please for the love of the only true god, make biter death gory/splatty... and varied that a killing zone in front of the walls dont look like a modern art installation.
thanks. otherwise nice work on the redesign.
Search found 19 matches
- Fri Nov 09, 2018 11:54 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 58462
- Sat Jun 09, 2018 12:39 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 75753
Re: Friday Facts #246 - The GUI update (Part 3)
one little thing i miss from the preview screen:
A highlighted area for the starting zone, nothing fancy, just a green coloured box showing it. then the preview screen would be perfect.
A highlighted area for the starting zone, nothing fancy, just a green coloured box showing it. then the preview screen would be perfect.
- Tue Feb 06, 2018 12:39 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 90642
Re: Friday Facts #228 - High resolution turrets
I really dig the new turrets and the redesigned laser turret but i must say that i would prefer a "charge up, heavy hit laser beam" instead of the continous beam. Imagine the obelisk of nod.
Imo this would make laser-turrets the heavy hitters and chaingun turrets the rapid fire "trash disposal ...
Imo this would make laser-turrets the heavy hitters and chaingun turrets the rapid fire "trash disposal ...
- Sat Dec 09, 2017 3:57 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 94529
Re: Friday Facts #220 - The best Friday Facts ever
The artillery train brings back so many memories of TA and SupCom Arty Duells... esp because we have some sort of strategic zoom ! Visible bullets !
The biters need artillery aswell ! ; )
Holy moly my chin is lying on the ground because of the arty train AND the holiday exp. Release.
Best 15 ...
The biters need artillery aswell ! ; )
Holy moly my chin is lying on the ground because of the arty train AND the holiday exp. Release.
Best 15 ...
- Fri Oct 13, 2017 8:26 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 78507
Re: Friday Facts #212 - The GUI update (Part 1)
to be able to select trainstops on the drag/zoomable map to add them to the scedule is such a huge step. esp if you got 20+ unique stations. holy macaroni i love it.
- Fri May 19, 2017 7:02 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 188372
Re: Friday Facts #191 - Gui improvements
you know what i like the most about the "equiptment" tab ?
the free space for all the weapons the game has to offer, and more with mods.
i would love to run around like the duke or the doom guy, switching around between 10 different weapons with tab and dish out the pain. and i mean, we allready ...
the free space for all the weapons the game has to offer, and more with mods.
i would love to run around like the duke or the doom guy, switching around between 10 different weapons with tab and dish out the pain. and i mean, we allready ...
- Thu Apr 27, 2017 3:53 pm
- Forum: Energy Production
- Topic: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
- Replies: 8
- Views: 21596
Re: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
well, i just use bricks as sentilens then.
but anyway, thank you very much for the new links. much appreciated.
but anyway, thank you very much for the new links. much appreciated.
- Thu Apr 27, 2017 2:36 pm
- Forum: Energy Production
- Topic: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
- Replies: 8
- Views: 21596
Re: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
i just want to chip in that the picture links are broken/defunct.
if anybody has a mirror or screenshots that would be much appreciated. i need those to build the latch system.
if anybody has a mirror or screenshots that would be much appreciated. i need those to build the latch system.
- Fri Apr 21, 2017 7:20 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 175670
Re: Friday Facts #187 - Space science & 0.15 graphics
I really hope that this tuesday test day is open for anybody and open to download the whole day.
I would kick myself if i miss that timeframe... esp. When it is a simple as "change to beta version" in steam.
I sooo want to use NUCLEAR MISSILES... and die because i forgot to run .
I would kick myself if i miss that timeframe... esp. When it is a simple as "change to beta version" in steam.
I sooo want to use NUCLEAR MISSILES... and die because i forgot to run .
- Fri Apr 07, 2017 7:23 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 57304
Re: Friday Facts #185 - Progress report
I really hope for a experimentl-release early next week, so i can play the update on the coming easter weekend (4 free days for me)
One can dream...
One can dream...
- Sun Apr 10, 2016 5:49 am
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 7032
Re: Military suggestion
if we ever get to produce automated attack units, i want to be able to produce bipedal and/or tracked AI combat vehicles...
like this nice looking fella :
UCS-Silver1.png
this game might require a optional endgame activity and/or a nice ressource sink, even though i havent come this far in the ...
like this nice looking fella :
UCS-Silver1.png
this game might require a optional endgame activity and/or a nice ressource sink, even though i havent come this far in the ...
- Fri Mar 11, 2016 11:19 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 170276
Re: Friday Facts #129 - The late game
Im all for additions or redesigns of how ores are processed.
How about this for lategame+ :
Smelteries and refineries to increase output of miners.
