Search found 4 matches
- Tue Dec 17, 2024 7:54 pm
- Forum: Duplicates
- Topic: [2.0.23] Productivity Bonus is slightly wrong under certain conditions
- Replies: 2
- Views: 314
Re: [2.0.23] Productivity Bonus is slightly wrong under certain conditions
Sorry, my search failed. Hope they reconsider the issue now that assemblers can be circuit controlled, so it's not only a problem for smart smelting set ups. Also hopefully my test is useful for people trying to work around it.
- Tue Dec 17, 2024 7:27 pm
- Forum: Duplicates
- Topic: [2.0.23] Productivity Bonus is slightly wrong under certain conditions
- Replies: 2
- Views: 314
[2.0.23] Productivity Bonus is slightly wrong under certain conditions
Expected Behaviour
When crafting with an assembler with 4 productivity 1 modules (+16%) I expect it to be able to produce 4 bonus items each 25 normal crafts. (25*0.16=4) for a total of 29 items.
Bug
When crafting recipes with crafting time >=15s it will instead produce 3 bonus items after 25 ...
When crafting with an assembler with 4 productivity 1 modules (+16%) I expect it to be able to produce 4 bonus items each 25 normal crafts. (25*0.16=4) for a total of 29 items.
Bug
When crafting recipes with crafting time >=15s it will instead produce 3 bonus items after 25 ...
- Mon Dec 16, 2024 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Add Override to Automated Insertion Limit
- Replies: 0
- Views: 1284
Add Override to Automated Insertion Limit
TL;DR
I want to be able to turn off automated insertion limit
What?
Add an option to turn off Automated Insertion Limit on inserters, like stack limit, and filters/blacklist. Also maybe let it be circuit controlled.
Why?
With assemblers been able to be controlled with circuits now, it makes ...
I want to be able to turn off automated insertion limit
What?
Add an option to turn off Automated Insertion Limit on inserters, like stack limit, and filters/blacklist. Also maybe let it be circuit controlled.
Why?
With assemblers been able to be controlled with circuits now, it makes ...
- Fri Nov 24, 2017 9:27 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 199042
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod ...