Search found 12 matches

by Shakrii
Thu Nov 21, 2024 5:58 am
Forum: Ideas and Suggestions
Topic: Train total Fuel / Energy (MJ) interput parameter
Replies: 0
Views: 44

Train total Fuel / Energy (MJ) interput parameter

TL;DR Train schedule option for Fuel (Any Locomotive / All Locomotive) to provided total fuel energy value (MJ) or total fuel item count independent of fuel type. What? Implantation of additional unsorted filters to provided total energy contained in locomotive (example: Mod: Inventory Sensor ) and...
by Shakrii
Thu Nov 21, 2024 5:17 am
Forum: Ideas and Suggestions
Topic: Quality wild card filter option (Inserter / Belt Splitter)
Replies: 0
Views: 37

Quality wild card filter option (Inserter / Belt Splitter)

TL;DR Inserted/Belt Splitter filter option for quality independent of actual items. What? Add an a filter option when using a inserter or belt splitter (similar to everything / anything circuit condition (those options work but the true/false option doesn't really make sense in this context)) to wi...
by Shakrii
Thu Nov 21, 2024 4:36 am
Forum: Ideas and Suggestions
Topic: Scrolling through Tiers - like through Quality
Replies: 1
Views: 50

Re: Scrolling through Tiers - like through Quality

I know of at least two mods which add this: Cursor Enhancements : Adds "Scroll item subgroup... to switch between different items in the same subgroup." (limited but easy and simple) OSHA Hot Swap : UI to generate custom list of items to scroll through with the ability to link multiple lis...
by Shakrii
Wed Sep 04, 2024 12:13 am
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 30
Views: 7567

Re: Make shortcut bar more resilient to mod loading and unloading

+ Always need to re-bump until accepted or denied as I am reminded each time I switch saves or MP.
by Shakrii
Tue Nov 07, 2023 10:01 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 42064

Re: Friday Facts #383 - Super force building

While the space exploration is neat and something that I will be interested in exploring upon release; It is al the quality of life (many feeling based on existing mods) that is making me very exited for the upcoming expansion.
by Shakrii
Wed Jan 01, 2020 4:57 am
Forum: Technical Help
Topic: [0.17.79] Desync, moded
Replies: 7
Views: 2346

Re: [0.17.79] Client Desync, SeaFacotry Modeded

Restarting the server results in the server loading it own save file, so there is no discrepancy between new connecting and already connected participants anymore. Until what ever happened before to create such discrepancy happens again. If the full gamestate is saved on connection and sent to the ...
by Shakrii
Wed Jan 01, 2020 3:01 am
Forum: Technical Help
Topic: [0.17.79] Desync, moded
Replies: 7
Views: 2346

Re: [0.17.79] Desync, moded

I had last time spent a couple days removing mods in an attempt to find the issue with little success. Part of the problem was as I removed mods it did eventually seem to become more stable but was never actually; making it harder and harder (time wise) to troubleshoot the problem. (ie if it is the ...
by Shakrii
Tue Dec 31, 2019 11:27 pm
Forum: Technical Help
Topic: [0.17.79] Desync, moded
Replies: 7
Views: 2346

[0.17.79] Desync, moded

[0.17.79] Semi-unplayable Client desync with server, Moded SeaBlock moded server in peaceful mode (original game was not peaceful). Around 50+ hours start running into issues trying to connect to the server due to desync of client during connection and only fix is to restart the server. Eventually I...
by Shakrii
Wed Nov 08, 2017 1:27 am
Forum: Implemented Suggestions
Topic: Deconstruction Book
Replies: 27
Views: 10121

Deconstruction Book

TL;DR Implement the ability to add Deconstruction Planners to Books What ? Make a book that can hold Deconstruction planner similar to the Blueprint Book. Or allow Deconstruction Planners in Blueprint Book Or when adding Deconstruction Planner to an empty Blueprint Book converts to a Red Book (Deco...
by Shakrii
Wed Nov 08, 2017 1:26 am
Forum: Ideas and Suggestions
Topic: Quickbar Filtered Items Ghost Placement (zero quantity)
Replies: 1
Views: 1136

Quickbar Filtered Items Ghost Placement (zero quantity)

TL;DR Implement the ability to place Building Ghosts with a filtered toolbar containing no quantity of item. Why ? It is annoying not being able to place ghost buildings within the world when I run out of the particular item in my own inventory. While I know I can quickly use blueprints and reset m...

Go to advanced search