Search found 3 matches
- Mon Nov 08, 2021 7:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 365695
Re: [MOD 1.1] Xander Mod v3.6.1
You can make it out of air in an oil refinery (which is implied to be a general-purpose fractional distillery) and dump the excess nitrogen. Or, if you also need hydrogen, you can split water using acidic or alkali electrolysis.
- Fri Nov 05, 2021 6:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 365695
Re: [MOD 1.1] Xander Mod v3.6.1
One thing that hindered my progress with this mod is the need to size the individual production lines. Due to XM's complexity its footprint tends to be very large with indefinitely scalable designs. Since I like to play with enemies on, footprint matters. Optimizing it involves calculating the ...
- Sun Nov 05, 2017 1:40 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 365695
Re: [MOD 0.15+] Xander Mod v1.3.1
Love this mod! Played 1.2.2, got to the electric furnaces and the nickel/calcium block. Awesome work, that's what Factorio needed.
I've been thinking about how to deal with the lockouts. I think it would be in the spirit of the mod to do it like it would be done in the reality: once some ...
I've been thinking about how to deal with the lockouts. I think it would be in the spirit of the mod to do it like it would be done in the reality: once some ...