3 is not. It just uses military pack for the research to progress. This is an unclear statement, but what he's saying is this: You can't actually make land mines without oil processing,...
by CDarklock
Fri Mar 08, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: Cancel the Ctrll+Z
Replies: 3
Views: 221

Re: Cancel the Ctrll+Z

WildBraas wrote:
Fri Mar 08, 2019 3:28 pm
New copy-paste feature is awesome! Thanks! But with Ctrl+XCV has another one operation: Ctrl+Y. This is uncancel process.
+1 for "Redo" feature.
by CDarklock
Fri Mar 08, 2019 3:19 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11511

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Brambor wrote:
Fri Mar 08, 2019 2:58 pm
Unfortunately, I know next to nothing about macOS and my developer days are yet to come
The Mac dev community is small, and it's a good niche. The problem, of course, is you have to develop for Macs.
by CDarklock
Fri Mar 08, 2019 2:47 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11511

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Don_Camillo wrote:
Fri Mar 08, 2019 2:42 pm
can you share what happend with the automatic updater?
I suspect we'll get that update when they fix it.
by CDarklock
Thu Mar 07, 2019 11:59 pm
Forum: General discussion
Topic: Was 0.17.7 biters nerfed already?
Replies: 21
Views: 2357

Re: Was 0.17.7 biters nerfed already?

I honestly think the problem isn't that the biters were ever hard , they were just harder than people expected . Basically I feel like people went "this is the tutorial/demo for new players who don't know anything, it will all be really easy ." And then it wasn't. I felt like they were hard, but I a...
by CDarklock
Thu Mar 07, 2019 11:18 pm
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 2461

Re: Some thoughts on 0.16 -> 0.17

The first map I generated, there was a biter base in the middle of the starting iron patch. That game was abandoned about 30s after it started. The second map I generated (and the one I am playing) had what basically amounted to a puddle for water. A little farther south, there is a real body of wa...
by CDarklock
Thu Mar 07, 2019 8:52 pm
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 2461

Re: Some thoughts on 0.16 -> 0.17

Starting a new game is not that big of an issue. Likewise converting a pre-rocket launch is quite a bit harder, especially if it was developed with using a .16 science packs. The detraction of "converting an old base is hard" necessarily decreases with time, of course - not only do fewer and fewer ...
by CDarklock
Thu Mar 07, 2019 6:10 pm
Forum: Outdated/Not implemented
Topic: [0.17.3] Campaign Experience and Suggestions
Replies: 13
Views: 826

Re: [0.17.3] Campaign Experience and Suggestions

I'm just... Baffled. Where do you take all this from? At no point did I suggest anything you describe? Like I said: you need to start understanding what you said. I said it's perfectly fine for people to search the internet when they want answers. You said your first steps shouldn't end with "look ...
by CDarklock
Thu Mar 07, 2019 4:46 pm
Forum: General discussion
Topic: Some 0.17.6 changes in the campaign
Replies: 34
Views: 2260

Re: Some 0.17.6 changes in the campaign

Anson wrote:
Thu Mar 07, 2019 4:19 pm
not only that, but as a new player i would probably (incorrectly) have learned to buffer big amounts of everything "just in case" (to be prepared if it might be needed later)
Why is that incorrect? It's totally how I play.
by CDarklock
Thu Mar 07, 2019 2:48 pm
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 2461

Re: Some thoughts on 0.16 -> 0.17

LordWampus wrote:
Thu Mar 07, 2019 2:42 pm
Always be prepared!
Always be closing!

Second prize is a set of steak knives.
by CDarklock
Thu Mar 07, 2019 2:47 pm
Forum: General discussion
Topic: Some 0.17.6 changes in the campaign
Replies: 34
Views: 2260

Re: Some 0.17.6 changes in the campaign

About 1 hour for a speedrunner, towards 5 hours for a new player. That seems about right. Most experienced players seem to be taking 2 - 3 hours. A significant amount of the time is waiting for the arbitrary objectives to complete, namely "send these resources into the loader" and "produce this man...
by CDarklock
Thu Mar 07, 2019 1:56 pm
Forum: Outdated/Not implemented
Topic: [0.17.3] Campaign Experience and Suggestions
Replies: 13
Views: 826

Re: [0.17.3] Campaign Experience and Suggestions

My man, you need to start reading what I say ;) And you need to start understanding what you said. It's amazing how you always try to take opposition even though you actually don't essentially disagree No, I totally do disagree. If you turn to the internet in the first few minutes of playing a game...
by CDarklock
Wed Mar 06, 2019 5:50 pm
Forum: General discussion
Topic: Some 0.17.6 changes in the campaign
Replies: 34
Views: 2260

Re: Some 0.17.6 changes in the campaign

With 0.17.6 I made a quick fix, that would just enable all NPE techs, regardless of where you were in the save, and with 0.17.7 (which is incoming in about an hour, just started the release script :v), there is a proper migration which will always give you the correct tech for the stage of the scen...
by CDarklock
Wed Mar 06, 2019 5:22 pm
Forum: General discussion
Topic: Some 0.17.6 changes in the campaign
Replies: 34
Views: 2260

Re: Some 0.17.6 changes in the campaign

wheybags wrote:
Wed Mar 06, 2019 5:09 pm
Research being messed up is a bug with migrations, and will be fixed in the next release.
Are they both considered messed up, or just the part where you can instafinish?
by CDarklock
Wed Mar 06, 2019 4:24 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 570

Re: [0.17.0] Unwinnable situation in tutorial

Wait, don't trees give either 2 or 4 wood ? The initial plan was for the first tree you harvested to only give you 1 wood. There are other ways... like give you 3, or make a special kind of tree that gives 3 (or 1) and make sure there are an odd number of them placed on the level. Or just regrow tr...
by CDarklock
Wed Mar 06, 2019 3:57 pm
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 570

Re: [0.17.0] Unwinnable situation in tutorial

That is an obvious "don't do that" situation. There was also a tentative plan around 0.17.3 or so to guarantee in the level design that harvesting all wood gave the player an odd number of wood bits, so it's not possible to use all your wood on chests that cost two wood without leaving one for powe...
by CDarklock
Wed Mar 06, 2019 3:53 pm
Forum: Gameplay Help
Topic: Electronic circuits and Assembling machine issue
Replies: 8
Views: 296

Re: Electronic circuits and Assembling machine issue

Specifically, there are three electronic circuits in the large piece of wreckage on the left side of the starting area. Why does it only ask you to retrieve from two wreckages if you need all three to continue? You don't. This is one of the ones he shows you, but he doesn't actually force you to re...

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