Search found 4 matches

by Calecute
Tue Dec 17, 2024 7:54 pm
Forum: Duplicates
Topic: [2.0.23] Productivity Bonus is slightly wrong under certain conditions
Replies: 2
Views: 314

Re: [2.0.23] Productivity Bonus is slightly wrong under certain conditions

Sorry, my search failed. Hope they reconsider the issue now that assemblers can be circuit controlled, so it's not only a problem for smart smelting set ups. Also hopefully my test is useful for people trying to work around it.
by Calecute
Tue Dec 17, 2024 7:27 pm
Forum: Duplicates
Topic: [2.0.23] Productivity Bonus is slightly wrong under certain conditions
Replies: 2
Views: 314

[2.0.23] Productivity Bonus is slightly wrong under certain conditions

Expected Behaviour
When crafting with an assembler with 4 productivity 1 modules (+16%) I expect it to be able to produce 4 bonus items each 25 normal crafts. (25*0.16=4) for a total of 29 items.

Bug
When crafting recipes with crafting time >=15s it will instead produce 3 bonus items after 25 ...
by Calecute
Mon Dec 16, 2024 8:54 pm
Forum: Ideas and Suggestions
Topic: Add Override to Automated Insertion Limit
Replies: 0
Views: 1284

Add Override to Automated Insertion Limit

TL;DR
I want to be able to turn off automated insertion limit


What?
Add an option to turn off Automated Insertion Limit on inserters, like stack limit, and filters/blacklist. Also maybe let it be circuit controlled.

Why?
With assemblers been able to be controlled with circuits now, it makes ...
by Calecute
Fri Nov 24, 2017 9:27 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 199042

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

I'm having the same problem kamanu had, the mod menu is not completely displayed. I've tried the free screen size, but it didn't work. I've tried changing other options in the mod option menu but none of them seem to make any difference. Scaling the UI down in the game options to ~80% puts the mod ...

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