Search found 3 matches

by Anonymous Monkey
Sun Nov 24, 2024 8:41 am
Forum: Modding interface requests
Topic: [2.0.x] recipes making and/or using item-with-tags
Replies: 0
Views: 129

[2.0.x] recipes making and/or using item-with-tags

This is a 2-part request:

1) Recipe that results in an item-with-tags:

Extend the results table to include type="item-with-tags" that includes a tags field that will generate the given tags when the item is manufactured in an assembler.
item-with-tags would be an ItemWithTagsProductPrototype ...
by Anonymous Monkey
Mon Jul 19, 2021 3:13 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprints missing entity list when reused
Replies: 1
Views: 2654

[kovarex] [1.1.36] Blueprints missing entity list when reused

For mods using on_player_setup_blueprint event.

If you use a new blueprint and capture a selection, player.blueprint_to_setup contains a valid blueprint, and contains a valid BlueprintEntity list via get_blueprint_entities() . If you reuse a blueprint (blue "select new contents" button) though, the ...
by Anonymous Monkey
Sat Jul 17, 2021 8:01 am
Forum: Pending
Topic: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
Replies: 3
Views: 2764

Re: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint

Hi, I'd like to jump in here, as I'm tinkering with a mod that uses on_player_setup_blueprint event. The event isn't called when reusing a blueprint ( the blue select new contents button ). The event gets called normally on a new blueprint page, even an empty one placed in inventory.

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