Search found 19 matches

by Cellfire
Sat Mar 02, 2019 8:10 am
Forum: Not a bug
Topic: 17.4 Fluid mixing
Replies: 3
Views: 1359

Re: 17.4 Fluid mixing

i found i might have mixed fluids by fast replacing an underground pipe with another underground pipe https://cdn.discordapp.com/attachments/139677590393716737/551314357166800903/unknown.png https://cdn.discordapp.com/attachments/139677590393716737/551314480009838593/unknown.png https://cdn.discorda...
by Cellfire
Sat Mar 02, 2019 7:44 am
Forum: Not a bug
Topic: 17.4 Fluid mixing
Replies: 3
Views: 1359

Re: 17.4 Fluid mixing

by Cellfire
Sat Mar 02, 2019 7:42 am
Forum: Not a bug
Topic: 17.4 Fluid mixing
Replies: 3
Views: 1359

17.4 Fluid mixing

I am not sure what I did but misclicked and somehow got my water pipe overwritten by gas. it was also connected the my refinery water. Now when i put a pipe down on my refinery it displays as gas instead of water and does not work. https://cdn.discordapp.com/attachments/139677590393716737/5513071631...
by Cellfire
Thu Aug 16, 2018 4:16 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 58580

Re: Friday Facts #255 - Construction tools

This is great. I always wanted a way to auto upgrade my belts in base game.
Also look forward to research queue for late game and starting new games.
by Cellfire
Thu Aug 16, 2018 4:14 am
Forum: General discussion
Topic: Your Favorite Console Commands
Replies: 2
Views: 1917

Re: Your Favorite Console Commands

/color red
by Cellfire
Fri Jun 01, 2018 5:00 am
Forum: General discussion
Topic: Reading Power capacity and demand
Replies: 57
Views: 30211

Re: Reading Power capacity and demand

I guess maybe I mean yield then or made it clearer as I do mean yield as you put it. I did say current peak production and the current peak production of solar at night is 0. If you made a bar or had a static number with the peak production as you outlined it, how does it help?. It is going to inclu...
by Cellfire
Thu May 31, 2018 2:13 pm
Forum: General discussion
Topic: Reading Power capacity and demand
Replies: 57
Views: 30211

Re: Reading Power capacity and demand

i think the bars are alright as is. Current peak production is almost always changing if you are using solar. Depending on what is happening with steam or nukes it also changes. the production bar give you a fairly good indication of what is happening when accumulators are not fully charged. I think...
by Cellfire
Tue May 29, 2018 12:31 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11502

Re: Death world biter problem

Post the save please, can someone reproduce this in the experimental branch? (save file is ~300mb, so I cant upload it to the forum, I hope this will do) https://drive.google.com/file/d/1k5yC5VVcR8C8n9oO5K36JRbHizI5WmuY/view I believe we are experiencing the same problem... I assumed it was due to ...
by Cellfire
Wed May 23, 2018 10:44 am
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11502

Re: Death world biter problem

My problem is with the 1000s of biters that just sit there and don't come attack/die on the wall. Any idea how to bait them all in? They don't even bother to move if I manually target a group. Do they react if you go there? I had once (maybe 0.14) a problem with Bob's mods. I had very narrow area i...
by Cellfire
Wed May 23, 2018 10:35 am
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11502

Re: Death world biter problem

I was running around with nukes trying to clean some up and burn trees to trigger pollution attacks. Gave up on this as game feel so slow and left it run while I watched TV for about 4 hours in hope it would fix itself. They have no moved from what I can tell. If anything there is now even more as t...
by Cellfire
Tue May 22, 2018 12:49 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 11502

Death world biter problem

Hi I have some artillery shooting all the biter nest around a new wall I am making. My problem is with the 1000s of biters that just sit there and don't come attack/die on the wall. Any idea how to bait them all in? They don't even bother to move if I manually target a group. They are well outside m...
by Cellfire
Thu Jan 11, 2018 4:56 am
Forum: Ideas and Suggestions
Topic: Stacking items on belts for increased throughput
Replies: 0
Views: 766

Stacking items on belts for increased throughput

Maybe items on belts could stack after you do some research for it. This can increase throughput of each belt type and reduce the number of belts lanes need for large setups. Current 1 iron plate or product image on a belt is 1 iron plate or product. If the image contained 2 iron plates or products,...
by Cellfire
Thu Jan 11, 2018 4:48 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395218

Re: Friday Facts #224 - Bots versus belts

I read the first few pages and only seen faster belts suggested. Maybe items on belts could stack after you do some research for it. This can increase throughput of each belt type and reduce the number of belts lanes need for large setups. Current 1 iron plate or product image on a belt is 1 iron pl...
by Cellfire
Mon Dec 18, 2017 2:01 am
Forum: Duplicates
Topic: 16.5 Error when placing yellow inserter
Replies: 1
Views: 935

16.5 Error when placing yellow inserter

I got the following error when trying to place a yellow inserter

https://pastebin.com/W7WP8DKm
by Cellfire
Mon Dec 11, 2017 11:03 am
Forum: Gameplay Help
Topic: Turn on Nuclear Power as needed
Replies: 2
Views: 5939

Turn on Nuclear Power as needed

Hi Is there a way to turn on and off nuclear power as I need it? My base ranges from 5GW to 11GW and I have 72 reactors to power this. As power demands go up and down is there some logic or something I can read to decide how amny of the 72 need to be turned on? Not sure if this can do what I want ye...
by Cellfire
Thu Nov 30, 2017 10:23 am
Forum: Modding help
Topic: YARM resource list view
Replies: 3
Views: 1506

Re: YARM resource list view

or is there another mod that can do this better?
by Cellfire
Thu Nov 30, 2017 8:50 am
Forum: Modding help
Topic: YARM resource list view
Replies: 3
Views: 1506

Re: YARM resource list view

I not sure I want to merge them. They are all different mines with train stops all over map.

I have added resources to current mines before.

Currently I want to add another 3 or 4 copper mines and 2 or 3 oil. Oil seems a bit useless on here though.
by Cellfire
Tue Nov 28, 2017 12:43 pm
Forum: Modding help
Topic: YARM resource list view
Replies: 3
Views: 1506

YARM resource list view

Hi

Is it possible to change the list view around? I think I am losing ore patches on the list as I add new ones.

Image

Go to advanced search