Search found 31 matches

by FutureSpec
Thu Jan 16, 2025 10:17 pm
Forum: Gameplay Help
Topic: Modules are disappearing when they're supposed to be dropped to Fulgora planet
Replies: 4
Views: 371

Re: Modules are disappearing when they're supposed to be dropped to Fulgora planet

Thanks @J-H -- but, no, it wasn't bots getting hit by lightning or anything like that. The bots were inserting into red passive chests.

Well, the modules eventually got filled. I am still not sure what happened. The game acted like I had dozens and dozens of Speed1 requests. But I was delivering ...
by FutureSpec
Thu Jan 16, 2025 6:27 pm
Forum: Gameplay Help
Topic: Modules are disappearing when they're supposed to be dropped to Fulgora planet
Replies: 4
Views: 371

Modules are disappearing when they're supposed to be dropped to Fulgora planet

I'm having a weird experience on Fulgora that feels like a bug:

1. Have a few beacons with speed module 1s, where the modules haven't been placed yet
2. I am requesting them in my cargo landing pad on Fulg
3. I have Unload checked on my Fulgora ship, and requesting 50 speed 1 modules
4. I have ...
by FutureSpec
Sat Nov 23, 2024 6:04 pm
Forum: Not a bug
Topic: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
Replies: 5
Views: 488

Re: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present

Edit: it works if I delete everything and start over and have Nauvis as the first stop. That's annoying. It should be able to do it when I add it too. Like, I am stopped at Nauvis. I add the Passenger Present to Nauvis. Yet it seems to have a "memory" of Fulgora being the first stop in the loop, so ...
by FutureSpec
Sat Nov 23, 2024 5:58 pm
Forum: Not a bug
Topic: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
Replies: 5
Views: 488

Re: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present


The Conditions control when the Space Platform will DEPART FROM the specified Destination.

If you want it to wait at the current Planet then you must add that as the first Destination ("Nauvis").


See attached image. I added Nauvis before and after Fulgora with "Passenger present" and it's ...
by FutureSpec
Sat Nov 23, 2024 5:29 pm
Forum: Not a bug
Topic: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
Replies: 5
Views: 488

[2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present

Steps to reproduce:
1. Have a platform in Paused thrust mode, with a station stop set for another planet that it's not at
2. Add "Passenger present" wait condition
3. Make sure passenger is not present
4. Flip the selector to Automatic

Expected Result:
Ship does not leave

Actual result:
Ship ...
by FutureSpec
Sat Oct 26, 2024 7:19 pm
Forum: Gameplay Help
Topic: Seeing no uranium and barely any iron on Nauvis?
Replies: 2
Views: 562

Seeing no uranium and barely any iron on Nauvis?

EDIT: it's not buggy, I think I just got _extremely_ unlucky. I started a fresh save, imported the map string, then did the console commands to reveal more map. I did finally find more iron and found some uranium, they are just bizarrely far away. I have never seen a map with the resources that far ...
by FutureSpec
Tue Oct 22, 2024 11:42 pm
Forum: Won't fix.
Topic: 0.18.17 odd behavior with tech tree and game being paused
Replies: 4
Views: 2367

Re: 0.18.17 odd behavior with tech tree and game being paused

This still isn't possible!? It's so annoying.
by FutureSpec
Fri Oct 18, 2024 4:31 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 33560

Re: Friday Facts #433 - Liftoff Initiated

Very cool. Congrats on this big accomplishment. It's been a long wait.

One thing: PLEASE fix the motion blur when the camera is panning in the trailer. It's so muddy you can't see the details and it's a bit nauseating.
by FutureSpec
Fri Oct 04, 2024 3:42 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 40653

Re: Friday Facts #431 - Gleba & Captivity

Interesting choice to be making such big changes so late in the process. Doesn't the expansion release in a little over two weeks?

Is this the trade-off you get from having a couple years of secretive development and no player input during that time?

But obviously it was a needed change -- people ...
by FutureSpec
Fri Aug 30, 2024 3:22 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 21149

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

This was a boring update. There's only 7 blogs left until release and still no reveal of final planet nor the rest of the enemies.
by FutureSpec
Fri Aug 09, 2024 3:04 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 15205

Re: Friday Facts #423 - Research info tooltip & Online players GUI

I'm concerned about the drip drip of tiny FFFs. There's only 10 blog posts remaining until SA release and there's loads of enemies/final planet/etc. left to reveal. I'm getting a bad feeling they are holding back "secret" changes for hype purposes, which might help their bottom line but doesn't help ...
by FutureSpec
Fri Apr 19, 2024 3:37 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 15342

Re: Friday Facts #407 - Automating a soundtrack


That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's "just started" WIP not "final touches" WIP.


Agreed. I hope that they either massively improve this or give us a way to turn the procedural bit off. (I still love the human music from the previous FFF!)
by FutureSpec
Fri Apr 12, 2024 6:41 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 41329

Re: Friday Facts #406 - Space Age Music

I hope everyone at Wube knows that they're not just making a video game, they're bringing joy to people, and offering a wonderful escape in this troubled world.
by FutureSpec
Fri Mar 15, 2024 4:56 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 41994

Re: Friday Facts #386 - Vulcanus


The planet looks neat, and I'm excited that there are new resources.

but they are difficult to build on until you get cliff explosives

Ugh. Cliffs have got to be one of the most complained about features in the base game, to the point where many people simply turn them off.

I hope the devs ...
by FutureSpec
Fri Jan 12, 2024 5:46 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 77368

Re: Friday Facts #393 - Putting things on top of other things

This all looks good EXCEPT the faster belt tier looks yellow. Factorio color palette has always been strange and an acquired taste, fine. But please don't make us try to distinguish between yellow belts and "sickly greenish yellow" belts.
by FutureSpec
Fri Nov 24, 2023 9:42 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 41994

Re: Friday Facts #386 - Vulcanus

The planet looks neat, and I'm excited that there are new resources.

but they are difficult to build on until you get cliff explosives

Ugh. Cliffs have got to be one of the most complained about features in the base game, to the point where many people simply turn them off.

I hope the devs will ...
by FutureSpec
Fri Nov 10, 2023 5:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 88623

Re: Friday Facts #384 - Combinators 2.0

This all looks like good stuff. I barely used circuit networks in past play-throughs; these QoL and UX changes might get me to use them more often.
by FutureSpec
Fri Nov 03, 2023 4:02 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 49433

Re: Friday Facts #383 - Super force building

This looks amazing. I actually have no complaints, which is rare for me, and high praise.
by FutureSpec
Fri Oct 27, 2023 4:33 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 59453

Re: Friday Facts #382 - Logistic groups

The limitation of only one per planet might sound weird, but we just find it fitting, because otherwise (we tried that) it is too convenient to put them all over the place

This feels really off. So we can build gigantic bases, spanning a solar system of planets ...but only one landing pad?

I don ...
by FutureSpec
Fri Oct 20, 2023 2:46 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 68534

Re: Friday Facts #381 - Space Platforms

Anybody else getting Cosmoteer* vibes from this post? (in a good way)

Space platforms can specialize in different tasks, so it can be motivating to optimize them for different design goals. You can aim to make a huge platform that can load thousands of items, or a small platform with capacity ...

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