This is a 2-part request:
1) Recipe that results in an item-with-tags:
Extend the results table to include type="item-with-tags" that includes a tags field that will generate the given tags when the item is manufactured in an assembler.
item-with-tags would be an ItemWithTagsProductPrototype ...
Search found 3 matches
- Sun Nov 24, 2024 8:41 am
- Forum: Modding interface requests
- Topic: [2.0.x] recipes making and/or using item-with-tags
- Replies: 0
- Views: 129
- Mon Jul 19, 2021 3:13 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprints missing entity list when reused
- Replies: 1
- Views: 2654
[kovarex] [1.1.36] Blueprints missing entity list when reused
For mods using on_player_setup_blueprint event.
If you use a new blueprint and capture a selection, player.blueprint_to_setup contains a valid blueprint, and contains a valid BlueprintEntity list via get_blueprint_entities() . If you reuse a blueprint (blue "select new contents" button) though, the ...
If you use a new blueprint and capture a selection, player.blueprint_to_setup contains a valid blueprint, and contains a valid BlueprintEntity list via get_blueprint_entities() . If you reuse a blueprint (blue "select new contents" button) though, the ...
- Sat Jul 17, 2021 8:01 am
- Forum: Pending
- Topic: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
- Replies: 3
- Views: 2764
Re: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
Hi, I'd like to jump in here, as I'm tinkering with a mod that uses on_player_setup_blueprint event. The event isn't called when reusing a blueprint ( the blue select new contents button ). The event gets called normally on a new blueprint page, even an empty one placed in inventory.