Search found 4 matches

by paradigmsort
Sun Jan 07, 2018 8:16 pm
Forum: Mods
Topic: [Mod 0.16] Boxes 0.1.0
Replies: 4
Views: 2113

Re: [Mod 0.16] Boxes 0.1.0

I found the following: https://mods.factorio.com/mods/AndrolGenhald/boxing-2 https://mods.factorio.com/mods/siikk/resource-compression Both of these increase density of storage in trains / chests because the compressed items stack. Mine do not. https://mods.factorio.com/mods/Neel/Miniaturization Thi...
by paradigmsort
Sun Jan 07, 2018 3:51 pm
Forum: Mods
Topic: [Mod 0.16] Boxes 0.1.0
Replies: 4
Views: 2113

[Mod 0.16] Boxes 0.1.0

Type: Mod Name: Boxes Description: Adds beltable boxes to the game. License: MIT Version: 0.1.0 Release: 2018-01-06 Tested-With-Factorio-Version: 0.16.15 Category: SimpleExtension Tags: Free, Logistics Mod Portal Link: https://mods.factorio.com/mods/paradigmsort/boxes Long description Boxes are like...
by paradigmsort
Sun Nov 12, 2017 7:24 pm
Forum: Won't fix.
Topic: [15.37] Inserters ignore cars when belts present
Replies: 3
Views: 1966

Re: [15.37] Inserters ignore cars when belts present

That's reasonable. I actually came across this when trying to create a mod which would add "bins" which are basically chests which can sent along belts, but don't overflow the sides like cars do. As far as I know vehicles are the only thing that can be placed on top of belts like this, so ...
by paradigmsort
Sun Nov 12, 2017 6:11 pm
Forum: Won't fix.
Topic: [15.37] Inserters ignore cars when belts present
Replies: 3
Views: 1966

[15.37] Inserters ignore cars when belts present

What I did: - Create a new sandbox game with no mods (default map generation, all techs, cheat mode, always day) - Place the following: a) car on grass -> inserter -> chest b) car on belt -> inserter -> chest c) car on belt -> space -> inserter -> chest Screen Shot 2017-11-12 at 9.51.40 AM.png - Put...

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