Yay! Finally i can chat in korean!FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
Search found 6 matches
- Mon Feb 26, 2018 4:25 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 22621
Re: Version 0.16.26
- Fri Jan 05, 2018 7:19 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396806
Re: Friday Facts #224 - Bots versus belts
Absolutely! Early and easy recipe for that Flying bots(Constructing and supply player only), and make logistic networks research needs space science!IMO there is a need to move construction bots earlier; they are a really important quality of life upgrade.
- Fri Nov 24, 2017 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Mod settings per saves
- Replies: 8
- Views: 6709
Re: Mod settings per saves
Oh, i tried after you mentioned it.eradicator wrote:Did you try "Sync mods with save"?
viewtopic.php?f=18&t=53645
It makes a lot more comfortable. Nice.
But Before the game has the feature, I will click that button hundreds of times. maybe.
- Thu Nov 23, 2017 2:33 am
- Forum: Ideas and Suggestions
- Topic: Mod settings per saves
- Replies: 8
- Views: 6709
Mod settings per saves
TL;DR Mod settings have to be configured save by save. Not the global settings of game. What ? Mainly - Save mod settings per save (it seems it does) - Load mods when saved game is loading Configuring Mods - When starting new game, show mod list to choose which mods will be activated. default setti...
- Sun Nov 19, 2017 6:59 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221872
Re: Map exchange strings
I call this "Eyeball Peninsula" Starting area was north peninsula of solar farm. https://i.imgur.com/sEk3UN1.png?1 >>>AAAPACUAAAABBAcAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl AQQECQAAAGNydWRlLW9pbAIEBAoAAABlbmVteS1iYXNlAgMDCAAAAGl yb24tb3JlAQQEBQAAAHN0b25lAQQECwAAAHVyYW5pdW0tb3JlAgQEIg o1nYCEH...
- Sun Nov 19, 2017 6:32 am
- Forum: Ideas and Suggestions
- Topic: Allow interaction with UI even when paused
- Replies: 21
- Views: 7989
Re: [Single Player] Orders on Pause
I absolutely agree with this! I usually pause in map screen. and I want to specify those issues. - Panning in map screen: I can navigate map in paused state(with repeating zooming in on right side of map and zooming out with left side of map), but it must be available with asdw keys. - Creating Labe...