Search found 4 matches
- Fri May 20, 2016 7:48 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 41973
Re: Friday Facts #139 - Wrapping up multiplayer
Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
- Fri May 13, 2016 5:39 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 30356
Re: Friday Facts #138 - Better Circuit Network III
So the smart inserter doesn't get removed? I believe that the old green smart inserter will be replaced with the new purple one. Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network Don't think that's ...
- Fri Apr 29, 2016 10:28 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 46190
Re: Friday Facts #136 - Map Transfers
You really shouldn't have done this the way you did it. Either use TCP or something like QUIC, but honestly you should probably go with something distributed like bitswarm considering the potential size of the transfers, and the requirement for speed. The TCP punching argument is actually pretty wr...
- Fri Apr 29, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 46190
Re: Friday Facts #136 - Map Transfers
I would imagine they don't want to use a seed because that will fail for any sort of custom map, and it will fail if their map generation algorithm ever changes.mtocrat wrote:What I don't understand is why the maps need to be so big. Wouldn't a seed and a diff be both sufficient and relatively small?