We didnt play the multiplayer over LAN only over the internet.
We think that it has to do something with the fact that each client does an autosave at a different time.
Especially if the map and machines gets bigger. The savefile size went up to 30mb.
Sorry i am not a programmer. That are the ...
Search found 2 matches
- Thu Dec 11, 2014 9:30 am
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 52879
- Thu Dec 11, 2014 8:57 am
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 52879
Re: Version 0.11.5
Hi all,
i wanted to post my multiplayer experience with 3+ people.
At the beginning we crashed and desync pretty frequent.
As we figured out that the autosaving of each client is the problem of the desync we turned at each client the autosave off and it worked for hours without a single crash ...
i wanted to post my multiplayer experience with 3+ people.
At the beginning we crashed and desync pretty frequent.
As we figured out that the autosaving of each client is the problem of the desync we turned at each client the autosave off and it worked for hours without a single crash ...