Ore gets mined then refined into ore dust or such and then it gets put into smelteries who produce bars of metal. These then get refined into what you ...
How about this for lategame+ :
Smelteries and refineries to increase output of miners.
Ore gets mined then refined into ore dust or such and then it gets put into smelteries who produce bars of metal. These then get refined into what you ...
- Fri Mar 04, 2016 9:30 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 254477
Re: Friday Facts #128 - Back down to earth
Loader: yes, if:
It is the same lenght as/of a traincart.
is only as fast as a full line of slightly slower fast inserters.
needs power and lube to run at full speed.
has a high power demand for the specialized mechanism.
Must be placed ontop a row of belts.
which would need to be implemented that ...
It is the same lenght as/of a traincart.
is only as fast as a full line of slightly slower fast inserters.
needs power and lube to run at full speed.
has a high power demand for the specialized mechanism.
Must be placed ontop a row of belts.
which would need to be implemented that ...
- Wed Mar 02, 2016 11:58 pm
- Forum: General discussion
- Topic: steam mod folder
- Replies: 8
- Views: 12591
steam mod folder
i just got the information where the mods are placed for the steam version.
here:
"C:/Users/Username/AppData/Roaming/Factorio/mods"
well. im kinda dissapointed or such. cant really tell what i feel about that.
as people probably know (i hope so) is that you can change the directory of steam to ...
here:
"C:/Users/Username/AppData/Roaming/Factorio/mods"
well. im kinda dissapointed or such. cant really tell what i feel about that.
as people probably know (i hope so) is that you can change the directory of steam to ...
- Sat Feb 27, 2016 10:49 pm
- Forum: Not a bug
- Topic: [0.12.24 steam] Steam version crashes every 3-5 minutes (RivaTuner related)
- Replies: 30
- Views: 24852
Re: Crashing while playing steam version
im sorry, wont happen anymore, was just glad to see somebody allready had opend a thread for steam crashes
trying solution right now, and im again confused, because i got the stand alone version 12.10 somewhere else and all beloning corresponding mods inside that folder.
why are there any mods in ...
trying solution right now, and im again confused, because i got the stand alone version 12.10 somewhere else and all beloning corresponding mods inside that folder.
why are there any mods in ...
- Sat Feb 27, 2016 10:34 pm
- Forum: Not a bug
- Topic: [0.12.24 steam] Steam version crashes every 3-5 minutes (RivaTuner related)
- Replies: 30
- Views: 24852
Re: Crashing while playing steam version
thread hijack because crash on steam fits.
my game doesnt even load properly, fresh install, and while loading i get this message at 2%: No loader found for "rail"
i am confused, this is a fresh non modded install.
EDIT(by posila): Removed unnecessary image; also this is unrelated issue to this ...
my game doesnt even load properly, fresh install, and while loading i get this message at 2%: No loader found for "rail"
i am confused, this is a fresh non modded install.
EDIT(by posila): Removed unnecessary image; also this is unrelated issue to this ...
- Sat Feb 13, 2016 4:38 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 100634
Re: Friday Facts #125 - Achievements
in the regards of a tech tree :
this is how "sword of the stars" from Kerberos Productions managed their tech tree.
it works, looks nice and you see everything you need to see at a glance, especially because it never shows ALL techs because of the sado-randomizer where you might not get the next ...
this is how "sword of the stars" from Kerberos Productions managed their tech tree.
it works, looks nice and you see everything you need to see at a glance, especially because it never shows ALL techs because of the sado-randomizer where you might not get the next ...
- Tue Dec 08, 2015 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Tossing in some of my thoughts
- Replies: 1
- Views: 5066
Tossing in some of my thoughts
i know the game is still alpha and will probably be that phase for a while.
but as far as i know, alpha means addition of gameplay elements and basic balancing and stuff...
so one of my ideas was :
trucks. simple as that
and by adding those i would propose a rebalancing of vehicle inventories.
in ...
but as far as i know, alpha means addition of gameplay elements and basic balancing and stuff...
so one of my ideas was :
trucks. simple as that
and by adding those i would propose a rebalancing of vehicle inventories.
in ...
- Fri Oct 16, 2015 1:15 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 161752
Re: [0.12] Bugs, crashes & other issues
did make the change in the lua for FARL, did not work.
well, there goes the 30min of playing before going to work : (
game works fine without the mod, but my main Save is with FARL.
now i memorise: dont patch the game right away. your Save might be broken because of changes b/c mods get broken
well, there goes the 30min of playing before going to work : (
game works fine without the mod, but my main Save is with FARL.
now i memorise: dont patch the game right away. your Save might be broken because of changes b/c mods get broken