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by Anonymous Monkey
Mon Jul 19, 2021 3:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprints missing entity list when reused
Replies: 1
Views: 2124

[kovarex] [1.1.36] Blueprints missing entity list when reused

For mods using on_player_setup_blueprint event. If you use a new blueprint and capture a selection, player.blueprint_to_setup contains a valid blueprint, and contains a valid BlueprintEntity list via get_blueprint_entities() . If you reuse a blueprint (blue "select new contents" button) th...
by Anonymous Monkey
Sat Jul 17, 2021 8:01 am
Forum: Pending
Topic: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
Replies: 3
Views: 2135

Re: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint

Hi, I'd like to jump in here, as I'm tinkering with a mod that uses on_player_setup_blueprint event. The event isn't called when reusing a blueprint ( the blue select new contents button ). The event gets called normally on a new blueprint page, even an empty one placed in inventory.

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