Search found 3 matches

by bdgz3228
Mon Nov 13, 2017 6:26 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Alien path finding problem
Replies: 7
Views: 4472

Re: Alien path finding problem

Can the spitters get in range of the turrets? I'm not sure how the pathing works, and it would be wrong for the biters, but if the spitters are able to attack the turrets, that could have something to do with it. Again, I don't really have any idea how this works, i'm just spouting off random ideas...
by bdgz3228
Sat Nov 11, 2017 11:51 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Alien path finding problem
Replies: 7
Views: 4472

Re: Alien path finding problem

Do any of your mods affect aliens? I'd look in your mod folder, but (for various reasons) I can't at the moment. There is no mod modify aliens. I've checked every codes within mods already. debug mode screenshots. factorio_dbg1.jpg factorio_dbg2.jpg factorio_dbg3.jpg factorio_dbg4.jpg
by bdgz3228
Sat Nov 11, 2017 6:03 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Alien path finding problem
Replies: 7
Views: 4472

[Oxyd] Alien path finding problem

screenshot
screenshot
factorio_ai_bug.jpg (793.74 KiB) Viewed 4472 times
Aliens can't find proper path.
They are just get stucked at the edge of river instead of flanking and find the gate.

I'm attaching the save file & mod files I'm using.
s2.zip
save file
(19.87 MiB) Downloaded 122 times
mods_used.zip
mod folders
(248.83 KiB) Downloaded 134 times

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