Search found 11 matches
- Mon Feb 24, 2025 1:07 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 9145
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
I was told:
I didn't expect this and I'm sorry for it but it's probably like 2 people who have this problem
Also we don't have any supported system for migrating signal types to other types so it's simply gone.
Ah, I love completely unsubstantiated claims about software use cases. I'm using ...
- Thu Nov 16, 2023 9:48 pm
- Forum: Combinator Creations
- Topic: Extend pulse for S seconds
- Replies: 3
- Views: 6896
Re: Extend pulse for S seconds
Could you explain what this means a little more clearly? I know what "each < N" means, but I'm fairly baffled by "each < N => 1 each"
- Thu Jan 11, 2018 7:25 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Assembly Zero 0.1.3
- Replies: 11
- Views: 7123
Re: [MOD 0.13.x] Assembly Zero 0.1.3
The fluid crafting isn't working because you only have "crafting" in the list of crafting_categories. You need to change
crafting_categories = {"crafting"}
to
crafting_categories = {"crafting", "crafting-with-fluid", "advanced-crafting"}
in the prototype file
crafting_categories = {"crafting"}
to
crafting_categories = {"crafting", "crafting-with-fluid", "advanced-crafting"}
in the prototype file
- Wed Dec 27, 2017 6:49 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 191703
Re: [MOD 0.15] Miniloader
I love this mod!
However, I only saw the note about instant deconstruction leaving behind invisible entities after I'd already done that - now I have a bunch of flashing "no power" icons floating around my base, preventing me from building anything else in their locations. Is there a console ...
However, I only saw the note about instant deconstruction leaving behind invisible entities after I'd already done that - now I have a bunch of flashing "no power" icons floating around my base, preventing me from building anything else in their locations. Is there a console ...
- Thu Dec 14, 2017 7:28 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Assembly Zero 0.1.3
- Replies: 11
- Views: 7123
Re: [MOD 0.13.x] Assembly Zero 0.1.3
Just a heads up that I submitted a pull request on github to fix Assembly Machines X and Z not allowing modules to be inserted. Though they did have module_slots specified, neither of them had the "allowed_effects" property, without which the game doesn't know what modules should be allowed, and so ...
- Sat Dec 09, 2017 10:36 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 465029
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
I had to disable it first, but that did the trick, thanks!
- Sat Dec 09, 2017 12:01 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 465029
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
I'm having an issue with the CM GUI button (the main button that opens the GUI) not showing up after starting a NG+ with the New Game+ mod. Is there a command to force the menu to show?
- Mon Dec 04, 2017 1:00 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 73891
Re: [0.12]Ideas, suggestions & discussion
Yeah, just discovered that today. My bad!
- Fri Dec 01, 2017 5:17 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 73891
Re: [0.12]Ideas, suggestions & discussion
I posted this on the mod page’s discussion section, but since there’s a thread here specifically for suggestions, I’m gonna copy it over:
In my current game, I’m frequently switching between two different rail sets: a four-lane set for my rail backbone, and a two-lane set for smaller extensions ...
In my current game, I’m frequently switching between two different rail sets: a four-lane set for my rail backbone, and a two-lane set for smaller extensions ...
- Sun Nov 26, 2017 7:28 pm
- Forum: Logistic Train Network
- Topic: No minimum delivery size signal available
- Replies: 3
- Views: 2419
Re: No minimum delivery size signal available
Okay, that's what I thought... but I'm having trouble figuring out exactly how-to use the request threshold. I'd assume from the description in the main info thread that it's pretty much like minimum delivery size - that is, you set it to a positive number N, and once N space is available at the ...
- Sun Nov 26, 2017 4:06 am
- Forum: Logistic Train Network
- Topic: No minimum delivery size signal available
- Replies: 3
- Views: 2419
No minimum delivery size signal available
I'm trying to set a minimum delivery size for my oil requester, but that signal is not available in the GUI for the constant combinator. Did it get removed/replaced by something else?