Search found 7 matches

by STSchiff
Wed Nov 06, 2024 12:59 am
Forum: Ideas and Suggestions
Topic: UI: Text contrast of names of uncommon buildings is bad
Replies: 2
Views: 268

UI: Text contrast of names of uncommon buildings is bad

Hey there, when placing an uncommon item on some backgrounds the contrast of the name can be really bad, making it really hard to read. For examle this is the sidebar info panel of an uncommon nuclear reactor. Maybe adding some kind of drop shadow or dark outline to the text could help. This also ...
by STSchiff
Fri Nov 01, 2024 10:27 pm
Forum: Ideas and Suggestions
Topic: UI / Circuits: Show output of whole belt readers
Replies: 0
Views: 101

UI / Circuits: Show output of whole belt readers

When setting up a belt reader, I can't immediately see the output. It would be great if it would be shown in the info panel on the right, in this example something like 500 magazines.

As always thanks for the great game and even more awesome expansion!!!
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grafik.png (581.37 KiB) Viewed 101 times
by STSchiff
Wed Oct 30, 2024 5:23 pm
Forum: Minor issues
Topic: UI: direction arrow for tags obstructs chat
Replies: 0
Views: 185

UI: direction arrow for tags obstructs chat

When tagging something, moving to the northeast of it and then opening chat / console, the directional hint is drawn ontop of the input line.

Would be better if directions hints were drawn below (z) the input / chat overlay.

Thanks for the awesome game and expansion!
grafik.png
grafik.png (111.89 KiB) Viewed 185 times
by STSchiff
Fri Oct 30, 2020 8:55 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89823

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Wow, the ghost belt and pole placement extras are awesome, aswell as pressing e to confirm and the spidertron build evasion :D

Did you add logistics to spidertron? I think you meant that, but I don't explicitly see it.

Idea for the main screen: Do some post processing to the map, so that colors ...
by STSchiff
Thu Mar 19, 2020 12:43 am
Forum: Technical Help
Topic: [0.18.14] Wave Defense: Old save no longer recognising uprades
Replies: 0
Views: 728

[0.18.14] Wave Defense: Old save no longer recognising uprades

Hey there,
I recently updated factorio, and now the upgrades in my wave defense safe, especially the 500 mining productivity upgrades (it's sooo nice to not worry about mining for a change) are no longer working. The 500 upgradelevel is still shown, but mining drill productivity is still sitting at ...
by STSchiff
Mon Sep 16, 2019 8:15 pm
Forum: Duplicates
Topic: [0.17.59] Console/chat text ends up below toolbar making it unreadable
Replies: 3
Views: 1861

Re: [0.17.59] Console/chat text ends up below toolbar making it unreadable

Not sure if you wil see the push, but it's still a super annoying problem. Maybe quickfix it by putting chat 50px higher on 1920x1080? I doubt people would miss the one line missing on top, but the current situation is annoying in everyday play :(
by STSchiff
Mon Mar 25, 2019 10:05 pm
Forum: Not a bug
Topic: [0.17.18] Personal Bots not reacting to upgraded ghosts
Replies: 1
Views: 1112

[0.17.18] Personal Bots not reacting to upgraded ghosts

1. Plop down a blueprint with stuff you don't have in inventory. (eg wood poles)

2. Apply upgrade planner which upgrades the items that you don't have (eg wood poles) to items you currently have in inventory (eg steel poles) to the ghosts, before the items are placed

3. The bots won't place the ...

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