Search found 19 matches

by Cazadore
Fri Nov 09, 2018 11:54 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46882

Re: Friday Facts #268 - The modern Biter

please for the love of the only true god, make biter death gory/splatty... and varied that a killing zone in front of the walls dont look like a modern art installation.

thanks. otherwise nice work on the redesign.
by Cazadore
Sat Jun 09, 2018 12:39 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61150

Re: Friday Facts #246 - The GUI update (Part 3)

one little thing i miss from the preview screen:

A highlighted area for the starting zone, nothing fancy, just a green coloured box showing it. then the preview screen would be perfect.
by Cazadore
Tue Feb 06, 2018 12:39 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78464

Re: Friday Facts #228 - High resolution turrets

I really dig the new turrets and the redesigned laser turret but i must say that i would prefer a "charge up, heavy hit laser beam" instead of the continous beam. Imagine the obelisk of nod. Imo this would make laser-turrets the heavy hitters and chaingun turrets the rapid fire "trash...
by Cazadore
Sat Dec 09, 2017 3:57 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77227

Re: Friday Facts #220 - The best Friday Facts ever

The artillery train brings back so many memories of TA and SupCom Arty Duells... esp because we have some sort of strategic zoom ! Visible bullets ! The biters need artillery aswell ! ; ) Holy moly my chin is lying on the ground because of the arty train AND the holiday exp. Release. Best 15€ ever i...
by Cazadore
Fri Oct 13, 2017 8:26 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64186

Re: Friday Facts #212 - The GUI update (Part 1)

to be able to select trainstops on the drag/zoomable map to add them to the scedule is such a huge step. esp if you got 20+ unique stations. holy macaroni i love it.
by Cazadore
Fri May 19, 2017 7:02 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149668

Re: Friday Facts #191 - Gui improvements

you know what i like the most about the "equiptment" tab ? the free space for all the weapons the game has to offer, and more with mods. i would love to run around like the duke or the doom guy, switching around between 10 different weapons with tab and dish out the pain. and i mean, we al...
by Cazadore
Thu Apr 27, 2017 3:53 pm
Forum: Energy Production
Topic: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
Replies: 8
Views: 19108

Re: [13.9+] Cheap no-power hysteresis in 4x4 space using belts

well, i just use bricks as sentilens then.

but anyway, thank you very much for the new links. much appreciated.
by Cazadore
Thu Apr 27, 2017 2:36 pm
Forum: Energy Production
Topic: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
Replies: 8
Views: 19108

Re: [13.9+] Cheap no-power hysteresis in 4x4 space using belts

i just want to chip in that the picture links are broken/defunct.

if anybody has a mirror or screenshots that would be much appreciated. i need those to build the latch system.
by Cazadore
Fri Apr 21, 2017 7:20 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141812

Re: Friday Facts #187 - Space science & 0.15 graphics

I really hope that this tuesday test day is open for anybody and open to download the whole day.

I would kick myself if i miss that timeframe... esp. When it is a simple as "change to beta version" in steam.

I sooo want to use NUCLEAR MISSILES... and die because i forgot to run .
by Cazadore
Fri Apr 07, 2017 7:23 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48451

Re: Friday Facts #185 - Progress report

I really hope for a experimentl-release early next week, so i can play the update on the coming easter weekend (4 free days for me)


One can dream...
by Cazadore
Sun Apr 10, 2016 5:49 am
Forum: General discussion
Topic: Military suggestion
Replies: 13
Views: 5696

Re: Military suggestion

if we ever get to produce automated attack units, i want to be able to produce bipedal and/or tracked AI combat vehicles... like this nice looking fella : UCS-Silver1.png this game might require a optional endgame activity and/or a nice ressource sink, even though i havent come this far in the last ...
by Cazadore
Fri Mar 11, 2016 11:19 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 134837

Re: Friday Facts #129 - The late game

Im all for additions or redesigns of how ores are processed. How about this for lategame+ : Smelteries and refineries to increase output of miners. Ore gets mined then refined into ore dust or such and then it gets put into smelteries who produce bars of metal. These then get refined into what you n...
by Cazadore
Fri Mar 04, 2016 9:30 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204355

Re: Friday Facts #128 - Back down to earth

Loader: yes, if: It is the same lenght as/of a traincart. is only as fast as a full line of slightly slower fast inserters. needs power and lube to run at full speed. has a high power demand for the specialized mechanism. Must be placed ontop a row of belts. which would need to be implemented that w...
by Cazadore
Wed Mar 02, 2016 11:58 pm
Forum: General discussion
Topic: steam mod folder
Replies: 8
Views: 10989

steam mod folder

i just got the information where the mods are placed for the steam version. here: "C:/Users/Username/AppData/Roaming/Factorio/mods" well. im kinda dissapointed or such. cant really tell what i feel about that. as people probably know (i hope so) is that you can change the directory of stea...
by Cazadore
Sat Feb 27, 2016 10:49 pm
Forum: Not a bug
Topic: [0.12.24 steam] Steam version crashes every 3-5 minutes (RivaTuner related)
Replies: 30
Views: 20539

Re: Crashing while playing steam version

im sorry, wont happen anymore, was just glad to see somebody allready had opend a thread for steam crashes trying solution right now, and im again confused, because i got the stand alone version 12.10 somewhere else and all beloning corresponding mods inside that folder. why are there any mods in th...
by Cazadore
Sat Feb 27, 2016 10:34 pm
Forum: Not a bug
Topic: [0.12.24 steam] Steam version crashes every 3-5 minutes (RivaTuner related)
Replies: 30
Views: 20539

Re: Crashing while playing steam version

thread hijack because crash on steam fits. my game doesnt even load properly, fresh install, and while loading i get this message at 2%: No loader found for "rail" i am confused, this is a fresh non modded install. EDIT(by posila): Removed unnecessary image; also this is unrelated issue to...
by Cazadore
Sat Feb 13, 2016 4:38 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89150

Re: Friday Facts #125 - Achievements

in the regards of a tech tree : this is how "sword of the stars" from Kerberos Productions managed their tech tree. it works, looks nice and you see everything you need to see at a glance, especially because it never shows ALL techs because of the sado-randomizer where you might not get th...
by Cazadore
Tue Dec 08, 2015 1:31 pm
Forum: Ideas and Suggestions
Topic: Tossing in some of my thoughts
Replies: 1
Views: 4756

Tossing in some of my thoughts

i know the game is still alpha and will probably be that phase for a while. but as far as i know, alpha means addition of gameplay elements and basic balancing and stuff... so one of my ideas was : trucks. simple as that and by adding those i would propose a rebalancing of vehicle inventories. in my...
by Cazadore
Fri Oct 16, 2015 1:15 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129530

Re: [0.12] Bugs, crashes & other issues

did make the change in the lua for FARL, did not work.
well, there goes the 30min of playing before going to work : (


game works fine without the mod, but my main Save is with FARL.



now i memorise: dont patch the game right away. your Save might be broken because of changes b/c mods get broken

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