Search found 12 matches
- Sat Apr 04, 2020 4:46 pm
- Forum: Modding help
- Topic: Unexpected 'not enough ingredients' on recipe craft attempt (Multiple recipes for intermediary item)
- Replies: 1
- Views: 983
Re: Unexpected 'not enough ingredients' on recipe craft attempt (Multiple recipes for intermediary item)
To answer one of my own questions: Is it possible to make this new ore I add NOT appear as a raw ingredient in recipes? Yes. It appears what dictates what makes it into the 'total raw' section is based around if items are hand craftable or not. Since an engine is a part of the advanced-crafting cate...
- Fri Apr 03, 2020 2:31 am
- Forum: Modding help
- Topic: Unexpected 'not enough ingredients' on recipe craft attempt (Multiple recipes for intermediary item)
- Replies: 1
- Views: 983
Unexpected 'not enough ingredients' on recipe craft attempt (Multiple recipes for intermediary item)
Hello, I was play testing some of my small mods when I happened upon an interesting issue. I tried to hand craft an offshore pump, and was unable to do so, even though I have enough materials (for the default green circuit recipe, not a recipe one of my mods adds) to do so. Screenshots below: cap1Sm...
- Wed Oct 16, 2019 4:07 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407620
Re: [MOD 0.17] Industrial Revolution
I stumbled upon a small mod that appears to build upon Industrial Revolution.
Here it is: https://mods.factorio.com/mod/IR-Chromium_Synthesis
It adds a recipe and technology for making chromium and is public domain. Just a heads up.
Here it is: https://mods.factorio.com/mod/IR-Chromium_Synthesis
It adds a recipe and technology for making chromium and is public domain. Just a heads up.
- Tue Jun 25, 2019 4:36 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Leighzer's Morphite
- Replies: 6
- Views: 3592
Re: [MOD 0.16-0.17] Leighzer's Morphite
Thanks for pointing this out. The devs removed the global 'get_next_resource_index' used for placing ore patches (yay!). That ended up breaking most my mods. The fix appeared to be rather simple. I have rolled out updates for Morphite as well as my other mods. If you continue to run into or spot any...
- Wed Jun 12, 2019 3:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.48] Ability to programmatically set locale for autoplace controls
- Replies: 1
- Views: 2086
[0.17.48] Ability to programmatically set locale for autoplace controls
Hello, I have encountered an issue. It appears that the localised_name field does not get used to set the display names of autoplace controls in the new game menu. I would request that much like how other prototypes can have in game language updated programmatically, that autplace controls can be as...
- Tue Apr 02, 2019 12:49 am
- Forum: Modding interface requests
- Topic: [0.17.x] demo-resource-autoplace.lua sucks
- Replies: 20
- Views: 6127
Re: [0.17.x] demo-resource-autoplace.lua sucks
Yes, I unfortunately agree as well. I did the exact same and did a serpent through data.raw and was unable to gleam any useful information. I do agree with Bob's analysis of the flaws. I'm sure these will be addressed in time given the map gen is still new. I like the direction things are moving and...
- Wed Jan 30, 2019 3:43 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Leighzer's Morphite
- Replies: 6
- Views: 3592
Re: [MOD 0.16] Leighzer's Morphite
Another small feature that I've mentioned but not yet implemented is giving Morphite ore a direct fuel value. Given the current processing times it is quite easy to get Morphite out of the ground but it takes a bit of effort to process it down the supply chain. Giving it a fuel value will provide a...
- Sat Jan 12, 2019 4:13 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Leighzer's Morphite
- Replies: 6
- Views: 3592
Re: [MOD 0.16] Leighzer's Morphite
It's a nice mod! I like how it can be used for multiple things. Suggestion: Add some more new recipes of powerful or different things that can only be created using Morphite. They could be special entities, turrets, items, modules or anything else. Thank you very much I appreciate it! I have a coup...
- Thu Nov 22, 2018 4:37 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Leighzer's Morphite
- Replies: 6
- Views: 3592
[MOD 0.16-0.17] Leighzer's Morphite
I just released my first ever mod and I would like to hear you feedback! Here is a link to the mod portal: https://mods.factorio.com/mod/leighzermorphite https://mods-data.factorio.com/assets/562595ce86b1a92bab16c2f08f00e0543f88c84e.png https://mods-data.factorio.com/assets/f852e383e5722791e5a120c9f...
- Sat Oct 27, 2018 4:50 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239439
Re: Friday Facts #266 - Cleanup of mechanics
I agree that it is a good idea to streamline the base game. This will improve new player first impressions and help retain new players. Once someone is hooked and vanilla isn't complex enough, they can always download mods to introduce more complexity. I was neutral about the assembler recipe limit ...
- Sat Oct 27, 2018 12:47 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239439
Re: Friday Facts #266 - Cleanup of mechanics
Could someone explain the Assembling machine ingredient limit removal change like I'm 5? I don't think I follow 100%. Does this mean that you can craft any assembler recipe with any assembler(assuming you have the required research)? Does this boil down the differences between assembler performance/...
- Thu Nov 23, 2017 3:10 am
- Forum: Tools
- Topic: v0.15.34 Science Pack Crafting Trees
- Replies: 1
- Views: 4719
v0.15.34 Science Pack Crafting Trees
This post contains the crafting trees I made for science pack 1 through to the high tech pack. These are breakdown trees that let you visualize the more basic ingredients required for science pack recipes. Important Notes: Since there are many ways to derive petroleum gas I did not breakout that ing...