Can the spitters get in range of the turrets? I'm not sure how the pathing works, and it would be wrong for the biters, but if the spitters are able to attack the turrets, that could have something to do with it.
Again, I don't really have any idea how this works, i'm just spouting off random ideas ...
Search found 3 matches
- Mon Nov 13, 2017 6:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Alien path finding problem
- Replies: 7
- Views: 5716
- Sat Nov 11, 2017 11:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Alien path finding problem
- Replies: 7
- Views: 5716
Re: Alien path finding problem
Do any of your mods affect aliens? I'd look in your mod folder, but (for various reasons) I can't at the moment.
There is no mod modify aliens.
I've checked every codes within mods already.
debug mode screenshots.
factorio_dbg1.jpg
factorio_dbg2.jpg
factorio_dbg3.jpg
factorio_dbg4 ...
There is no mod modify aliens.
I've checked every codes within mods already.
debug mode screenshots.
factorio_dbg1.jpg
factorio_dbg2.jpg
factorio_dbg3.jpg
factorio_dbg4 ...
- Sat Nov 11, 2017 6:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Alien path finding problem
- Replies: 7
- Views: 5716
[Oxyd] Alien path finding problem
They are just get stucked at the edge of river instead of flanking and find the gate.
I'm attaching the save file & mod files I'm using.