I just want a belt full of baby spiders now
Search found 19 matches
- Sat Oct 31, 2020 7:12 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86678
- Sat Mar 02, 2019 8:10 am
- Forum: Not a bug
- Topic: 17.4 Fluid mixing
- Replies: 3
- Views: 1359
Re: 17.4 Fluid mixing
i found i might have mixed fluids by fast replacing an underground pipe with another underground pipe https://cdn.discordapp.com/attachments/139677590393716737/551314357166800903/unknown.png https://cdn.discordapp.com/attachments/139677590393716737/551314480009838593/unknown.png https://cdn.discorda...
- Sat Mar 02, 2019 7:44 am
- Forum: Not a bug
- Topic: 17.4 Fluid mixing
- Replies: 3
- Views: 1359
- Sat Mar 02, 2019 7:42 am
- Forum: Not a bug
- Topic: 17.4 Fluid mixing
- Replies: 3
- Views: 1359
17.4 Fluid mixing
I am not sure what I did but misclicked and somehow got my water pipe overwritten by gas. it was also connected the my refinery water. Now when i put a pipe down on my refinery it displays as gas instead of water and does not work. https://cdn.discordapp.com/attachments/139677590393716737/5513071631...
- Thu Aug 16, 2018 4:16 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 58580
Re: Friday Facts #255 - Construction tools
This is great. I always wanted a way to auto upgrade my belts in base game.
Also look forward to research queue for late game and starting new games.
Also look forward to research queue for late game and starting new games.
- Thu Aug 16, 2018 4:14 am
- Forum: General discussion
- Topic: Your Favorite Console Commands
- Replies: 2
- Views: 1917
Re: Your Favorite Console Commands
/color red
- Fri Jun 01, 2018 5:00 am
- Forum: General discussion
- Topic: Reading Power capacity and demand
- Replies: 57
- Views: 30211
Re: Reading Power capacity and demand
I guess maybe I mean yield then or made it clearer as I do mean yield as you put it. I did say current peak production and the current peak production of solar at night is 0. If you made a bar or had a static number with the peak production as you outlined it, how does it help?. It is going to inclu...
- Thu May 31, 2018 2:13 pm
- Forum: General discussion
- Topic: Reading Power capacity and demand
- Replies: 57
- Views: 30211
Re: Reading Power capacity and demand
i think the bars are alright as is. Current peak production is almost always changing if you are using solar. Depending on what is happening with steam or nukes it also changes. the production bar give you a fairly good indication of what is happening when accumulators are not fully charged. I think...
- Tue May 29, 2018 12:31 pm
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 11502
Re: Death world biter problem
Post the save please, can someone reproduce this in the experimental branch? (save file is ~300mb, so I cant upload it to the forum, I hope this will do) https://drive.google.com/file/d/1k5yC5VVcR8C8n9oO5K36JRbHizI5WmuY/view I believe we are experiencing the same problem... I assumed it was due to ...
- Wed May 23, 2018 10:44 am
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 11502
Re: Death world biter problem
My problem is with the 1000s of biters that just sit there and don't come attack/die on the wall. Any idea how to bait them all in? They don't even bother to move if I manually target a group. Do they react if you go there? I had once (maybe 0.14) a problem with Bob's mods. I had very narrow area i...
- Wed May 23, 2018 10:35 am
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 11502
Re: Death world biter problem
I was running around with nukes trying to clean some up and burn trees to trigger pollution attacks. Gave up on this as game feel so slow and left it run while I watched TV for about 4 hours in hope it would fix itself. They have no moved from what I can tell. If anything there is now even more as t...
- Tue May 22, 2018 12:49 pm
- Forum: General discussion
- Topic: Death world biter problem
- Replies: 24
- Views: 11502
Death world biter problem
Hi I have some artillery shooting all the biter nest around a new wall I am making. My problem is with the 1000s of biters that just sit there and don't come attack/die on the wall. Any idea how to bait them all in? They don't even bother to move if I manually target a group. They are well outside m...
- Thu Jan 11, 2018 4:56 am
- Forum: Ideas and Suggestions
- Topic: Stacking items on belts for increased throughput
- Replies: 0
- Views: 766
Stacking items on belts for increased throughput
Maybe items on belts could stack after you do some research for it. This can increase throughput of each belt type and reduce the number of belts lanes need for large setups. Current 1 iron plate or product image on a belt is 1 iron plate or product. If the image contained 2 iron plates or products,...
- Thu Jan 11, 2018 4:48 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395218
Re: Friday Facts #224 - Bots versus belts
I read the first few pages and only seen faster belts suggested. Maybe items on belts could stack after you do some research for it. This can increase throughput of each belt type and reduce the number of belts lanes need for large setups. Current 1 iron plate or product image on a belt is 1 iron pl...
- Mon Dec 18, 2017 2:01 am
- Forum: Duplicates
- Topic: 16.5 Error when placing yellow inserter
- Replies: 1
- Views: 935
- Mon Dec 11, 2017 11:03 am
- Forum: Gameplay Help
- Topic: Turn on Nuclear Power as needed
- Replies: 2
- Views: 5939
Turn on Nuclear Power as needed
Hi Is there a way to turn on and off nuclear power as I need it? My base ranges from 5GW to 11GW and I have 72 reactors to power this. As power demands go up and down is there some logic or something I can read to decide how amny of the 72 need to be turned on? Not sure if this can do what I want ye...
- Thu Nov 30, 2017 10:23 am
- Forum: Modding help
- Topic: YARM resource list view
- Replies: 3
- Views: 1506
Re: YARM resource list view
or is there another mod that can do this better?
- Thu Nov 30, 2017 8:50 am
- Forum: Modding help
- Topic: YARM resource list view
- Replies: 3
- Views: 1506
Re: YARM resource list view
I not sure I want to merge them. They are all different mines with train stops all over map.
I have added resources to current mines before.
Currently I want to add another 3 or 4 copper mines and 2 or 3 oil. Oil seems a bit useless on here though.
I have added resources to current mines before.
Currently I want to add another 3 or 4 copper mines and 2 or 3 oil. Oil seems a bit useless on here though.
- Tue Nov 28, 2017 12:43 pm
- Forum: Modding help
- Topic: YARM resource list view
- Replies: 3
- Views: 1506
YARM resource list view
Hi
Is it possible to change the list view around? I think I am losing ore patches on the list as I add new ones.
Is it possible to change the list view around? I think I am losing ore patches on the list as I add new ones.