Search found 9 matches

by riqotta
Sat Apr 28, 2018 9:06 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

Finally researched fuel-grade uranium enrichment. Unfortunately, as I expected, two of the recipes unlocked can't be made. 238-Uranium hexaflouride hydrolysis and Fuel-Grade Uranium hexaflouride hydrolysis both have 2 fluid inputs and outputs but want to be made in an electric refining furnace which...
by riqotta
Mon Apr 09, 2018 9:20 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

Btw, Diamond Crystal has diamond boule as an ingredient twice. And inserters will only insert diamond boules for the first one, not the second. So it only works if you insert them manually. Still going strong here :). Thanks for the tip about the turbines being swapped around, I have all the ingredi...
by riqotta
Fri Mar 23, 2018 8:02 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

Found another minor issue (doesn't block progress): calcium sulfate cracking: has 2 fluid outputs, so can't be made in an ERF. Same problem as rutile chlorination. A while back repofme1 suggested the fix for rutile chlorination was to remove flue gas as an output, so I suggest the same fix for this ...
by riqotta
Wed Mar 21, 2018 8:44 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

Yay! Thanks (so glad i didn't re-plumb my whole factory only to have to change it back ;) Good idea on chem flip too
by riqotta
Tue Mar 20, 2018 7:32 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

Ouch, something (factorio beta update?) just switched the order of inputs for all my 2-input standard chemical plant input recipes, so my factory is broken :(. Anyone else get hit by that? I can fix, might take an hour though, i have hundreds to fix. Maybe there's a smarter way than just replumbing ...
by riqotta
Wed Feb 21, 2018 8:33 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.5.1

I have purple science now, and i'm working on titanium alloy so I can make the more efficient Electric Refining Furnace recipe. It looks like Rutile Chlorination can't be crafted. It looks like it's intended to be crafted in an Electric Foundry Forge, but the game won't allow it, the Made in list is...
by riqotta
Fri Feb 16, 2018 8:11 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.4.1

Yeah, What is it Really Used for told me the same thing. But the recipe doesn't appear as an option in the Automatic Feed Lathe Mill, and the crafting menu only shows two options: Factorio Screenshot 2018.02.17 - 06.16.12.95 (2).png Originally I thought it was because it had too many inputs, but tha...
by riqotta
Thu Feb 15, 2018 8:07 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.16] Xander Mod v1.4.1

I'm having a lot of fun with the mod :) I have blue science, steel forging from raw iron, waste management, sulfuric acid 2 all working, and am most of the way to production science pack I think I'm about to get stuck though: - Alloy steel bearing requires a universal machine tool to create (I think...
by riqotta
Tue Nov 21, 2017 7:38 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 289326

Re: [MOD 0.15+] Xander Mod v1.3.2 - Now on GitHub

Hey all, Really liking this mod so far :). I've been trying 1.3.2, have run into 2 issues so far, 1 minor 1 major. minor: I was going to try setting up raw iron smelting, which is green science based, but it looks like there isn't a practical way to filter or dispose of calcaerous slag without blue ...

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