Search found 8 matches
- Sat Apr 22, 2017 7:39 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 158873
Re: Friday Facts #187 - Space science & 0.15 graphics
Wohooo 8-) Mentioning the self-replicating wall, we built one in our last megabase with a different design: the_wall.png It's super expensive and does not built full automatically but delivers the ressources to build and maintain it, except for yellow and purple chests. The chests transfer items bet...
- Mon Jun 17, 2013 4:04 pm
- Forum: Show your Creations
- Topic: [WIP]oscillating bus
- Replies: 1
- Views: 5741
[WIP]oscillating bus
With 5.1 i started a new design which i would call an "oscillating bus". The core idea was to deliver all ressources over a single belt (and maybe then extend this mixed belt to a double-belt or triple-belt). The funny thing about this design is, that the ressources will be pushed on the b...
- Wed May 15, 2013 7:27 am
- Forum: General discussion
- Topic: Coding language of Factorio?
- Replies: 11
- Views: 17478
Re: Coding language of Factorio?
Nice Thread :) As reference to the entity-systems this might be fun to read: http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ The core idea behind such a system is to get away from the OOP-approach where everything is an object with a class. Instead...
- Tue May 14, 2013 7:21 pm
- Forum: General discussion
- Topic: Coding language of Factorio?
- Replies: 11
- Views: 17478
Re: Coding language of Factorio?
Which means that you are developing your engine straight with the game :) great achievement. I really wonder how you got this amount of performance, since the factory can contain a large amount of components and even one single belt might contain 4 items + the belt itself. My assumption is a data-dr...
- Sat May 11, 2013 7:00 am
- Forum: Gameplay Help
- Topic: Steam Engine Setup
- Replies: 5
- Views: 11749
Re: Steam Engine Setup
Thanks a lot
- Fri May 10, 2013 7:44 pm
- Forum: Gameplay Help
- Topic: Steam Engine Setup
- Replies: 5
- Views: 11749
Steam Engine Setup
Hi, is there any proper guide how to setup steam-engines? Actual i run a chained-design but a lot of the engines does not seem to work (no available performance). No engine behind the marked one (included) has any available performance, but all of them are connected to the energy-network and to the ...
- Mon May 06, 2013 10:43 am
- Forum: Releases
- Topic: Version 0.4.0
- Replies: 35
- Views: 31656
Re: Version 0.4.0
Actually, we are collecting last bugs and preparing for the release that will be soon. After the release I'm going to run around in a park to recharge :) In addition to that I would suggest to update the roadmap more frequent (E.g. Release 4.0 is outdated at the moment and might be replaced by the ...
- Mon May 06, 2013 9:15 am
- Forum: Ideas and Suggestions
- Topic: Supreme commander overview
- Replies: 3
- Views: 9740
Re: Supreme commander overview
+1
This might be a great feature with radar stations (which might enable the view or enable the additional icons on the view).
And this could be extended with a ressource-scanner (like the radar), which would enable to view ressource-locations on the large map.
This might be a great feature with radar stations (which might enable the view or enable the additional icons on the view).
And this could be extended with a ressource-scanner (like the radar), which would enable to view ressource-locations on the large map.