Search found 14 matches
- Tue Sep 04, 2018 8:51 pm
- Forum: Gameplay Help
- Topic: Handling more Trains than Stations?
- Replies: 4
- Views: 2167
Re: Handling more Trains than Stations?
Thanks for the replies DaleStan. If a train's valid stops were disabled while mid route, they would just pick the nearest outpost stacker This is strictly true, but highly misleading. If you put stations in the outpost stacker, trains will always pick the nearest outpost stacker, regardless of which...
- Tue Sep 04, 2018 5:47 pm
- Forum: Gameplay Help
- Topic: Handling more Trains than Stations?
- Replies: 4
- Views: 2167
Handling more Trains than Stations?
I have several outposts but many of them are far away from my base. So in the time it takes a train to transit from base-outpost or outpost-base I could have filled up another train. To keep throughput up I would ideally be constantly loading / unloading trains. One potential solution I thought of i...
- Tue Sep 04, 2018 5:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 597025
Re: Simple Questions and Short Answers
Do trains repath if their target station is disabled mid-route? It seems like this is the case but I have also seen some trains seem to stop dead and get a No Path error if it's destination was disabled. I can't recall if they resolved themselves or how long it took. This can slow down traffic on a ...
- Wed Aug 29, 2018 3:27 pm
- Forum: Show your Creations
- Topic: Place and Forget Base Walls
- Replies: 2
- Views: 4027
Re: Place and Forget Base Walls
These look awesome! I like all the details. I never thought to put bumps in front of my flame turrets to keep biters in range of them. I am currently working on something similar for a Raining Bullets run and I will definitely try out that technique. A few questions: 1. I assume the belt is to feed ...
- Tue Aug 28, 2018 6:57 am
- Forum: Show your Creations
- Topic: Flame Turret Creeping with an Artillery Train
- Replies: 2
- Views: 3884
Flame Turret Creeping with an Artillery Train
https://i.imgur.com/04c0SEu.jpg Came up with a nice little defensive structure that fits between the tracks for when I am pushing into new territory. A train with 1 fluid wagon and 3 artillery wagons will fit 300 shots. It is enough ammunition to clear over half of the biter bases in the entire man...
- Thu Aug 23, 2018 8:46 pm
- Forum: Ideas and Requests For Mods
- Topic: More complex electricity?
- Replies: 2
- Views: 1327
More complex electricity?
Anyone know if it is even possible to mod the way the electrical network behaves in this game? I would be interested in making the electrical network a more complex simulation, with effects like transmission loss. I think it would make for some nice looking structures and force the player to actuall...
- Wed Aug 22, 2018 7:14 pm
- Forum: Balancing
- Topic: Artillery too powerful even for late game?
- Replies: 12
- Views: 8329
Re: Artillery too powerful even for late game?
Disagree. By the time I get artillery I have already spent tons of time grinding away the enemy bases using multiple different tactics and am quite sick of it - it becomes a chore really quickly. But I do like playing with biters on because they add some pressure to early and midgame, plus I enjoy d...
- Sun Aug 19, 2018 2:05 pm
- Forum: Gameplay Help
- Topic: Only half of steam engines in a line are working
- Replies: 2
- Views: 2074
Re: Only half of steam engines in a line are working
Oh jeez I had my ratios backwards in my memory. Sorry it's been a while since I played.
LOL spent a good while trying to debug this
LOL spent a good while trying to debug this
- Sun Aug 19, 2018 1:56 pm
- Forum: Gameplay Help
- Topic: Only half of steam engines in a line are working
- Replies: 2
- Views: 2074
Only half of steam engines in a line are working
I have a row of boilers each with 4 steam engines. I know I should be able to have more than that but I am having this issue where only the first 2 steam engines on each boiler works... SOMETIMES. When I get very unlucky, multiple mining stations turn on at the same time and it increases the power d...
- Thu Aug 16, 2018 2:57 pm
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 10675
Re: I Miss Alien Artifacts!
I enjoy the biter aspect of this game, defending and clearing but the nice part about base defenses is that they are just another system that, at first is manual, but then you can automate (have bots/trains reload and repair your turrets, replace walls, etc). The point of the game is automation and ...
- Wed Aug 15, 2018 9:19 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 20695
Re: The Green Dilemma
But it misses the point of this thread (With which I don't entirely agree), which is, there is no point to go green. The reason is pollution is cheap and energy is free. Great point. The game imposes very little cost for obtaining energy. Therefore it makes sense to make use of as much of it as pos...
- Wed Aug 15, 2018 5:11 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 113344
Re: 0.16 Map generation Feedback
just picked up 0.16 after not playing since 0.15 looks like there was some kind of minor fix introduced between the beginning of this thread and the latest version of 0.16, as I am not getting the ridiculous oil patches shown previously. they are still a lot bigger than 0.15. same issues... I used a...
- Tue Aug 14, 2018 10:59 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 20695
Re: The Green Dilemma
Simple test of the gameplay mechanic is this: For a factory with a given output (let's say 1 science per minute) Is the pollution cloud larger or smaller when using Efficiency modules + beacons, compared to using the standard prod/speed modules & beacons? Building efficiency modules will mean ea...
- Mon Nov 06, 2017 8:30 pm
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 16958
Re: Thoughts on Factorio and how I would make it better...
In a game about automation I really didn't like the aspect of having to go out to collect resources from biters, since it's a process that can't be automated. I am glad that got removed. As it stands now you need to clear them to access more territory for mining, which is rewarding in itself. Fortun...