Yay! Finally i can chat in korean!FactorioBot wrote:Features
[*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
Search found 6 matches
- Mon Feb 26, 2018 4:25 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 23709
Re: Version 0.16.26
- Fri Jan 05, 2018 7:19 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 454135
Re: Friday Facts #224 - Bots versus belts
Absolutely! Early and easy recipe for that Flying bots(Constructing and supply player only), and make logistic networks research needs space science!IMO there is a need to move construction bots earlier; they are a really important quality of life upgrade.
- Fri Nov 24, 2017 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Mod settings per saves
- Replies: 8
- Views: 7162
Re: Mod settings per saves
Oh, i tried after you mentioned it.eradicator wrote:Did you try "Sync mods with save"?
viewtopic.php?f=18&t=53645
It makes a lot more comfortable. Nice.
But Before the game has the feature, I will click that button hundreds of times. maybe.
- Thu Nov 23, 2017 2:33 am
- Forum: Ideas and Suggestions
- Topic: Mod settings per saves
- Replies: 8
- Views: 7162
Mod settings per saves
TL;DR
Mod settings have to be configured save by save. Not the global settings of game.
What ?
Mainly
- Save mod settings per save (it seems it does)
- Load mods when saved game is loading
Configuring Mods
- When starting new game, show mod list to choose which mods will be activated ...
Mod settings have to be configured save by save. Not the global settings of game.
What ?
Mainly
- Save mod settings per save (it seems it does)
- Load mods when saved game is loading
Configuring Mods
- When starting new game, show mod list to choose which mods will be activated ...
- Sun Nov 19, 2017 6:59 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 228789
Re: Map exchange strings
I call this "Eyeball Peninsula"
Starting area was north peninsula of solar farm.
https://i.imgur.com/sEk3UN1.png?1
>>>AAAPACUAAAABBAcAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAIEBAoAAABlbmVteS1iYXNlAgMDCAAAAGl
yb24tb3JlAQQEBQAAAHN0b25lAQQECwAAAHVyYW5pdW0tb3JlAgQEIg ...
Starting area was north peninsula of solar farm.
https://i.imgur.com/sEk3UN1.png?1
>>>AAAPACUAAAABBAcAAAAEAAAAY29hbAEEBAoAAABjb3BwZXItb3Jl
AQQECQAAAGNydWRlLW9pbAIEBAoAAABlbmVteS1iYXNlAgMDCAAAAGl
yb24tb3JlAQQEBQAAAHN0b25lAQQECwAAAHVyYW5pdW0tb3JlAgQEIg ...
- Sun Nov 19, 2017 6:32 am
- Forum: Ideas and Suggestions
- Topic: Allow interaction with UI even when paused
- Replies: 21
- Views: 8807
Re: [Single Player] Orders on Pause
I absolutely agree with this!
I usually pause in map screen. and I want to specify those issues.
- Panning in map screen: I can navigate map in paused state(with repeating zooming in on right side of map and zooming out with left side of map), but it must be available with asdw keys.
- Creating ...
I usually pause in map screen. and I want to specify those issues.
- Panning in map screen: I can navigate map in paused state(with repeating zooming in on right side of map and zooming out with left side of map), but it must be available with asdw keys.
- Creating ...