Long road. Great job. I'm still over here waiting for Steam to get its act together and let me download the update, but I get it, you put that third party in the middle and things take extra time for no good reason. (EDIT: Just came through.)
Small price to pay so I can play with my Steam ...
Search found 340 matches
- Fri Aug 14, 2020 9:10 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 123907
- Sun Mar 10, 2019 3:58 am
- Forum: Duplicates
- Topic: [0.17.9] Sciences (queueble) unlocked out of order
- Replies: 4
- Views: 2123
Re: [0.17.9] Sciences (queueble) unlocked out of order
Occasionally, at Science pack thresholds, if all tech tree requirements are met, with at least one queued, a science will be marked as queueble despite the science pack requirements not being met.
Factorio doesn't stop you from doing stupid things because that would stop you from doing clever ...
- Fri Mar 08, 2019 7:24 pm
- Forum: Off topic
- Topic: I always see faces!
- Replies: 12
- Views: 8995
Re: I always see faces!
When I look onto the map I see faces.
It's called "pareidolia." Basically the human brain is just a huge pattern-matching engine, so whenever it sees something it can't classify - like, say, a cloud - it will still try to classify it as the closest pattern it can match. And the most important ...
- Fri Mar 08, 2019 4:35 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9197
Re: [0.17.3] Campaign Experience and Suggestions
What about this: A difficulty slider
You kind of gave me that idea. Thank you.
Difficulty sliders, unfortunately, come with a serious stigma that if you turn them down you're a loser. Also, real gamers turn them all the way up. There's this whole elitism thing, where letting people make the ...
- Fri Mar 08, 2019 4:11 pm
- Forum: Ideas and Suggestions
- Topic: All military research depends on oil processing -> Make military science pack depend on oil
- Replies: 10
- Views: 3303
Re: All military research depends on oil processing -> Make military science pack depend on oil
I'm saying that in the research tech tree land mines are locked behind military science pack while shooting speed 3 is not. It just uses military pack for the research to progress.
This is an unclear statement, but what he's saying is this:
You can't actually make land mines without oil ...
- Fri Mar 08, 2019 3:32 pm
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 21140
Re: Cancel the Ctrll+Z
+1 for "Redo" feature.WildBraas wrote: Fri Mar 08, 2019 3:28 pm New copy-paste feature is awesome! Thanks! But with Ctrl+XCV has another one operation: Ctrl+Y. This is uncancel process.
- Fri Mar 08, 2019 3:19 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 33838
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
The Mac dev community is small, and it's a good niche. The problem, of course, is you have to develop for Macs.Brambor wrote: Fri Mar 08, 2019 2:58 pm Unfortunately, I know next to nothing about macOS and my developer days are yet to come
- Fri Mar 08, 2019 2:47 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 33838
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I suspect we'll get that update when they fix it.
- Thu Mar 07, 2019 11:59 pm
- Forum: General discussion
- Topic: Was 0.17.7 biters nerfed already?
- Replies: 21
- Views: 8828
Re: Was 0.17.7 biters nerfed already?
I honestly think the problem isn't that the biters were ever hard , they were just harder than people expected .
Basically I feel like people went "this is the tutorial/demo for new players who don't know anything, it will all be really easy ." And then it wasn't.
I felt like they were hard, but ...
Basically I feel like people went "this is the tutorial/demo for new players who don't know anything, it will all be really easy ." And then it wasn't.
I felt like they were hard, but ...
- Thu Mar 07, 2019 11:18 pm
- Forum: General discussion
- Topic: Some thoughts on 0.16 -> 0.17
- Replies: 25
- Views: 10816
Re: Some thoughts on 0.16 -> 0.17
The first map I generated, there was a biter base in the middle of the starting iron patch. That game was abandoned about 30s after it started.
The second map I generated (and the one I am playing) had what basically amounted to a puddle for water. A little farther south, there is a real body of ...
- Thu Mar 07, 2019 8:52 pm
- Forum: General discussion
- Topic: Some thoughts on 0.16 -> 0.17
- Replies: 25
- Views: 10816
Re: Some thoughts on 0.16 -> 0.17
Starting a new game is not that big of an issue. Likewise converting a pre-rocket launch is quite a bit harder, especially if it was developed with using a .16 science packs.
The detraction of "converting an old base is hard" necessarily decreases with time, of course - not only do fewer and ...
- Thu Mar 07, 2019 6:10 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9197
Re: [0.17.3] Campaign Experience and Suggestions
I'm just... Baffled. Where do you take all this from? At no point did I suggest anything you describe?
Like I said: you need to start understanding what you said.
I said it's perfectly fine for people to search the internet when they want answers. You said your first steps shouldn't end with ...
- Thu Mar 07, 2019 4:46 pm
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 12273
Re: Some 0.17.6 changes in the campaign
Why is that incorrect? It's totally how I play.Anson wrote: Thu Mar 07, 2019 4:19 pm not only that, but as a new player i would probably (incorrectly) have learned to buffer big amounts of everything "just in case" (to be prepared if it might be needed later)
- Thu Mar 07, 2019 2:48 pm
- Forum: General discussion
- Topic: Some thoughts on 0.16 -> 0.17
- Replies: 25
- Views: 10816
Re: Some thoughts on 0.16 -> 0.17
Always be closing!
Second prize is a set of steak knives.
- Thu Mar 07, 2019 2:47 pm
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 12273
Re: Some 0.17.6 changes in the campaign
About 1 hour for a speedrunner, towards 5 hours for a new player.
That seems about right. Most experienced players seem to be taking 2 - 3 hours. A significant amount of the time is waiting for the arbitrary objectives to complete, namely "send these resources into the loader" and "produce this ...
- Thu Mar 07, 2019 1:56 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9197
Re: [0.17.3] Campaign Experience and Suggestions
My man, you need to start reading what I say ;)
And you need to start understanding what you said.
It's amazing how you always try to take opposition even though you actually don't essentially disagree
No, I totally do disagree. If you turn to the internet in the first few minutes of ...
- Wed Mar 06, 2019 5:50 pm
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 12273
Re: Some 0.17.6 changes in the campaign
With 0.17.6 I made a quick fix, that would just enable all NPE techs, regardless of where you were in the save, and with 0.17.7 (which is incoming in about an hour, just started the release script :v), there is a proper migration which will always give you the correct tech for the stage of the ...
- Wed Mar 06, 2019 5:22 pm
- Forum: General discussion
- Topic: Some 0.17.6 changes in the campaign
- Replies: 34
- Views: 12273
Re: Some 0.17.6 changes in the campaign
Are they both considered messed up, or just the part where you can instafinish?wheybags wrote: Wed Mar 06, 2019 5:09 pm Research being messed up is a bug with migrations, and will be fixed in the next release.
- Wed Mar 06, 2019 4:24 pm
- Forum: Not a bug
- Topic: [0.17.0] Unwinnable situation in tutorial
- Replies: 12
- Views: 4753
Re: [0.17.0] Unwinnable situation in tutorial
Wait, don't trees give either 2 or 4 wood ?
The initial plan was for the first tree you harvested to only give you 1 wood. There are other ways... like give you 3, or make a special kind of tree that gives 3 (or 1) and make sure there are an odd number of them placed on the level. Or just ...
- Wed Mar 06, 2019 3:57 pm
- Forum: Not a bug
- Topic: [0.17.0] Unwinnable situation in tutorial
- Replies: 12
- Views: 4753
Re: [0.17.0] Unwinnable situation in tutorial
That is an obvious "don't do that" situation.
There was also a tentative plan around 0.17.3 or so to guarantee in the level design that harvesting all wood gave the player an odd number of wood bits, so it's not possible to use all your wood on chests that cost two wood without leaving one for ...